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  1. 5 points
    Cat_Smoker

    Some Frag Vid Tips and Tricks

    I've had a few people express interest in the process I go through making my frag vids, so here's some info that'll hopefully help anyone who wants to do something similar. Disclaimer: I'm well aware that I'm not some 'golden standard' and I'm not trying to speak from a point of authority. I'm ever learning and looking to improve what I put out. My hope is that I can at least give some basic tips/background to help others who want to make similar content. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Software I use - Nvidia overlay recording @ 1440p, 60 fps, 50 mbps - Sony Vegas Pro 13 Collecting clips - Make a point to not grind for frags or set content deadlines. Just have fun and let the cool shots gradually build up. - Marker everything that might be usable --- Even if it seems kinda meh, it might still look good chained together in a fast sequence as a tempo builder. Maybe it won't, but at least you'll be able to review it and decide once you start to build your vid structure. - Grow comfortable with omitting stuff that doesn't meet your standard when recording. Try to mentally rank your content and enforce a quality threshold for keeping a clip. - Come to a decision on roughly how long you want the vid to be. Decide how long you want the intro, outro, and credits to be. - Try and chip away at the clip collection process whenever you're in the mood - It feels far less fatiguing to record clips in chunks of 20-30 than leaving all the replays until the end of your collecting process. - When clipping, I like to leave 5-10 seconds before and after the frag/highlight, so that I have more transition options when editing. - As you clip stuff make sure to name and rank it (discussed below). - It's a good idea to rewatch clips as you build up your collection so you can get a feel for how far along you are in the process. - Keep an eye out for potential opening and exiting clips. - Try and keep a mental note of frag patterns and potential clip-chunks of similar content that you can link together. If you find a good pairing for a transition make note of it or group them together into a subfolder. - When you think you have enough content, sit on it for a few days. I like to re-evaluate the clips I've collected and try and form a mental picture of how I'm going to structure things. This gives me a much better indication of whether or not I have sufficient (and sufficiently good) content. Recording content - Make sure you have a replay config set up with minimal HUD elements (I've attached mine below for reference). Some stuff like crosshair and health/armour can be fine, but obscuring the screen with too much junk can be annoying for the viewer. Make backups of your game and replay files in case you overwrite something. - You can use GoaLitiuM's HideEditor lua script (attached below) to add a 'ui_hide_editor' console variable. Binding this as a hotkey allows the complete toggling of the replay editor (without the maximise editor button still showing while minimised). - Your replay config should have binds for jumping to markers, and for skipping back and forth both in large and small chunks. Binds to mute/unmute in-game sound are also nice. - When recording out-of-body content, make sure to click the 'detach' button in the replay editor menu to remove the 'cam point' objects from the scene. Content ranking - I find it easiest to manage my clips if I give each a rating/sort into folders. Usually just 1-3 as: --- 1 = stuff I'll probably chuck but might be able to incorporate in a frag chain. --- 2 = good content that I want to make up the core of my vid. --- 3 = awesome stuff that I want to have as the centerpoints of my vid. Naming convention - Because I focus heavily on transitions I like naming each clip as 'Map_transitionin_transitionout_description'. e.g. cata_rjin_teleout_180_midair_rocket_rail.mp4 Combined with rating categorisation this helps a lot when constructing the vid layout and linking transitions together. Picking the right music - Figure out the kind of tempo and tone you want your vid to have and pick accordingly. I try to base my clip grouping/order around the music as much as possible. In my experience kind of laid back music with mid-fast tempo works well, but it really depends on the kind of tone you're going for. - I'd recommend creating a playlist in whatever music program you use specifically for storing potential frag vid tracks you encounter. Editing - Don't overdo it, try and minimise distractions - the gameplay should be the centerpiece of the video. --- I've watched way too many frag vids that are ruined by janky over-editing that takes the viewers eyes away from the action. I try to avoid stuff like colour/saturation adjustments, flashes, slo-mo, excessive out-of-body cam etc. - Clearly define an intro/starting build-up. Figure out the tempo you want to enter into the vid with, and hit the ground running. - Build up to a few climaxes throughout the vid, and centerpoint them around the music. Try to manage the tempo of the frags to the tempo of the music. - Wherever possible try to arrange same/similarly coloured maps into small clip chunks. This can help reduce sudden 'jolting' variations in the viewers vision, as the colours don't change as frequently/drastically. - Similar as above with frag types - chaining a sequence of similar frag type clips occasionally can work nicely to build a bit of continuity in the vid. Transitions - There are kinda three main transitions I try and adhere to whenever possible: --- Rocket Jump Transitions - Frame synced so that the explosion is the first frame of the transitioned-to clip. Try to match up the angle and speed of the rocket jump for both the original and transitioned-to clips. --- Teleporter Transitions - Frame synced to tele entrance/exits. Very easy to incorporate in some instances and should be taken advantage of whenever something like an RJ transition isn't possible. --- Spin Transitions - Merging two clips with similar aim spinning (usually helps to overlay 1-3 frames for the transition to smooth things out). For these it's important to ensure there's as little clutter/colour change as possible in the spin the transition (this dictates 'how much' of a spin I'll leave for the first clip before transitioning to the second, and what frame I'll start the second clip from). - Layered clip merging by 2-3 frames can help smooth out slightly janky transitions/necessary jump-cuts. Most importantly, be proud of your work! If you're not genuinely thrilled with every new video you release, you're doing it wrong. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here are some example stats from my previous video, Take Two - 96 clips used - 264 clips equating to 36.9 GB of stored content - 271 replays reviewed - 10 preliminary songs - No proper counter on man hours, probably around 20-30 (Cut down a lot from my previous vid due to improving and streamlining my workflow) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks Owl for the topic suggestions and improvements If anyone has any specific questions feel free to post them here or hit me up in discord. replay.cfg HideEditor.lua
  2. 5 points
    Honestly, it really does sound like the game (or duel) isn't for you. I'm pretty sure at least 95% of the people who've played this game before can agree that the game is difficult to pick up and learn, and it really is understandable, but the problem here is that "snowballing" a lead is just a core part of what makes this game so appealing to the hardcore, competitive audience - you know, the audience that this game was built for? I'm sorry, but in what respected competitive game can you expect a new player killing/beating a veteran? Starcraft? Street Fighter? League of Legends? Chess? You're supposed to lose hard and get frustrated - you don't know what you're doing or what you're supposed to do. It's just the nature of 1v1 games. Giving feedback is fine, but the reason people disregard feedback like this is because it's generally coming from someone that hasn't or isn't willing to spend a considerable amount of time learning the game and someone who doesn't quite understand what the end result would be if feedback like this would be taken seriously into consideration. I think that there should be more hand holding for new players and that there's a lot of things the devs can do to help new players learn the game, but dumbing down the game to appeal to a wider demographic isn't one of them.
  3. 4 points
    klyph0rd

