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  1. 30 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Announcing the Reflex Monthly Cups! Reflex has been in need of a more established competitive scene for some time. Competing at a high level in any game requires time and dedication. The goal of the Reflex Monthly Cups is to give those who have the drive to compete in duel the guarantee that their commitment will be rewarded. Our goal is not to provide two tournaments or ten tournaments, but to provide a sustainable framework for competitive and dependable Reflex duel tournaments that will continue as long as there is demand and people willing to organize them. Our target is to hold one tournament every two weeks, alternating between NA and EU. In other words: one duel tournament every 4 weeks for each region. RMC is a purely volunteer effort, but we will do our best to consistently meet this goal. VODs and highlights of the tournaments can be found at https://www.youtube.com/channel/UCt3JBOnzAk4WD1dgnHGOvJQ Replay packs for each tournament will be provided in the result posts (see below, previous editions) The developers confirmed in August that the custom ruleset will replace the current competitive ruleset in the next patch. The Monthly Cups will be played on this finalized custom ruleset. How to play on the custom ruleset : http://reflex.fun/ruleset.html#Playing Players of any skill level and any region are welcome and encouraged to compete in every Reflex Monthly Cup. Each cup is limited to 32 participants, so register early! Current Editions : Starting time : Sunday, December 3, 2017 at 02:00 PM EDT (UTC-4) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA1 Sign-up : http://challonge.com/tournaments/signup/pVKTbSLUvS Communication : https://discord.gg/VzCft2K Current prizepool : https://matcherino.com/tournaments/8730 Starting time : Sunday, December 17, 2017 at 5:00 PM CET (UTC+1) Stream : https://www.twitch.tv/arenafps Bracket : http://reflexmonthlycups.challonge.com/RMCEU1 Sign-up : http://challonge.com/tournaments/signup/0f64SvK3ap Communication : https://discord.gg/yfezYpx Current prizepool : https://matcherino.com/tournaments/8744 Prizepool Current cap : $75 (for each single tournament) The prizepool cap will be increased if community donations allow it. Distribution : : 50% : 35% : 15% You can contribute to the prizepool by donating on Matcherino. RMC NA#1 - https://matcherino.com/tournaments/8730 (Funded) RMC EU#1 - https://matcherino.com/tournaments/8744 (Funded) RMC NA#2 - https://matcherino.com/tournaments/8746 RMC EU#2 - https://matcherino.com/tournaments/8747 Remember that the goal is sustainability. Donating small amounts regularly is more helpful than a single large donation. Thank you for keeping competitive Reflex alive! Rules Map pool : -The Catalyst (http://steamcommunity.com/sharedfiles/filedetails/?id=608558613) -Furnace (http://steamcommunity.com/sharedfiles/filedetails/?id=608417285) -Pocket Infinity (http://steamcommunity.com/sharedfiles/filedetails/?id=609506884) -Ruin (http://steamcommunity.com/sharedfiles/filedetails/?id=595872330) -Simplicity (http://steamcommunity.com/sharedfiles/filedetails/?id=609501573) Tournament matches should be played on the official versions unless both players agree to play on a clean version. Registration : Participants must sign up on challonge at least 1 hour before the tournament begins. Players must also join https://discord.gg/zUXuDcg on discord to participate. Use the provided EU or NA channels. On the day of the tournament participants must check-in on the challonge page. Players will have a 1 hour window to check-in before the tournament begins. Nickname : Participants must use the same name on challonge, discord, and in-game. Participants must use their main steam account and the nickname they are known by throughout the tournament. If you recently changed your nickname or you anticipate confusion as to who you are, please communicate with admins so the participants can be seeded properly. Deliberately "fake nicking" or account sharing will result in disqualification from the tournament. Match system : Winner's bracket matches will be Best of 3 (The player