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Showing most liked content on 04/25/2017 in all areas

  1. 5 points
  2. 3 points
    Gently Week Raffle Details Enter! Take a screenshot of gently anytime between 4/24 and 5/1 (it could be him shooting you, it could be you shooting him, endgame scoreboard, whatever) and PM it to him on Discord at gently#5760. Don't forget to include a link to your steam profile! Prizes 4 Winners! Here's what you could get: Gently Week 3v3 Clan Arena Tournament Forum post: Sign up as a team now on the site linked! Gently Week Edition Maps Log in NOW and play on your favorite Clan Arena maps, but gently-week-ified!: Campgrounds Overkill Ascension Bazinga Sepulcrum Special Custom Map Release: Hide and Seek! Play it now! Search for "Hide and Seek" under Team Deathmatch in the workshop. Arena mutator, round-based gameplay: Hiders: Run, hide, survive at all costs until the round ends! Seekers: Work together to eliminate all the hiders, or you will die when the round ends! Compatible with all team sizes, you could even play 4v3 or 1v2 - teams don't have to be balanced. Screenshots:
  3. 2 points

    play more reflex because its GENTLY WEEK

    I was just hanging with a few dudes. Breaker / Toni43 and some .. gentle-man.
  4. 1 point

    play more reflex because its GENTLY WEEK

    Its gently week boys! On 24th of April until 1st of May you all gonna have the best Reflex Time of your life! We will present a new and fun gamemode and you'll be able to win some stuff like an Angry Droid Head or a set of your choice. To join the raffle, all you have to do is send a screnshot of you and i together in reflex. You can find me in the global discord channel and pm me with your steam id. You can always text me anytime you want to play with any mode you want! We are also hosting a 3v3 atdm cup on the 1st of May.
  5. 1 point

    Hide and Seek

    http://steamcommunity.com/sharedfiles/filedetails/?id=911461976 Fun and casual round-based game mode. Team Alpha, Hiders: Utilize the fun movement options and countless secrets to run, hide, survive at all costs until the round ends! You cannot attack, you win by staying alive. Team Zeta, Seekers: Work together to eliminate all the hiders, or you will die when the round ends! Rockets and grenades are disabled. The map tells you all this, but you need the mode to be TDM and mutators: arena. Screenshots:
  6. 1 point

    Players don't drown in arena

    Intended behaviour: Players should take environmental water damage regardless of whether or not the arena mutator is on. Actual behaviour: They don't
  7. 1 point

    [1v1] xy7 - Battery

    pls add a bolt and some kind of hole to spam grenades into the mega area from ya and you have a good map, cpm3a dead end mega is so boring
  8. 1 point

    [1v1] xy7 - Battery

    xy7 - Battery by: Xytaglyph with art & design help from: messik This is a 2 atrium 1 versus 1 map with a design philosophy similar to cpm3a or catalyst. The map is fairly standard with 1 Red Armor, 1 Mega Health, and 2 Yellow Armor. The defining feature of this map is the fact that there is no Bolt Rifle, while being a map where Ion Cannon is very strong. Thank you to all testers, specifically: bn, hoyt, metrical, kalameet, and soh And Thanks to Visitor for the XY7 logo And Promeus for some art/design ideas Screenshots:
  9. 1 point

