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Showing content with the highest reputation on 05/21/2015 in all areas

  1. 2 points
    Soulmarine

    Post your WIP screenshots!

    This is just proof of concept, i have imported most of the assets from Guild Wars 2 ClockTower Jumping/Race map Yea i know its not quite legal, but i will try to recreate this map from the beginning using radiant/trenchbroom/cinema4d with q3 map exporter , i think its excellent idea for race map (2bad i cannot trigger portal vortex to rise from the bottom to top of the reflex map)
  2. 2 points
    Smilecythe

    Will the item timers stay?

    Timing items precisely has never been a substantial skill in any arena shooter, it's an unfair mechanic which some excel naturally at because of better genes, some need years of mental practice because they're dumb, some don't give a fuck and some straight out cheat the fuck out it because they can. Q2 community universally agreed to allow pickup timers in tourneys, because they were intelligent enough to realize there's no way to distinguish genuine timing from fraud timing. Does seeing pickup times for items that you didn't see/hear picked up suck? Yes. Does seeing the times for items that you saw/heard or picked yourself suck? No, it makes an uncontrollable exploit controllable. If you think that throughout the history of aFPS nobody has ever had any kind of aid for item timing, you're being naive. And if you think timing items in itself makes the fundamental structure of competitive aFPS games, you're being delusional and probably been playing the game wrong all along. I'm glad you finally agree and you should go and take your own word for it immediately, because the timers wont be gone any time soon.
  3. 2 points
    psy

    Will the item timers stay?

    Still waiting for someone to actually defend this claim instead of just regurgitating empty and repeatedly refuted arguments. +1 to splitting things being bad, the last thing we need is people isolating themselves because they only play the mode that makes them comfortable. Arena mode does this enough by itself, but at least it's an entirely different game mode.
  4. 2 points
    A. Benz

    Will the item timers stay?

    pfff... yeah, at least 5 people are happy now. Yeay ...gameplay options now votable.... I don't really mind item timers go away or stay. But keep gameplay consistent ....if i recall correctly that's something you wanted to do ...keeping gameplay consistent and now....timers votable. honestly dunno how to feel about this ...but atm not happy at all. I hope this decision wasn't based on some people crying/blackmailing, if yes i don't exactly see how this will lead the development into a good direction. You will always have crying/blackmailing people in the community. Well, we will see .....so far i can't really say i like where this is going. To people suggesting a "beginner mode": the fuck are you smoking? In which freaking competitive game do you have a beginner mode?! There are certainly other and better way to introduce players into the game....quick hint: it's not by changing the gameplay to that degree. Honestly kinda pissed atm. Hoped we'd at least see how it plays out for a little longer. The THC cup had great games, some of those steals were extremely nice to watch on stream...nor did i have the impressions the games were boring or dull or whatever. Well. Congratz guys. ( shall i cry and blackmail to abbandon reflex now as well? just wondering if we get consistent gameplay across the border then.... )
  5. 1 point
    goochie

    Post your WIP screenshots!

    every mapping forum has a thread like this, so show me some shit that you'll never finish anyway! gonna post a bunch of screenshots tomorrow. cheers
  6. 1 point
    ecall

    Will the item timers stay?

    I'm a bit sad to the community dividing already based on settings. I think item timers are a great idea to get more people into arena style games. If this is not tested over a long period of time, the developers will never know if this helps or hinders this game's competitive population. Clearly, following Quake's history has done nothing but stunt this genre's growth. It would also be a bit sad to see customizable HUDs go away in competitive play since most people seem to be playing with custom HUDs at the moment.
  7. 1 point
    Smilecythe

    Will the item timers stay?

    Well, if cheaters are really as big of a problem as you portray them to be, then won't they be there anyway? Locking the HUD really solves nothing. Since the most whinge stirring problem about timers is that it takes the genital arousing ~*mystery*~ away by showing the enemy pickups, couldn't you just make the item timers NOT show enemy pickups and deal with the theoretical cheaters that would potentially be cheating the same without the timers as well?
  8. 1 point
    NeuerGolf

    Will the item timers stay?

    We all know the cool new HUD came with the expense of easy codable Item timers. With this new callvote everything the new HUD scipts brought will be out of the game. Good work quakers.
  9. 1 point
    guest342

    Will the item timers stay?

    But what about third-party scripts which can be easily created to manually start item timers? When someone pick up an item you just need to press a hotkey to start a timer. The player with such script has an advantage over other players. I suggest to allow manual timer so everyone have equal conditions.
  10. 1 point
    newborn

    Will the item timers stay?

    At some point in a future update we will be adding a "callvote lockhud" command. This will force players to use the official, unmodified HUD files only and will not include item timers (or strafe jump helpers, or grenade timers etc). Over time, this will become part of a larger system of settings that are appropriate for competitions and high level play but not for general pub games. Now can we shut the fuck up about timers for 15 minutes?
  11. 1 point
    seekax

    Will the item timers stay?

    Ah right, so how do you prevent people from using overlays? I mean stuff like MSi Afterburner, Steam, pretty much every recording program and many other legit programs use overlays, this isn't something you can just fight with a good anti cheat. The concept is fundamentally broken. Talking big about devs being too lazy to fix a problem is easy but actually finding a solution which works isn't. Considering that the devs actually made their own engine instead of using UE or whatever is a pretty good indicator that they do the work to find a good solution. Sometimes there is no solution though, wishful thinking and trying really hard won't overcome a completely broken concept.
  12. 1 point
    seekax

    Skimming

    Clipping will be added afaik, newborn simply didn't want to have it work like in Q3 because it's buggy as hell.
  13. 1 point
    atP

    Will the item timers stay?