who wins 2 maps wins the set), grand final will be double Best of 3 maps (if needed). Most loser's bracket matches will be sudden death (the player that wins the map wins the match) except the final 2 matches of loser’s bracket, which will be Best of 3 (4th place match and Loser's bracket final). Map selection system : Use the 'roll' command in console to determine which player drops first. (The player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The remaining map is the tiebreaker map (Maps are played in order of picks) BO1 : Drop(L)-Drop(W)-Drop(W)-Drop(L) - The map remaining after drops is the map to be played Match reporting : Players must report their match on challonge using the pen button corresponding to their match or report the score to an admin on discord. Manipulating scores or reporting false scores will result in disqualification from the tournament. Scheduling : Players have 10 minutes to join the server and start the match once a server is assigned by an admin, but should start as soon as possible. Servers : Players will be provided and assigned to a server for each of their matches by an admin in the discord channel. Tournament matches must be played only on the provided server so that scores can be verified and replays can be easily retrieved. If matches are played on a different server than the one assigned, the results of those games will be nullified and the games must be replayed on the assigned server. Servers will be hosted in Frankfurt (DE) and London (UK) for EU editions. Servers will be hosted in Silicon Valley (West), Chicago (Central), and New Jersey (East) for NA editions. EU editions : EU vs NA matches will be played on a London (UK) server unless the EU player has a higher ping than the NA player. In case of a server disagreement, a Frankfurt (DE) server will be used. NA editions: NA vs EU matches will be played on a New Jersey (East) server unless the NA player has a higher ping than the EU player. In case of a server disagreement, a Chicago (Central) server will be used. Replays can be found during the tournament at http://server_ip/replays/ , a replay archive will be made available when the tournament is over. Spectators : Spectating tournament games on the servers is not allowed. Streamers, casters and admins are the only allowed spectators on the servers. Report it to an admin if you notice unapproved spectators. Disconnection/crash during a game : If one of the players disconnects from a game, he will automatically lose the game unless the other player agrees to a rematch (a full 10 minute rematch). Behavior : Unsportsmanlike conduct (harassment, flaming) to players, admins, casters, or spectators will result in disqualification from the tournament. The rules are enforced at the discretion of the admins. Any situation not covered by these rules will be judged on a case-by-case basis by the admins. Previous editions : http://reflexmonthlycups.challonge.com/ Reflex Monthly Cups --- Staff Head Admin : Ramagan – joined 01.11.2017 Tournament Admins : DazedSpartan – joined 01.11.2017 Ramagan – joined 01.11.2017 Trial Admins : Ethan Lovin – joined 04.11.2017 Owl Ragnar – joined 10.11.2017 Server Admin : Ramagan – joined 01.11.2017 Public Relations : DazedSpartan – joined 01.11.2017 Video content : Sharqosity (VODs) – joined 01.11.2017 cupcake (Highlights) – joined 01.11.2017 lolograde (Highlights) – joined 01.11.2017 RMC banners created by lolograde Original logo created by s.i. RMC Staff members can participate in the tournaments. A tournament admin cannot simultaneously participate and serve as an admin of the same cup. We encourage admins to compete in the cup of their region and serve as an admin for the other region. We are looking for volunteers eager to help us improve the quality of these tournaments. We are looking for additional tournament admins. A tournament admin is mostly active on tournament day, his main tasks are : -Coordinating players on tournament day (reminding players to sign up and check in) -Sending players to servers -Answering questions -Enforcing tournament rules If you believe you can be of service, please contact @Ramagan#3970 on discord. Thank you!
  2. 17 points
    shooter