    Players don't drown in arena

    But.... They're robots. Maybe they should get rusty, but surely they don't breath air.
  10. 1 point
    How much of all duel damage is done by rockets? Over 50%? Limiting it to one spawnpoint per map could be an interesting experiment.
  11. 1 point
    It doesn't have enough splash damage and getting a direct hit isn't as easy to do when you can just shoot the ground near the player from the high ground which should inflict a little bit more damage.
  12. 1 point
    Rockets: projectile hitbox seems to be alright atm imo, but splash needs to be increased (horizontal+vertical) Grenades: lower the pickup ammo to 5, instead place some ammo packs if needed (i don't ever feel like i need to manage my grenade ammo, always stacked). increase splash radius a bit more. decrease thrust (grenade can be launched so far it's almost a fully operational projectile...) hitbox seems fine after recent changes.
  13. 1 point
    i feel the rocket projectile hitbox should be a tad bigger and splash radius respectively. also, i have impressions that splash damage is a bit inconsistent i.e. maximum rocket jump height. agreed and maybe reduce picked up ammo on RL spawns
  14. 1 point
    Can't we just enable timers for everyone at this point? SCIENCE HAS GONE TOO FAR
  15. 1 point
    Devs should have made Reflex watertight. Lua scripting in theory is nice, but if you allow scripting in a competitive environment then obviously there are going to be players taking advantage of it. Really it does more harm than good. And it wouldn't hurt the 'open source creativity blabla' by locking down lua, because the biggest input of creativity comes from mapping imo (audio effects and sparks (non lua) should be the exception here, as everyone has access to that through the workshop and armor/mega sounds are now locked to 3 seconds). What's happening right now is that there are a few lua scripts floating around on Discord every once in a while, so basically you're being forced to 'keep up' with the meta. I don't think that's desirable. Imagine you're going on a vacation and in the meantime some dude has worked on yet another lua script that gives some microadvantage, if you add up all these things, the advantages become bigger and bigger. NOT TO MENTION the widgets that are being coded privately and not shared amongst the community. Some examples of widgets that are floating around on Discord/other places besides workshop: spawnplates widget (seeing spawnlocations on map during match) armor/mega timing widget (timing all of your GA/YA/RA/Mega pickups during competitive match) nameplates widget (could potentially be advantageous in team/CA matches because it shows hp/armor of teammates and where they are) It's really so simple to use LUA to your advantage. If you take the Kyto timestamp widget for instance, and you just add +25 seconds, you effectively designed a ghetto timer. Or, you bind a lua script to a key and you let it countdown 25 seconds from the moment you heard the enemy RA pickup. (these are just some examples). tl;dr, even if players don't have malicious intentions with lua, they are basically being forced to keep up with the meta or even use shady widgets to their advantage, because if they don't, then certainly other players will.
  16. 1 point
  17. 1 point
    personally, im not keen on people replacing stock art assets with modified ones. I wouldn't mind too much if the differences were purely cosmetic - but the vast majority of these widgets are about gaining a competitive advantage. the armour sound one might not be that big a change in reality, but it makes information processing easier and requires the player to dedicate less to paying close attention to sounds etc. for instance, the Megahealth expiration sound - if you are listening closely you'll hear it expire in a fight with the default sound, but its relatively easy to miss. with the modified one, its really hard to miss... this applies to removing the sparks, explosion effects etc aswell imo. the baseline sound and gfx assets reflex provides have more than enough clarity already. i wouldnt mind cosmetic changes that fit the basic design of the stock ones - so that the decision to use them is purely about cosmetics, rather than advantage.
  18. 1 point

    Proving Grounds

    xv7 - Great map. Solid gameplay. Needs a bolt rifle, and there is no indication of where mega or red are on the map, making mega in particular hard to find. I got red spawn and didn't take it because it's so poorly indicated.
  19. 1 point

    gently week 3v3 Atdm Tournament

    Game Type: 3v3 atdm http://gentlyweek.tourney.cc/ Date : May 1st, 2017 Starting Time : 15:00 CET Signup close at 13.00 CET Checkin start at 14.00 CET Discord: https://discord.gg/wKE9sHM Map pool: Overkill, Ascension, Bazinga, sepulcrum, campgrounds Rules: - competitive ruleset - Bo3 -/roll 100, highest number wins, winner ban - loser ban - winner pick - loser pick - last map is tiebreaker
  20. 1 point

    Backside of the TV

    Hey, back again. Experimental version of an older map, along with the original. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 Old version: http://steamcommunity.com/sharedfiles/filedetails/?id=772880372 Feedback on either version would be greatly appreciated. Cheers, and enjoy the map. EDIT 3/5/17: Coloured the map, changed some stuff. The floor under RA/ above MH is now exposed, not sure how this will affect the speed of the map. Some of the feedback from playtesting was the map was pretty fast paced, and momentum is more important than anything. Any further feedback would be greatly appreciated.
  21. 1 point

    Why do you play Reflex?

    Hi Everyone, Well I found out about Reflex from a friend at least 4 months ago but I didn't think much of it or even look at a video for it until I saw it on steam sale and scored a 4 pack after looking at the insanely low player count on steamstats a few days ago, I thought as it's still in early dev i'll give it the benefit of the doubt and go with it as it's not expensive and I can get my friend the game as a gift and hopefully reinvigorate our competitive sides with this new game, my friend is a god at CSGO, i'm a god at TF2, and he's always complaining that I never want to play games with him as he mainly played css & csgo (2000hrs) while I whored tf2 (1700hrs) I have a long history with video games, I was born playing quake and unreal tournament, arena shooters and fps games are my bread and butter but mind you I've not played an arena shooter for 7 years, I use to play Team Fortress 2 at a highly competitive level for years and i've still retained my prowess with the Soldier class even years after leaving the scene and game. I use to play a lot of Star Trek Elite Force Holomatch too if any of you remember that gem. Reflex sold me with the movement mechanics (I love bunnyhopping and going as fast as i can while controlling items and dominating players with the rocket launcher) and with the sheer scale of customisation in terms of widgets, crosshairs etc, also because the rocket launcher is similar to the one in TF2 i'm having an easier time making the transition, but when it comes to the bolt rifle god damn i've got a lot of aim practice to do! I'm loving it so far even though i have to stick to playing private games with friends as i've joined a few public servers and had players like Tripw1re wipe the floor with me