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  1. Today
  2. Small suggestions/bugs

  3. Yesterday
  4. tagging geometry

    Notepad find and replace works
  5. Small suggestions/bugs

    Plasma Rifle: Increased box ammo from 30 to 50 Lowered weapon pickup ammo from 60 to 50 Lowered weapon max ammo from 120 to 100 Lowered low ammo warning (sound) from 30 to 25 Increased cell damage from 15 to 16 Increased projectile size for entities (players) from 1 to 2.5 units Increased projectile size for world from 0.25 to 2.5 units These projectile size changes make the weapon more consistent and now it actually matches the visual effect (you'd see plasma cells go through very tight holes before)
  6. pls Control Shift isnt too bad
  7. Reflex Monthly Cups

    The item layout is largely effected by the world spawn so forcing the same sort of "standard" item layout to every map is a really bad idea. There was a reason why maps were designed the way they are and that (at least) partly took the item layout into account. Just changing that with a general argument in mind that disregards every map specific situation that will be caused by the changes goes against all mapping theory that Reflex mappers used up to date.
  8. Reflex Monthly Cups

    Reflex Monthly Cups Experimental Map Pool Discussion The main goal of RMC is to provide a solid and pure foundation for competitive Reflex. A refined map pool is an important component of this goal. Some preliminary changes have been made to: The Catalyst :http://steamcommunity.com/sharedfiles/filedetails/?id=1227484158 Pocket Infinity :http://steamcommunity.com/sharedfiles/filedetails/?id=1227493206 Furnace :http://steamcommunity.com/sharedfiles/filedetails/?id=1227513321 Simplicity :http://steamcommunity.com/sharedfiles/filedetails/?id=1227501276 Abandoned Shelter :http://steamcommunity.com/sharedfiles/filedetails/?id=1227508873 The main goals are : -Giving more options for out of control play on some maps -Making use of the ruleset ammo changes by moving and changing the amount of ammo boxes on some maps These changes are not final, and are a starting point to promote constructive discussion that will lead to maps that utilize the full potential of the new ruleset. Please provide feedback and suggestions in the respective RMC-EXPERIMENTAL-MAP-POOL discord channels here : https://discord.gg/VkayrzM After months of feedback and tweaking, this experimental map pool may be showcased and tested in a future Reflex Monthly Cup edition. Thank you for your help and see you in the 1st EU cup this weekend! The EU cup on December 17th will use the standard map pool as outlined in the rules. We continue to need more tournament admins who will be available to help run the NA cups. Please contact @Ramagan#3970 if you believe you can be of service.
  9. Last week
  10. EDIT dec-something-day. I recently re-read an article on ESR with a rather enlightening convo between lolo and terri. I will not post the link because reasons, PM if wanted. I would like to redact my tactless name-meme post above. I will however leave it as evidence of my own stupidity. This movie is a huge win for the game. Although recently quiet, I'm sure the guys down under are cooking up a good meal of crow for a-lot of nay-sayers to eat. In the past I have done my best to be a relentless hype-man for Reflex. I am not a coder, and I am not a top level dueler by any means. Hell, I haven't even played daily for over a year! So the hype has been my best contribution so far. I am still here, and will continue to deliver the hype. This movie will do more than put reflex on the map. It could re-open the door to a genre that in this day and age is less relevant. People will watch the movie. People will buy the game. As normal, they will get rekt. However I believe that those that stay (as have we) will be more interested in WHY they play, more-so than the "game" itself. Some will stay, some will leave to other games, but I believe this will open the door to those players searching out the history of the genre, and open the door for playing the other relevant games (cpm, ql, qc, tf, etal). This will only increase the community across the board. To Erectro, Shooter, Yasashi, and all involved I say this: BELIEVE THE HYPE. It is what you create. Also, I like, Control Shift. <3
  11. The current Handicap System

    Playing on a handicap as the better player, you can play exactly as you would against that player without the handicap, where as the QL solution forces you to play him as if he has the same if not better aim because of your lowered dps, you wont be able to show up at armors you shouldn't and out aim them.
  12. Currently the handicap system spawns you with more HP/AP which is good, but looking at it from the lesser skilled players point of view it feels like hes getting a hand out, which is something I've heard a lot from people I've asked if they wanted to play with handicap. Looking at other games' handicap such as QL, you can set a handicap % and that will effect your max stack and damage, it effects the player that is being handicapped instead of the lesser skilled player. Also, yes the current handicap does make it impossible to spawnfrag with 1 rocket, but 1 direct rocket or a bolt even will negate everything that they got from the handicap, it really doesn't effect the player that much at all. Playing against lesser skilled players that still know what they're doing would be so much more fun for both players if the handicap was reworked imo.
  13. Reflex Monthly Cups

    Announcing Reflex Monthly Cup NA#2 The date for the second rotation of the North American cups is finalized! Start Time : Sunday, January 7, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA2 Sign-up : http://challonge.com/tournaments/signup/dGJ84UMCC7 Communication : https://discord.gg/VzCft2K Prizepool : https://matcherino.com/tournaments/8746 Thank you to donators and we hope to see you all on tournament day!
  14. Earlier
  15. Reflex Monthly Cups