    Reflex Monthly Cups

    I'm pushing a 1.1.2 expplus build to the expplus steam branch for this. This will allow you to use the custom ruleset on the 1.1.2 build. note: If you go this way, only the server will need the expplus branch, connecting clients just need to callvote ruleset experimental_plus Been sitting on it for a while with anticipation that 1.2 would beat it - but it doesn't look like that's the case. Please let me know if there are any issues setting up the expplus servers.
  3. 10 points
    Probably an unpopular opinion, but I think the game should prioritize on player experience over viewer experience. It's obvious at this point that Reflex won't be the next big thing in eSports, so maybe stop treating it as one. Loosen it up from areas where the strictness of competitive ideals takes precedence over fun, properly finalizing stake launcher as a core weapon would be a good way to start in my opinion. Perhaps add some variety to map scale and the way items are distributed, two megas, two reds, only two yellows, one mega-one green.. one rocket?.. have some experimentation with taboos like these.
  4. 7 points
    Yasashii

    Reflex Monthly Cups

    Done up some custom melees for the winners each month
  5. 6 points
    Soh

    Reflex Monthly Cups

    If the tourneys are monthly u should look into rotating two maps out per month so we can get fresh maps in to reflex instead of the same old 5 we've been playing for over a year at this point.
  6. 6 points
    Smilecythe

    [race] rr_smile3

    Some challenging and unique jumps. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1183487713
  7. 6 points
    ToRRent

    Reflex Monthly Cups

    Can I be approved to spectate/cast aswell? I had a healthy Polish playerbase on my streams, pretty sure they would like to watch best players compete again in reflex.
  8. 6 points
    I always thought that "remove server browser" was a meme. I really value the freedom reflex gives players in setting up their client and matches, it's a rare thing in gaming these days. I feel like removing the server browser and effectively the ability to host your own servers would take away a large portion of that freedom.
  9. 5 points
    i made some thoughts to what would make the game easier for new players and give a growing playerbase in general please be nice while discussing and stay on topic. Tutorial - tutorial starting when you start the game for the first time (can be redone from home screen any time) that would be scripted ingame "press forward button, press jump, crouch, do doublejump etc." Matchmaking - remove server browser, but add option for "private match" - private matches would give an option for a grouped party (current count 4, need to be higher then) to create a full custom match, hosted in the turbo pixel server farm (like matchmaking). you could set everything on your own like timelimit, map, gamemmode, mutator, map editing, etc. - non-steam server would still be possible with console "host/connect", which is needed for editor / LAN - that means all actual gameservers would spawn off the turbo pixel server farm, like matchmaking - every match would be done with quickplay and listed on homescreen and able to spectate, which results in less splitting the community (matchmaking + serverbrowser) and give easier access for everyone - make all casual modes being filled with bots, which get replaced when a real player joins and get back when a player leaves (except race) Replays - disable saving replays on server, but give the option to download it from the server after match has ended (ingame, e.g. ending screen) - add a replay browser from the menu (make them finally accessible) Nice to have - add leaderboard accessible from the menu - add inventory to menu where you can see all items listed (like in your steam inventory) - add option to trade ingame with players in your party
  10. 5 points
    salakalastaja

    Reflex Arena Player Settings

    Thought It'd be interesting to gather Reflex player settings to one place. Here's a link to the google sheet: https://docs.google.com/spreadsheets/d/1bLvFXcR4OB_0QLoxwO3iNZ_8MMekNTQF3qsCn3OCAO4/ (sheet) At the top there's a hyperlink to google forms where you can fill your own settings that will be automatically added to the google sheet. https://docs.google.com/forms/d/18n-33T6T4zBmC3R5dr3N2lSgsUc6A0vMxRAF6Vopk_Y (link to the form)
  11. 4 points
    Strongly object to removing server browser, especially as a race player. Dank disciples of defrag has a pretty big collection of maps that never made it to steam workshop for one reason or another. And matchmaking only is a pretty dangerous proposition for a game with such a small community, especially for non-EU regions. Thanks to the server browser, NA at least manages to get some FFA/ATDM activity now and then. The restrictions of matchmaking in terms of map selection, team balance and such for these modes would definitely be an obstacle for those.
  12. 4 points
    Goulox

    Ishdm12 - Angarr's Gate

    An article I made about this on +Forward : https://www.plusforward.net/reflex/post/38106/Reflex-new-map-"Angarrs-Gate"-mapper-interview/ Thx to Promeus & Irish, and Tsarenir for feedback.
  13. 3 points
    Xytaglyph

    Interest in an NA CTF Tournament?

    Is anyone interested in competing in an NA Reflex CTF Tournament? I'm very interested in putting one on but we I feel we need at least 4 teams of 4 people (16 total) committed to playing in it. I'm also planning to put some of my own money into a prize pool and accepting donations as well to further incentivize participation. I am HOPING to be able to put up about $100 USD and I know of one other person who is also willing to put in $100 USD, so the prize pool should have a fairly sizable boost right off the bat. I would like to limit the tournament to individuals who reside in NA (US, Canada, Mexico) to ensure all matches can be played without ping issues, but if it becomes apparent that we are very close to reaching the goal of 4 teams of 4, then I may decide to allow some. We can have people sign up individually and then try to set up the teams based on estimated skill to keep things interesting. I would prefer that we don't have too many good players on the same team with each other and so myself, hoyt, messik, etc. wont be playing on the same team to ensure that one team doesn't just steam roll everyone else. If you're interested in this, please leave a comment and reply to the poll. If I get enough responses/interest we will take the process further and actually try to figure out what dates work for people etc... TL;DR: NA CTF Tourney (maybe), need 16 people (preferably only NA), will be prize pool, teams or individuals okay, don't worry about skill Tenative Map Pool Idea: Monolith, Sky Temples, Spider Crossing, Camper Crossing, Future Crossing
  14. 3 points
    def