    REFLEX MOVIES

    Reflex Monthly Cups 1st Editions Highlights by @lolograde
  4. 4 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups 1st Editions Highlights video created by lolograde and cupcake. Donations are open for the upcoming tournaments : RMC EU#2 : https://matcherino.com/tournaments/8747 RMC NA#3 : https://matcherino.com/tournaments/9515 Thank you to all donators and see you on tournament day.
  5. 4 points
    lolograde

    Water skimming?

    What if there were some cool physics/movement effects with water? For example, if you hit water at reasonably parallel angle going >1000ups, maybe you could "skim" over it? A way this could work is that ground friction on water is proportional (to some factor) to your speed when you hit the water material. Once you fall beneath like 750ups, you sink into the water like normal. That might be a nice way to add some uniqueness to Reflex's movement physics without necessarily changing the physics/mechanics itself. This could result in some cool map designs: for example, making an area with water but a really low ceiling (just above head) so you cannot strafejump across the water. So you'd need to be going fast enough to "skim" through (without strafejumping/bhopping) over the top of the water before the water's friction reduces your speed so much that you sink into it! Could be very interesting for race mode but also imagine CTF maps where you could take a "risky" route to escape across water. Or even a duel map! EDIT: Oh yea, also: SLICK PLEASE!
  6. 3 points
    lolograde

