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Showing content with the highest reputation on 03/18/2017 in all areas

  1. 7 points
    Final Results Supreme Champion: Kyto Worthy Adversary: Ramagan Maybe Next Time: Danskq 4th place: furioness 5th place tie: j1gs4w dansendansen 7th place tie: LuGia DazedSpartan 9th place tie: def w96k stolAdd Gretel 13th place tie: Qualx Vie capo METSENPLEIN 17th place tie: yakcyll Samytsi demos: https://drive.google.com/file/d/0Bw0gspcUQg85UVlYMUtfRS1wR2c/view?usp=sharing full cup stream: https://www.twitch.tv/videos/129289092
  2. 4 points
    Thanks again to everyone involved, it was awesome to watch!
  3. 3 points
    /fragile

    ffa arena mutator

    Currently the arena mutator introduces round based gameplay into ffa (and other modes) rendering the mode ffa + arena mutator combination stale (avoiding early fights and just getting into the action at the end seems to be the most promising way to win). I suggest to add another mutator "round based" and to alter the arena mutator so it only adds "full stack, all weapons, no self/team damage". This way affa could be played round and frag based (+ as a side effect atdm could be played on a team frag basis + regular tdm could be played round based).
  4. 3 points
    fuglaa

    requests

    force enemy limb colors option to disable the viewmodel pitching (this just looks weird) more non head cosmetics (especially with more of the flat color bit) bot dodging without items CP for whitelisted cups as a reward recommended addons/huds on the front page for new players cooldown applies when you shoot with an empty weapon (?) spawn points indicated in warmup (you could do this in the editor with a dark glass textured hostile but this was removed?)
  5. 2 points
    In my eyes, the main thing Reflex offers over any other AFPS is the promise of new maps, because new maps allow the new players to catch up. If you want evidence for that theory, look no further than The Catalyst. It might be hard to imagine these days, but back when THCT7 was released, it was the go-to map for up-and-coming players. Almost everybody who rapes you on T7 these days used the map as their opportunity to get good. Without new maps, the influx of new players into the higher tiers becomes near non-existent. The only ones who can pull it off are the people who are extremely dedicated and willing to spend a frankly unhealthy amount of hours on the game. When that happens, the game has started dying. Most new players will give up and the experienced players will get bored and both will go on and look for different challenges. We're already at this point in Reflex. Everybody who's part of the 'top,' has been part of it for well over a year. If we want the game to sustain itself, we need to give hungry players a viable way to climb the ladder and in my eyes there's no better way than new maps. We need to stimulate map making and playtesting as much as possible. Right now, we're at arguably the worst possible time for map makers. The vast majority of games is played through Quick Play with its set map pool. There's no logical road to getting your map into said pool and when it somehow does get in, people are guaranteed to shit all over it because it hasn't been tested enough. Why make a map when nobody will ever play it? We need to create a viable method to get a map into the competitive pool and an easy way to gather feedback. Personally I believe that every season at least one map should be swapped out for a new one, but how do you go about selecting which new map? I've come up with two ideas so far: A map testing quick play queue. Map makers can submit their maps and players who are so inclined can test and rate these maps. Maybe add some rewards you can only get from the test queue to give players an extra incentive. When the regular quick play queue gives you a game, every once in awhile it asks if you'd be ok with testing a new map without any consequences to your rating. If both players agree, you go over to the new map, else you just go to the regular pick drop screen. Let me end this post with a small reminder. Way back when Reflex was still in closed alpha the defining feature was the map editor. That's what people got most hyped about, the prospect of new maps. Right now the editor is just a cool gimmick gathering dust.
  6. 2 points
    sesen

    Localization

    Mb in the next release, you will put all the text in a separate lua-file (gametext.lua for example). And replace TitilliumWeb with OpenSans. Then the community could localize the game to other languages.
  7. 2 points
    I think I have an idea of what might be causing the lag this time in Brazil, waiting for some information will update you guys soon.
  8. 1 point
    Lifell

    ffa arena mutator

    I agree. I've tried Arena mutator on CTF and it removed the 2 flags. I would expect that health, armor and ammo pickups to be removed and the buffs stay. Of course the flags should stay as well. CTF without flags doesn't make a lot of sense.
  9. 1 point
    def

    dp5 masters - March 17, 2017 at 6:00 PM CET

    http://defproject.challonge.com/dp5 March 17, 2017 at 6:00 PM CET dp5 masters signup: here map pool: furnace (original) ruleset: competitive format: BO1, semi-finals BO3, Grand final LB player has to win 2x BO3 location: EU donations: paypal embrance1@gmail.com (plz type your reflex nickname so i know who donated) prize pool currently: 140€ [ 1st 66%, 2nd 33% ] stream/cast: https://www.twitch.tv/arenafps meeting place: discord <- you HAVE TO be there to play just a small cup to have some fun good luck guys
  10. 1 point
    GoneM4d

    Invisible or sound free shots

    Ran in to this bug where some of the shots would go off but were invisible once fired(all but, plasma, ion, burst, shotgun) or it would fire but there no sound just animation and projectile. Also had more than few times happened where I heard firing sound from Rockets Launcher go off but no rocket after during my death, Anyone else? Solutions?
  11. 1 point
    qlf