    Small suggestions/bugs

    that can be easily done with a workaround. like i just put on my maps description keywords, that will also get used for the search. like map furnace has dp5 in the description. if u search for dp5, u will see all furnace version of mine
  15. 3 points
    Add Competitive Race and I'm sold. Some additional thoughts: Have a "PLAY NOW" option where it puts you into any casual game w/ players regardless of mode. Always keep 1 server active in various regions with active bots so newbs can always find a game instantly. An option at the top for "MAP EDITOR" or something like that which will jump you straight into an map in editor mode. "Change Map" window includes a drop down option for "My Workshop" (queries only items in your workshop
  16. 2 points
    King Burtis

    CurtHud

    I wanted to mention, new update!!! Now we got us health and armor bars!!! For those that wanted it. Also wanted to thank you all, I come back to check out Reflex after not touching the game for like months to see my hud is the highest rated addon on the workshop! That's amazing! I never thought I could produce something so popular, and it is all thanks to you guys! Y'all are amazing. I only hope I have the motivation to continue working haha.
  17. 2 points
    Messik

    Weapon Stay 2v2 Modifier

    In current 2v2 you can't play duel maps where as in something like QW 2v2 maps can be extremely small because of the weapon stay, it would be nice to see a re imagining of 2v2 with this option.
  18. 2 points
    lolograde

    Interest in an NA CTF Tournament?

    Just a suggestion: How about a draft tournament instead? Less likely that one supergroup will form to rule them all. Four players are chosen as captains. They play a FFA on Fusion (or something) to determine who gets first pick, second, third, and fourth of the other signups.
  19. 2 points
    porkRaven

    Interest in an NA CTF Tournament?

    I would be interested in playing as well. Everyone knows I'm a tournament player only so I could come back!!!
  20. 2 points
    There are the 2 stable ones that were played back then and irish ported 2 maps that need testing. Think it's a bit silly to throw 200 bucks before we have 3+ stable maps. People thought camper crossings would do well back then but it felt kinda odd in Reflex. (So every team banned it)
  21. 2 points
    lolograde

    Forums upgrade

    New forums are dope. Animated like button.
  22. 2 points
    lolograde

    [1.1.2] Disembodied arms in replays

    Occasionally, when watching a replay and switching POV or to editor mode, you will see disembodied arms floating about (which you can see through walls). Simply clicking "detach" does not fix it. The only solution I know to get rid of the arms is to switch back and forth between POVs while the replay is playing and then detach from the disembodied arm's POV. I'm not quite sure the exact circumstances required to reproduce this but it may be related to keyframes being added in Editing mode while still attached to a player.
  23. 2 points
    ZuLuuuuuu

    Small suggestions/bugs

    Then I would like to call out to all the mapmakers, please put description words to your maps so that they are easy to find
  24. 2 points
    Because flying is better than not flying.
  25. 2 points
    yes, but carnage is fun. So it should remain accessible for beginners. A better idea might be to make it spawn at random times in casual games (ex.between 30s and 90s), and why not in random locations also.
  26. 2 points
    I personally think it would add more if the maneuverability was equal to all directions, currently you have to be facing forwards when you bunnyhop around the corners. While this is cool for race, it's taking away from combat. True mastery of the movement is when you can aim and move at the same time in my opinion, but the movement system simply isn't built for it.
  27. 2 points
    We don't need that many competitive modes. Only those modes that playerbase could keep active should be kept. There is absolutely no point to delude new players that they can find 4v4 competitive games at any time. Further more, those options existence hurt playerbase suitable gamemodes. Code base is already there for those modes, if Reflex will keep growing, there shouldn't be too much work to bring them back when playerbase is big enough to support them. Removing public custom games is bad idea and at least should be followed with more detailed solution. Match making neglects mutators - casual players most loved thing. It also remove sense of in-game community, Article that hits soft spot for me. Further more, CA players most liked maps are not in map pool. I also wonder how race without public servers would work, since map changes are more like when people feel done, not when timer runs out. Other than that look good
  28. 2 points
    Because going slow is wack and going fast is tight as fuck.
  29. 2 points
    DraQu