    REFLEX MOVIES

    STEP INTO THE SPOTLIGHT BY KYTO
  7. 3 points
    Hey again, glad you came back with a follow-up. I'll clear up some things as well.. The point stands either way. Compare it to other competitive titles again - even if you outperformed someone mechanically in Street Fighter, Quakes, solo laning phase in League of Legends, etc... you are very unlikely to get anything out of it because, again, you don't know what you're supposed to do. You can land every 1-frame link, have superb reaction time and consistently perform amazing combos in something like SFIV, but if you don't understand when to do them (like when it's safe...) or what to do in general, you won't have any success against a veteran player. Reflex isn't the only game to do this. You'd obviously get a fair amount of success in something like CS with great mechanics, but that's only because the time to kill in that game is non-existent. Right, this is a well-known issue, and like I said before, there are many things the devs can do (and are planning to do) to shorten the learning process and make the game more accessible. However, there is only so much they can do to help the player learn the game without dumbing down the gameplay itself. It's a difficult situation since the devs either a] keep doing what they and the core playerbase want to do with the game and suffer financially or b] do a complete 180 and say fuck you to their dream project and their core audience just to make the game sustainable. edit: now that I think about it, I think you're completely wrong about most people not willing to put time into learning a competitive game - just look at Dota or Starcraft, both hugely unintuitive and complex games with big playerbases. There's definitely a huge market for games with high skill ceiling. Yes, you are right that accessibility is a huge issue, and your feedback is completely valid - it's something they're working on in the upcoming 1.2 patch. These aren't the only reasons to why the game isn't succeeding though, as there are other issues with HUGE lack of marketing, lack of refinement and polish in existing features and player retention. The problem here is that your original issue with the game and how it snowballs cannot really be fixed without affecting the gameplay negatively: if you don't have the time or the patience or whatever to learn, then the game really isn't for you. There is nothing wrong with that, it's just the way it works. You're definitely not the first one. I think your feedback is valuable as it affirms the fact that there are issues in regards to accessibility! I hope you'll give the game another go sometime in the future, perhaps with the launch of 1.2 - I've honestly never enjoyed or been this enthusiastic about a game before as much as I have with Reflex, and I think that once you get hooked in and start seeing progression, it's a very satisfying experience. If you're looking to talk to folks within the community, feel free to join the Discord here: https://discord.gg/uThaFhF
  8. 3 points
    /fragile

    Water skimming?

    I like the idea but I think the technique would be very easy to master for seasoned players on one hand while introducing another hurdle for newcomers on the other hand. Not sure if something that isn't contributing a lot to depth (outside of race) should be introduced if it potentially might scare newcomers. Just FYI if this will be a thing I coin the term "to jeez" for this and the update should be released on easter.
  9. 2 points
    Appreciate all of the responses. Addressing some comments here pretty late. Hey if the game isn't for me then the game isn't for me. I can accept that. But that's also why I addressed this feedback to the devs and not the community. Consider it easy market research. I am actually smack dab in the middle of the hardcore/competitive audience and my purchase/playing history over the last 2 decades proves it. In fact, in the games I spent the most time competing in, 1v1 was my preferred mode. If snowballing is a mechanic that sells this game for people, and those are the most important people to the devs, then I will bow out and leave you all to it. I believe I clearly stated that I did not expect to beat the veteran as a new player. I just expect to achieve some success now and then and really what I mean by that is kill them once if I outperform them mechanically. As it turns out, most gamers aren't willing to spend "considerable amount of time learning the game" before abandoning it. And while you may think that's fine and Reflex isn't for most gamers, it does need to be for some number of gamers that can sustain the title. It's not a coincidence that the last updates to the game coincide with a steep drop in player counts. Who knows if the reasons I specified are the reasons why there's lackluster player counts. I'd certainly contend that accessibility is a huge issue. What we do know is that if you fully monetize 10% (generous) of the 2000 active players (est. by SteamSpy) at $100 (rough estimate of goods sold in the store * 50% [also generous]) you're looking at funding one decent programmer for 6 months of work. That's clearly not sustainable for getting Reflex where it needs to be to be healthy, and to give the devs a return on their hard work (read: financial stability). Like I said, I'm a sample of n=1. I'd wager this isn't the first nor last time you've heard this though. If no one wants this feedback or believes it's valuable then I'm fine uninstalling and you'll never hear from me again. It's not a "I'm going to take my ball and go home" thing. If you're comfortable with the above, then no amount of my feedback is going to change your mind anyway so I just won't belabor the point further and wont expect things to change.
  10. 2 points
    Owl