    If they dislike the timers that much, they can simply hide it from their HUD, if they want to do the old way of timing the items good for them, but its not a big deal for me in my opinion. Besides, CPMA didn`t had seconds on the gameclock, you didn`t actually "time" the items, you just tried to think how long it would be until they respawn again, so I think it`s pretty nonsense to me to bash the game at this point.
  14. 1 point
    seekax

    Will the item timers stay?

    I had the same idea some time ago to keep people from playing pacman with the pickups, but it's very ungraceful. It would slow the game down and the luck factor isn't something i'd be too happy about. At this point i doubt the timers will go and to be honest i don't really have a problem with that (anymore). Some Quake players might not be willing to play the game anymore, but to join in on the playerbase bashing, if half of 16 players won't play the game that won't make a difference. This game won't succeed only because it appeals to Quakers and it won't fail because some Quakers despise it.
  15. 1 point
    Stalast

    Will the item timers stay?

    What if I wanted to perfectly time my movement so that I swoop through at high speed to steal mega health on cpm22 from someone who was waiting there patiently? It removes this ability which is less fun. Even 1 second of randomness would stop this from being possible if you were going fast enough.
  16. 1 point
    Stalast

    Will the item timers stay?

    One of the main reasons why I switched to Arena FPS games is because the luck factor is significantly lower. Adding randomness is definitely not something I support.
  17. 1 point
    psy

    Will the item timers stay?

    I've yet to see a valid argument against them, it always ranges from "Quake never had this" to some vague and unsubstantiated use of the words 'depth' and 'skill'. Mentally timing items isn't very hard when you're used to it, it's just an arbitrary skill that serves as an entry barrier. The reason Quake-like games are so great is that the barrier of entry is very low, despite the fact that the skill ceiling and freedom of execution are unparalleled. What's wrong with making it even lower and freeing all players up more to focus purely on the battle itself? To me, it's a step up from the inherent problem fighting games always had and that make things like MOBAs and card games totally suck; the arbitrary barrier of entry. Having to learn and master unintuitive things like complex combo and move inputs, and in the case of MOBAs and card games hundreds of matchups, skill builds, decks and item builds is what gives these games more depth through complexity and less depth through elegance. We have enough popular games that get by just by taking hundreds of hours to even acquire the tools needed to properly play, I welcome an active step away from that no matter how small it is. This game should strive to be an evolution toward an ideal. TL;DR: Learning item timers and being able to count doesn't have a skill ceiling and contributes nothing, give me a proper opposing argument.
  18. 1 point
    namejs2002

    Will the item timers stay?

    If they stay , half player base will migrate away, hate is too big there. Myself love timers and i think they add more tactical possibilities then removes , but say that those ignorant QL noobs...
  19. 1 point
    enVme

    Post your WIP screenshots!

    Not really a WIP, but a test of some of the textures, trying to fit together a appealing mix of things i also spent the last 20 minutes standing as far back as i could from that wall.... aprox 630 units....and shot nades into the center of the decal.... made me wish there was a nade basketball mod
  20. 1 point
    ZenManifold

    rr_woosh

    RACE! Hopefully this will work well for players of all skills. Here ya go: http://reflexfiles.com/file/265 Screen shots on the reflexfiles page.
  21. 1 point
  22. 1 point
    Electro

    0.34 - Reflex goes Alpha!

    1 to 2 days to model and texture a weapon? Interesting... Let's try schedule that time, I'll go with 1 day. Double each number if you think it should be 2 days. Blockout - 1 hour High poly - 1 hour Low Poly - 1 hour UVs - 15 mins Baking - 15 mins Texturing (PBR, albedo, metallic, roughness, normals) - 1 hour Rigging (hands, moving weapon parts) - 15 mins Animation - 15 mins Particle effects and associated textures and materials - 1 hour Sounds - 1 hour Hooking it all up in code - 30 mins 3rd person version - 15 mins Decals - 5 mins 1 handed while heating up food LODs - 5 mins, use garbage converter to turn mesh to random mess, eating now prepared food Character animations - 15 mins, still trying to eat, could be faster if I could eat quicker Done! Extra 15 mins for concept if that isn't done. Spend no time coding shaders or anything else, code makes itself. All the development is done with 2 people, but what do I do with my time. If you can make a full next-gen environment in 1 to 2 weeks, I'd LOVE to see it. You should also be hired by a AAA studio instantly. UT4 guys have more developers and all their weapons aren't done, wonder what they're doing with their time. For reference, high poly versions of weapon models actually take a week or more. 1 day for everything seems correct. pls..
  23. 1 point
    newborn

    0.34 - Reflex goes Alpha!

    I was going to say "It's okay, I'm old and terrible at Reflex too" but quite a bit of the footage in that video is me. Admittedly, it's all the shittest bits. Play more Reflex.
  24. 1 point
    newborn

    Post your WIP screenshots!

    Stickied forever.
  25. 1 point
    newborn

    HUD Feedback Thread!

    I made the default HUD, so I've got nothing to show
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