    Cosmetic suggestions thread

    Say what you will about Doom 4's MP but I love what they did with the customization. It would be great to have more varied sets (the samurai is a great start). Some chunky medieval armor perhaps?
  30. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    How to play on the custom ruleset : http://reflex.fun/ruleset.html#Playing Using the latest version of Reflex available on steam, connect to one of the servers from the server browser or manually in the console: Full List of servers available here : http://reflex.fun/ruleset.html#Playing
  31. 1 point
    King Burtis

    Cosmetic suggestions thread

    yall still accepting suggestions? i'd love to see some rad demon-esque armor in the game, like heads with demon horns, clawed hands, etc
  32. 1 point
    Messik

    Weapon Stay 2v2 Modifier

    Its just something that sounds like it would be fun to have, kind of implying they give us the tools ourselves to make things like that. Definitely wouldn't work on maps like t7 or t2, but the map I was running around where I got the idea was Simplicity which seemed a bit more like a QW 2v2 map. Would interesting to see if weapon stay plays better in reflex than cpm because of the armor values. What maps did they play in cpm weapon stay?
  33. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    We will begin holding mapping cup duel tournaments within 3 months and use the feedback from them to rotate out maps from the main cup pool. One map will be replaced in the main cup pool each time a mapping cup is held.
  34. 1 point
    LKO-,-

    Forums upgrade

    wow is this the new 1.2 patch?????!?!????
  35. 1 point
    A. Benz

    LKO pls....

    LKO pls....
  36. 1 point
    Kyto

    Small suggestions/bugs

    Recently I started collecting a list of small suggestions/bugs that every now and then bug me. None of these really deserve a topic of their own so I waited until I couldn't think of anymore that'd fall into the "small" category. - Spawning on suicide shouldn't be random and/or suicide disabled (in duel at the very least) - Dropped weapons shouldn't make the pickup sound when they expire - Don't require spectators to callvote map (often they are afk and the vote will fail) - Have a robo-hologram (or some other indicator) on spawn points - Remove penalty reload time when firing an empty weapon - Callvote timeout, callvote pause - Command to nullify string cvars - Forcing enemycolors on spec - Enemy/friendly sounds based on the player you're spectating - Expose spawns on LUA (% to on a specific spawn, flags that indicate what blocks a spawn) - Show crosshair when spectating enemies - Projectiles fired with Carnage should have 4x damage even if Carnage expires before they explode (and projectiles fired before Carnage was picked up shouldn't do 4x damage) - Projectiles fired with Carnage should have a Carnage-effect on them - Update stats in warmup, reset when warmup ends (for accuracy tracking etc.) - Show previous stats on scoreboard in warmup after a game has ended - Make scoreboard scalable - Lockdown cl_playercolour1/2/3, selected robot-parts/melee during the game (to prevent widgets that automatically change these things) - Weapon dropping in teammodes - Destroy projectiles after the game ends Feel free to post your own small suggestions/bugs or expand on any of these. Would also like to hear the devs thoughts on these (@shooter).
  37. 1 point
    ZuLuuuuuu

    Small suggestions/bugs

    The search feature for maps inside the game can be improved, for example if I write "reflex" or "train" it does not find the "Reflextrain" map. I need to write "reflextrain" in order to find that map, but it is just easier to remember parts of the map names and being able to search them that way.
  38. 1 point
    def

    Reflex Arena Player Settings

    im still 1st placed in 360s i had no idea im the only one with such a sense O_o
  39. 1 point
    Im sensing some hype incoming pretty soon :tm:
  40. 1 point
    guess your reading comprehension isnt as good as ur movement
  41. 1 point
    maker