    Some Frag Vid Tips and Tricks

    Owlmovie with horrible frags inc
  11. 2 points
    Comig back from Quake Champions I have to say that I much prefer Reflex Arena. The problem is that Reflex is pretty much dead besides some hardcore veterans playing and stomping me in duel 0 : 40 all the time. Team gamemodes don't get played at all (besides Clan Arena, which bores me quickly). Mostly I can't even find a Free For All match.. What can we do to get more people playing Reflex? There hasn't been an Update for the game since ~ half a year and I really don't know what the devs are working on right now. Maybe their strategy is to silently work on the game until the Quake Champions hype is over. I read somewhere that there aren't any new features planned, but they are improving the existing ones (which sounds good but anyway it's bad that nobody is playing gamemodes besides duel). Thoughts? Edit: I really like the sacrefice mode in Quake Champions. It has all the gameplay elements I like: picking up armors and weapons, timing Powerup each 2 minutes, moving fast, defending your base and attacking the enemy base... and it allows nice teamplay since you have to conquer the soul from the enemy obelisk. You can't just rush into the enemy base, get the flag and run out again. You have to work with your team to contest the objective... and I like that you can pass the soul over towards a teammate. This adds another layer of teamplay and coordination.
  12. 2 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup EU#1 Results The first EU Reflex Monthly Cup is over. Once again, a big thank you to all the RMC staff, GMT for casting, and to all the participants who made this tournament possible. Congratulations to Ramagan, the champion of the first EU Monthly Cup and the winner of the exclusive shovel made by Yasashii! : Ramagan : Vigur : Czm See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCEU1 Complete Broadcast : https://www.youtube.com/watch?v=xd8YLTaNKwE Replays : https://www.dropbox.com/s/igmkpfnqjn5mlje/RMCEU1_replays.zip?dl=0 Donations are open for the second rotation of monthly cups : RMC NA#2 : https://matcherino.com/tournaments/8746 RMC EU#2 : https://matcherino.com/tournaments/8747 Thank you for donating! In order for Reflex Monthly Cups to be sustainable we need many more tournament admins. It will not be feasible to continue to run the cups without more help. If you are interested, please contact @Ramagan#3970 on discord.
  13. 1 point
    @BugsPray Everyone's opinion should be heard. And no one is disregarding what you're saying. I understand where you're coming from, and you're right this conversation has been had too many times. Reflex has a lot of features to help newbies get their feet wet: there is a "casual" gameplay ruleset that's intended to make the game easier for new players, there are casual modes like Instagib and FFA where you can beat more experienced players occasionally, a training mode, and tons and tons of online tutorials/guides to help you learn how to play Reflex Arena. I think you're thinking about this the wrong way. It's like anything where you try, struggle, and fail until you finally succeed. When you finally succeed, the elation and enjoyment is overwhelming. That's the part that is not being communicated very well. This game (and other similar games) make you work for it. Hard. Some people do not work for it because maybe they don't understand what it takes, the challenge looks too daunting, or don't really know what the rewards are. And it takes a certain kind of personality to want to play an Arena FPS, especially 1v1. There's definitely an elitism vibe with regards to this genre because of that: people who are good at it have generally (not always) put in shitloads of time to be good. It doesn't come easy and that's precisely why some people are junkies for it. It does make me very depressed looking at Reflex's numbers. But you can also look at Quake Champions, which has millions of dollars, dozens of programmers/artists/community managers/etc., some mechanics dumbed down to make it much easier for newbies, and a big name publisher behind it and it is still not doing much better than Reflex. And definitely not well at all relative to other games like CSGO, LoL, PUBG, etc.. My opinion is that the AFPS genre is simply "out of fashion" with the general interest (hopefully that changes someday). Anyhow, I hope you stick with it. It gives me no pleasure seeing new players get fed up and leave. Nor do I like new players to feel their opinions don't matter or don't feel welcomed by the community. If you want to casually enjoy this game, that's definitely possible by playing Instagib, FFA, or play 1v1 with the casual gameplay rulesets. But if you really want the full experience, and enjoy the game to the full extent it can offer enjoyment, then turn on "Eye of the Tiger", get obliterated, frustrated, tilted, raged, and keep doing it until the lightbulb goes on. And then you'll see what the fuss is about.
  14. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup NA#2 Results The second NA Reflex Monthly Cup was concluded today, and showcased some of the best competitive Reflex has to offer. Thank you to all the RMC staff, Delementary and DazedSpartan for casting, and to all the participants who made this tournament possible. Congratulations to Hoyt, who came out victorious again after an intense second grand finals set against Ezormer. : Hoyt : Ezormer : Sol__ See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCNA2 Complete Broadcast : https://youtu.be/Rtn5nTc4NgU Replays : https://www.dropbox.com/s/pct1vskupsmmxfx/RMCNA2_replays.zip?dl=0 Donations are open for the upcoming monthly cups : RMC NA#3 : https://matcherino.com/tournaments/9515 RMC EU#2 : https://matcherino.com/tournaments/8747 Thank you for donating! Reflex Monthly Cups is looking for more volunteers! - A Twitch VOD uploader/RMC youtube account manager - Another Public Relations member who can advertise the cups on discord and other sites and platforms - 2 to 4 additional tournament admins, especially those who can be available at NA cup times If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks
  15. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Announcing Reflex Monthly Cup EU#2 The date for the second rotation of the European cups is finalized! Start Time : Sunday, January 21st, 2018 at 5:00 PM CET (UTC+1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/RMCEU2 Sign-up : http://challonge.com/tournaments/signup/H2oqkmKPiV Communication : https://discord.gg/yfezYpx Prizepool : https://matcherino.com/tournaments/8747 Thank you to donators and I hope to see you all on tournament day! Additionally, in order for Reflex Monthly Cups to be sustainable we need more tournament admins who will be available for the NA editions. If you are interested in admining please contact @DazedSpartan#3488 on Discord or send a private message to Reflex Monthly Cups on the Reflex forums.
  16. 1 point
    promEUs

