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Showing most liked content on 03/27/2017 in all areas

  1. 8 likes
    On the 8th of April at 14:00 CEST I will be hosting a Doubles Draft Cup in Europe. Players of any region and skill level can sign up here: https://goo.gl/forms/LTFvYH4peEW1HIlr1 Draft Players will specify their skill level on the signup form. Admins will make up teams of one higher skilled player and one lower skilled player in order to make teams as fair as possible. Format Double Elimination WP Bo3, LB Bo1, finals 2x Bo3 if needed Maps & Picking Ironguard, Phobos, Thermal Blast. All matches are pick, pick. Both teams will use 'roll 100' in console. The highest roll decides which team picks first. The Winner Bracket finalists will pick first in finals. Rules All players must join our Discord server in order to be contacted by admins or other teams. Competitive ruleset will be used for this cup, utilizing any other ruleset will disqualify both teams. Be autonomous, contact your opponents, play your match, report the score to discord or admins. Tardiness will lead to potential disqualification, make sure to show up to your match within 10 minutes of match announcement. Unsporting behavior (excessive trash talk, rage quit, grieving) will disqualify you. Don't be a fucking dick. Admin: @CrazyAl Links: Discord, Sign up.
  2. 8 likes
    Update: Opened up angle from gl to ra Added bolt: https://www.youtube.com/watch?v=NToqa5hdlVg
  3. 8 likes
    Mb in the next release, you will put all the text in a separate lua-file (gametext.lua for example). And replace TitilliumWeb with OpenSans. Then the community could localize the game to other languages.
  4. 5 likes
    Available in Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=884406684 I decided to create a HUD that should look good while keeping it minimal. Most of the UI elements have a slight fade in/out animations that should not hinder the competitive play, and they can be fine-tuned or disabled if they bother you. Feel free to leave feedback or suggestions
  5. 5 likes
    Tiny update: Added messages for Capture The Flag events Added option to display player country flags in fragged messages and spectated player names Spectator controls now switches back to player follow camera when attack key is pressed in free camera mode Added customizable weapon rack glow for currently selected weapon Weapon rack background color is now customizable More fragged message options for displaying killer name ("You", killer name, and killer name while spectating) Fragged message and spectated player name supports Q3-style colored names when available (requires EmojiChat) HUD should now show properly in arena/team based games while spectating
  6. 5 likes
    Say what you will about Doom 4's MP but I love what they did with the customization. It would be great to have more varied sets (the samurai is a great start). Some chunky medieval armor perhaps?
  7. 5 likes
    Thank you for informing me. I have now read the original post and have another question: Is there the possibility of dropping the lightmap requirement to ensure that the race map section (large maps, large lightmaps etc) is not severely lacking? If the lightmap requirement was dropped, would this cause a problem with loading maps?
  8. 4 likes
    Our winners are team Goats (memphis, panppu, warlord wossman and sharqosity)! Download the replays here https://www.dropbox.com/s/09yy3o5uwcp6950/replays.rar?dl=0, watch the cast here https://www.twitch.tv/videos/131197378 and watch the winning team's pov here https://www.twitch.tv/videos/131202467
  9. 4 likes
    Keeping with the current weapons, I think the gun should keep in the same style as the other guns as scifi/futuristic style. But I think if it were a rifle, that might overlap a little too much with the bolt rifle. Since they are somewhat similar weapons, that might not be a good idea. So I think it should instead be like a futuristic flare gun or revolver. Since the "stake" arches with gravity, it sort of reminds me of how a flare gun looks when you shoot it. Maybe something like a flare gun, but revolver style and longer barrel. It'd also be cool if the stake initially glows (or emits some kind of sparks) after it's shot but eventually cools down if it's stuck in the wall or something. Maybe make the sound of the weapon like a sort of hollow but meaty sounding "thunk", similar to the grenade launcher but with a more fizzling type sound on top of it. Again, like a flare gun.
  10. 4 likes
  11. 4 likes
    Everybody seems to be loving the robo animal head cosmetics which is great it was a lot of fun making them. Had a bunch of requests for more so lets make a list here of any other ideas. oh and cool pics always help the process :ok_hand:
  12. 3 likes
  13. 3 likes
    It's more fun and more rewarding than the bolt IMO.
  14. 2 likes
    The netcode is sufficiently different between CPM and Reflex that I think a direct comparison re: projectiles is difficult.
  15. 2 likes
    Rockets used to be good until people bitched to the point where they changed it because people can't dodge to prevent them from being popped up. Getting popped up was a punishment for not dodging. Rockets in this game now feel like rockets in UT. There is no knockback, your lucky to pop someone up to punish them for rushing you all day AND on top of that you can't block critical areas of the map people can just run all day through chokepoints its stupid.
  16. 2 likes
    I'd like to have more options for changing bot behavior, like forcing them to use specific weapons, disallow them to shoot at players (dodging only), make them frozen etc.
  17. 2 likes
    +1 Untill today, we made 3 maps with 120MB, 360MB and 800MB lightmaps. I guess players will hate it when they join a server and have to wait like 10min untill lm is loaded. I know that you are aware of this problem, and I hope there will be a solution (for example make lightmap optional for workshop). Anyway, good job!
  18. 1 like
  19. 1 like
    I'd be interested to see how a RL with a larger projectile would play out. It's probably tf2 jading me but even rockets in QL had more 'weight' to them if that makes sense. They're easier to get hit by but also easier to dodge. ???Not sure if I'm talking out my ass but would like to try it idk¿¿¿
  20. 1 like
    If I'm allowed to comment on general game design for a few sentences... I think it's a real shame that so many arena shooters or quake-likes don't play around with explosive weaponry. You always have just one rocket launcher and that's it. The grenade launcher is too impractical in combat to use reliably, but it has potential (and the reflex gl is one of the better ones, even if the rockets are always better). Having 2 or multiple weapons that use explosive damage and knockback would be a lot more interesting from a game balance and combo stand point. I don't know how finalised the reflex devs feel the current arsenal is, but maybe it can be some food for thought. When I played competitive TF2 my main class was demoman and while the sticky grenades are obviously super cheesy and wouldn't fit a game like Reflex I really liked playing with strong projectile weaponry which filled different niches and allowed you to be very creative in your playstyle. As for the reflex rl, I'm happy with it overall. I always liked the strong, "slow" rocket design generally, so if there were to be changes that is the direction I would like it to go.