    Invisible or sound free shots

    I have this problem too.
  12. 1 point
    Thank you. MTR results |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | 192.168.1.1 - 0 | 644 | 644 | 0 | 0 | 5 | 0 | | 192.168.0.1 - 0 | 644 | 644 | 0 | 0 | 23 | 1 | | 10.17.64.1 - 1 | 640 | 639 | 3 | 30 | 142 | 8 | | 10.242.0.177 - 1 | 640 | 639 | 7 | 31 | 153 | 11 | |global-crossing-argentina-s-a.xe-0-3-1.ar3.eze1.gblx.net - 0 | 644 | 644 | 7 | 33 | 260 | 10 | | xe-0-3-1.ar3.eze1.gblx.net - 0 | 644 | 644 | 7 | 32 | 272 | 10 | | ae1-100G.ar4.GRU1.gblx.net - 0 | 644 | 644 | 34 | 59 | 283 | 39 | | amazon-com.xe-5-2-1.ar4.gru1.gblx.net - 1 | 640 | 639 | 34 | 59 | 180 | 37 | | No response from host - 100 | 128 | 0 | 0 | 0 | 0 | 0 | | No response from host - 100 | 128 | 0 | 0 | 0 | 0 | 0 | | 177.72.240.119 - 0 | 644 | 644 | 35 | 62 | 286 | 43 | | No response from host - 100 | 128 | 0 | 0 | 0 | 0 | 0 | | No response from host - 100 | 128 | 0 | 0 | 0 | 0 | 0 | | No response from host - 100 | 128 | 0 | 0 | 0 | 0 | 0 | |ec2-54-233-189-46.sa-east-1.compute.amazonaws.com - 0 | 644 | 644 | 36 | 74 | 317 | 47 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
  13. 1 point
    Jaguar

    requests

    'Recommended addons/HUDs/widgets' is a must! Could do with a re think of the main menu screen maybe.
  14. 1 point
    Jaguar

    FFA and Quick Play/Matchmaking

    Thanks for posting I am sure there are plenty of others like yourself who would prefer this too!
  15. 1 point
    Jaguar

    Reflex Duel Guide

    likewise, I'd be happy to show you some things. I was actually thinking of doing a 'tips out of control' kind of video.
  16. 1 point
    dansen

    Reflex Duel Guide

    hey @Menno hit, hit me up on discord if you see me around. i can try and show you some stuff
  17. 1 point
    grayman222

    FFA and Quick Play/Matchmaking

    Hi, first time playing since match making was added. I did find getting into an FFA game and then having all the players booted once time ran out to be jarring. Just my own opinion but I would have preferred being put onto an active server midmatch and be able to stay across maps.
  18. 1 point
    It is a hot lap format, you get a window of time to post your fastest time on the maps released, once that window is up, you move onto the next map. The idea is to follow (mostly) the DeFrag World Cup format. Actual, live races would be very... unorthodox, as well as largely uninteresting as each player improves at a different rate, and a live, side-by-side race could be determined literally from the circlejump of the players. This way is time tested and fair for those involved, as a week gives each player enough time, life permitting, to practice/route find as much as they choose before trying to grind a demo for their best time. Further, race players like to see the best racers/defraggers post ridiculous times at ridiculous speeds doing ridiculous tricks, and this is the biggest appeal of the DFWC and this format, which you can only get if you give the players enough time to practice enough. Ideally, the interest would be built from the maps, as each map should have varying themes and playstyles (i.e. pure speed strafe compared to skill jumps) as well as lengths and difficulty. If you go through some DFWC archives, you can find some great examples of what I mean by map variety. Here's three pretty good examples,
  19. 1 point
    Yes, the new BR servers are stable with low ping and no lag spikes at all. Thank you! For real! Let's give a round of applause to Mercano for worrying about the South America experience in Reflex and took the initiative in reporting the issue. Thanks, buddy!
  20. 1 point
    /fragile

    ffa arena mutator

    Warmup is nice but as you mentioned it has self/team damage (+ a lower stack) and no self damage is an essential part of arena. I think it's just a design decision how to get to the non round based arena experience (warmup without self-damage or arena without rounds). Arena is just no self damage + full stack to me so I just suggested to just "outsource" the rounds. I would be happy with a no self/team damage mutator as well.
  21. 1 point
    Joe

    New Duel Map - Relentless

    http://steamcommunity.com/sharedfiles/filedetails/?id=883323737 1x RA 2x YA 1x GA 1x MH Art is very simple, I have no passion for art. The random numbers on the walls are some of the scores from duels during testing. Feedback Always Appreciated. Enjoy.
  22. 1 point
    Aliencat

    [dm / 1v1] Roundhouse Kick

    Hey everyone. Old q3 player here, loving Reflex Arena! I made a small 1v1 / deathmatch map with all weapons, RA, YA, MH, for fast action. It's my first try so I'm looking for opinions/feedback. What do you guys think? Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=880748260
  23. 1 point
    Mercano

    Reflex Duel Guide

    Awesome!
  24. 1 point
    I totally agree with you pill, and while I can see the counterpoint of "reflex dun have gud maps lul" and maps need to be properly tested and balanced etc, playing The Catalyst / Pocket Infinity / Furnace forever gets pretty stale... Atleast for me. Tho I know many people would prefer to grind those maps to perfection, the balance "upsets" on new maps is a refreshing change IMO. And if you are a good player shouldn't learning maps be a skill in itself, or easy enough to not be a problem? I dunno, I respect peoples wishes to not get fucked over in MM by untested maps, but do people really need 2 years to perfect their playing on one map? And while Sanctum is a "controversial" map just added to the pool, it seems pretty love/hate (like most maps apart from the golden 3) and people have learned it, noobs have a map that's not been played 50.000 times by vets to see improvements in their play. Also people need to whine less about maps in general, apart from the top 10 players not many people can really abuse maps to a degree that it's broken. sorry for rambly rant - I'm all for new maps and tired (but with the upmost respect that the maps are good) of the golden 3..
  25. 1 point
    Yasashii

    Publishing your map - how to video

    Great tutorial vid from Nathan taking you through the process of publishing your map to the workshop.
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