    Water skimming?

    You mean something like this?
  17. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup NA#1 Results The first NA Reflex Monthly Cup was concluded today, and showcased some of the best competitive Reflex has to offer. A big thank you to all the RMC staff, Delementary for casting, and to all the participants who made this tournament possible. Congratulations to Hoyt, the champion of the first NA Monthly Cup and the winner of the exclusive shovel made by Yasashii! : Hoyt : DazedSpartan : Ezormer See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCNA1 Complete Broadcast : https://www.youtube.com/watch?v=TP-OVTznEQs&feature=youtu.be Replays : https://www.dropbox.com/s/cym0p6sbgd53887/RMCNA1_replays.zip?dl=0I Donations are open for the second rotation of monthly cups : RMC NA#2 : https://matcherino.com/tournaments/8746 RMC EU#2 : https://matcherino.com/tournaments/8747 Thank you for donating! In order for Reflex Monthly Cups to be sustainable we need many more tournament admins. It will not be feasible to continue to run the cups without more help. If you are interested, please contact @Ramagan#3970 on discord.
  18. 1 point
    klyph0rd

    REFLEX MOVIES

    bad frogs by @cuppers
  19. 1 point
    klyph0rd

    REFLEX MOVIES

    Frags Reflex Frags Vol. 1 by @zigzter Reflex Frags Vol. 2 by @zigzter cat_smoker assorted frags by @Cat_Smoker yak attack ep3 by @tidy yak yak attack ep4 by @tidy yak yak attack ep5 by @tidy yak yak attack ep6 by @tidy yak yak attack ep7 by @tidy yak Aerowalking by @clank ? Matchmaking Highlights: Round 1by @Scott ? Race/Tricking Jumping around (REFLEX) by @Smilecythe Reflex runs by @jukebox ZILO by @Cadsmar
  20. 1 point
    Digital Athletics Peak Human Cyber Physical Performance The last Cyber Athlete Virtual Athlete League Top Shelf Gaming The Waifu is in another Castle Reflex: a Fist Full of Competitive Points Also any of these will do.
  21. 1 point
    HaraldQuake

    Reflex Monthly Cups

    Why always only duel? Do TDM. Please.
  22. 1 point
    drowntheemo

    The EHT Series

    Heyyo, welcome to the EHT series of duel maps. This post is for me to put updates on maps previously released and maybe post new ones, without having to clog the forums for every new map. Any and all feedback on the maps would be greatly appreciated :D. EHT-01 - Backside of the TV: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 EHT-02 - Integrity Issues: http://steamcommunity.com/sharedfiles/filedetails/?id=933857442 EHT-03 - Mist Tide: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382 Cheers
  23. 1 point
    Yasashii

    Reflex Arena Launch!

    We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static Discharge, Ruin, Furnace, Simplicity, Pocket Infinity Competitive 2v2 The Grave Site, Tephra, Iron Guard, Thermal Blast, Phobos Competitive CTF Sky Temples, Monolith, Suna Station During the season you will earn competitive points for your wins, which you will then be able to trade for epic gold weapons. You can preview these in-game in the updated Profile section. Bots: We’ve been working on bots behind the scenes for a while and we’re pleased to include them in this release. Check out the bots section under the TRAINING tab or host your own game to play versus them. The bots are targeted towards new players, and also players who wish to practise their aim. Changelog: The changelog from the last update to now is available here http://forums.reflexarena.com/index.php?/topic/4265-reflex-arena-launch-changelog/ We want to reiterate that launching Reflex Arena out of Early Access is just the beginning. The whole Turbo Pixel team will continue to update, create content, and add new features to the game - we are here for our community, and today we celebrate the 1.0 launch - it’s a beginning, and not the end! The Turbo Pixel Team
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