    Reflex Monthly Cups

    great stuff! dibs on last place every cup!
  42. 1 point
    lolograde

    Reflex Monthly Cups

    Awesome! Good luck to all competitors!
  43. 1 point
    I think the serverbrowser should be kept along with custom hosted servers. As @Grybzt mentioned it's just not as personal without it. Everything else looks good to me
  44. 1 point
    slobo^-

    Replay Editor Guide

    in my personal experience theres also some weird stuff going on with re_speed and its multiplier. for me everything recorded with re_speed 0.5 is in fact playing at ~48.2% speed. this doesnt seem to be much of a difference at first glance, but youll clearly see the difference comparing it to the default footage (re_speed 1). in other words the playback rate has to be around 207%-208% to match the original.
  45. 1 point
  46. 1 point
    lolograde

    Feature Request: REPLAY BROWSER

    Dear Turbo Pixel Studio Gods: I humbly request a built-in REPLAY BROWSER for Reflex Arena. It would be nice to be able to search all replays in your replay folder(s) and be able to select/play them that way (without needing to copy files names and paste into Reflex). It would be especially nice if you could select a replay and it would preview some of the replay details like: map, mode, player(s), scores(s)/time(s), etc.. In the event the devs are spread too thin, perhaps the replay file system can be exposed in LUA and those in the community with the skills can create a browser? Somewhat related: It would also be very nice to have the option to download the game replay immediately following the completion of a game. Perhaps there could be a "DOWNLOAD REPLAY" button on the end scoreboard?
  47. 1 point
    I agree w/ above but I also would like to point out one of the side effects of air control. If you compare it to crouchsliding (which is similar), the major difference is that being in the air and bunnyhopping makes you more vulnerable. It's a balance between risk and reward. You can move faster but you also risk getting pushed by knockback or popped up by a well placed explosive. Another thought about strafe jumping in general is that I think it is, at its essence, about another, deeper and more nuanced level of control over your player. It's not necessarily always about going as fast as possible (although that is fun) but sometimes it's about going the right speed. In duels, you may want to be going a certain pace to get somewhere in time for something but not so fast that it becomes dangerous and foolhardy. In race, the most efficient route may not always be the one that goes at maximum possible speed. In other words, it's the power to control how fast you move.
  48. 1 point
    I think fragging with all weapons is fantastic. ion, bolt, rl, plasma are awesome. gl too,.. the melee and burst are ok too. But the shotgun. It feels really so weird to play with it. The fragging is just not much fun with this gun. Like when you hit, it feels so dull to me. Well shooting pellets against steel robot is just not good. I am not actually sure how improve it, but it needs just the projectiles to be more agressive, something like they need to hurts the robot more, ( and i dont mean more dmg). It just needs to feel like you are hurting the robot, not feel like you are shooting steel wall. I was thinking about phosphorous projectiles could just mark the body with some color. Like you shot and you see the bullets in body for while. (something like some red astral super bullets i dunno. :D) Definitely needs some change on this...
  49. 1 point
    Voodoojuju

    Cosmetic suggestions thread

    any of these pls
  50. 1 point
    So, I spent Sunday and Monday furiously writing up notes and recording videos since I wanted to get to as many of the newer players to the game as I could (yay Steam sales). Many of you have already seen the end result - 10 episodes (about an hour and a half) of videos going from the very basics of Reflex to some more advanced strategies to employ in duel. Here's the full playlist. Or, here are the individual episodes: IntroductionMovement BasicsGame ModesHealth/Armor Systems & PowerupsWeaponsConfigurationCombat tipsSubtletiesAdvanced dueling strategiesHow to get betterIf you prefer to read text instead of watch video, I transcribed my notes into something more intelligible and put them on the Reflexfiles wiki here. My intent is to try to keep this series relatively up to date with changes to the game. I separated the series into so many episodes so that if I need to re-record something, it won't be a major hassle. Also, as I mentioned at the end of the last video, I am planning on doing some informal demo reviews when I get a chance here/there. Players of any skill can send me a replay (just message me here, on IRC, Steam, or Reddit to coordinate), and I'll try to give it a fair review of what I thought could have been done differently. I'll let you know what I think you missed. I just request that the game you played be something where it wasn't a complete blowout in one direction or the other, and that you were engaged with playing the entire game (not spacing out).
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