    Reflex Monthly Cup NA#1 Results The first NA Reflex Monthly Cup was concluded today, and showcased some of the best competitive Reflex has to offer. A big thank you to all the RMC staff, Delementary for casting, and to all the participants who made this tournament possible. Congratulations to Hoyt, the champion of the first NA Monthly Cup and the winner of the exclusive shovel made by Yasashii! : Hoyt : DazedSpartan : Ezormer See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCNA1 Complete Broadcast : https://www.youtube.com/watch?v=TP-OVTznEQs&feature=youtu.be Replays : https://www.dropbox.com/s/cym0p6sbgd53887/RMCNA1_replays.zip?dl=0I Donations are open for the second rotation of monthly cups : RMC NA#2 : https://matcherino.com/tournaments/8746 RMC EU#2 : https://matcherino.com/tournaments/8747 Thank you for donating! In order for Reflex Monthly Cups to be sustainable we need many more tournament admins. It will not be feasible to continue to run the cups without more help. If you are interested, please contact @Ramagan#3970 on discord.
  16. Control Shift sounds great.
  17. Small suggestions/bugs

    Nah. Edit: Areal denial doesn't work in this game anyway (except with overpowered Rama-ruleset IC knockback or lucky prefire rocket directs). There barely isn't any knockback in Reflex. Even if I know my enemy is going to rush me and I shoot my rocket or GL into his way (into the chokepoint) in most cases my enemy just simply jumps above my small rocket explosion barely recieving any damage and without losing any speed or movementcontol. I realised this in the old ruleset already and used more horizontal plasma spam for defensive +back play and it worked quite well. In the new Rama ruleset rushing with IC is even more effective because of increased IC knockback but defensive play still doesn't seem to work that well. I'm not 100% sure what changes they did to the plasma with the new ruleset it seems like it now has a lower rate of fire (which makes defensive play harder) but only a very slight damage buff (now 16 instead of 15)...I like to have some kb on IC but in the new ruleset it feels too extreme when I compare it to classic areal denial weapons like GL or RL. Good players can just always hunt you down no matter how fast you are trying to hop away. You just get pushed against the next wall and that's it. As I said I think it's fun to have kb on IC to grab enemies in the air but with rama ruleset it just feels overpowered and somehow breaks the movement. Either make all weapons have high kb (especially classic crowd contol weapons like RL and GL) or maybe reduce IC range even further (to make it more likely to escape a rushing IC player). So.. I am not a fan of further nerfing GL. People have to stop comparing this game with QL where strafejumping is a bit less effective and GL actually works for areal denial (QL maps have tighter chokepoints and heavyer positional play because you can't fly up stairs). I think originally Reflex tried to make explosives a lot more like QW (which for me it makes sense for all gamemodes). Since newborn left there is almost no QW influence left in this game. GL would be completely useless without the chance to hit directs. Offensive play is way too favored atm. If you don't have IC your enemy can even rush up sets of stairs super quickly. Hitting directs is the only option to stop a rusher.
  18. Small suggestions/bugs

    I'd like to see some changes to how the GL functions. In it's current state, it feels more like a budget RL rather than an area denial tool - I think it's super gay that you can get collisionfucked by a freshly spawned opponent with GL and lose all of your health because they +forward into you and pray for lucky directs. Maybe it could have some sort of priming time, i.e. have it so that the nade can't explode on impact for the first xxx milliseconds but instead bounces off the player.
  19. tagging geometry

    hey! the reflex editor as it stands strikes a great balance between power and simplicity. I think with just a few additions it will be amazing. forgive me if there is already a solution to this, but being able to "tag" geometry to allow the editor to quickly change all like materials (or even a "change everything with this material" option) would really speed up texturing things like trim around ledges that is annoying to select by hand.
  20. How about ,,, 1.2 - A New Beginning <3

    bad frogs by @cuppers
  22. I knew I found a good movie name But yeah it is too close. Maybe "Player 2 Ready"?
  23. Ready Player One based on the novel by Ernest Cline. I really liked the book so hopefully Steven Spielberg doesn't botch it.
  24. :/ What is the name of that movie?

    Frags Reflex Frags Vol. 1 by @zigzter Reflex Frags Vol. 2 by @zigzter cat_smoker assorted frags by @Cat_Smoker yak attack ep3 by @tidy yak yak attack ep4 by @tidy yak yak attack ep5 by @tidy yak yak attack ep6 by @tidy yak yak attack ep7 by @tidy yak Aerowalking by @clank ? Matchmaking Highlights: Round 1by @Scott ? Race/Tricking Jumping around (REFLEX) by @Smilecythe Reflex runs by @jukebox ZILO by @Cadsmar
  26. Getting a little too close to a major motion picture coming out next year.
  27. [1.1.2] Disembodied arms in replays

    I've got an update on this. I don't think it's about keyframes after all. I could be wrong, but I think it's got something to do with how the replay file is loaded. I use a custom menu.rep and I noticed that after I deleted a few replays from my replay folder, the menu.rep got the disembodied arms bug. I made no other changes and the menu.rep worked before and, after restarting, worked fine again.

    Take Two by @Cat_Smoker
  29. Outaimed :ok_hand: Pls invite beaton to cast or put his rage vids in the ending.
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