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Showing content with the highest reputation since 06/23/2018 in Posts

  1. 7 points
    SushiFlex

    NEW MAPS ADDED TO THE MAP POOL

    The Sushi Mapping Competition has finally come to a close... 15 Maps Submitted 9 Maps Accepted 5 Maps Voted on by the Community ~ Vanity Awards So Close but yet Not Far Award goes to... xy10beta by Xytaglyph Given to a map that is solid but missing something. Is this gonna be good..? Oh damn. Award goes to... sharqdm1 by Sharqosity Given to a map that made many judges question if it would play well before... playing well. My Head Hurts Award goes to... sohtourney3 by soh Given to a map that is made for big brainers. 👀 Award goes to... Canaria by Skytoon Given to a map that many judges want to see worked on more. A mapper to watch. It's Warm in Alaska Award goes to... Tantalus by wrjthe Given to a map that whilst actually sick felt out of place in this competition. Bring on the New Shit Award goes to... Phase Shift by ish Given to a map that successfully executed new ideas. A Worthwhile Contestant Award goes to... Salt and Ashes by SickDownLink Given to a map that was not submitted but should still see playtime. In 5th Place with a Final Score of 2.09... In 4th Place with a Final Score of 2.39... In 3rd Place with a Final Score of 2.97... In 2nd Place with a Final Score of 3.16... And finally in 1st Place with a Final Score of 3.2... Please welcome Aberration by def as your new addition to the Reflex map pool! Thank you to everyone who participated in the mapping contest in any way. Entering, assistance, judging, voting, and of course all of those who furthered the competition by donating to the prize pool. More information will appear on this thread within the coming days.
  2. 5 points
    Fix the rankings page of MM. Remove every players from rankings calculation that have their last results older than 100d (or 6 months for example). This is pointless to keep the rankings with these inactive accounts. Display the number of players who are currently queued for a each game mode in mm.
  3. 4 points
    lolograde

    Reflex Racing Cups

  4. 3 points
    Closes 15th of July 23:59 PDT (click image above to go vote) • (click banners to go to workshop page)
  5. 3 points
    lolograde

    Reflex Racing Cups

  6. 3 points
    htprankster

    Reflex Racing Cups

  7. 3 points
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place. - Push Rama Ruleset 2 as the official ruleset - Update the matchmaking map pool and testing grounds map pool - Add some skins from the workshop, maybe to a new crate They've added all these systems in place, why not use them?
  8. 2 points
  9. 2 points
  10. 2 points
  11. 2 points
    htprankster

    Reflex Racing Cups

  12. 2 points
    lolograde

    Reflex Racing Cups

  13. 1 point
    Hey, Lately in my experience I noticed it's more efficient to find games on steam than in discord. But everyone don't have all the remaining active players in their friend list. So, for people that wanna try the new beta steam feature, I've created a group for reflex players to find games : https://s.team/chat/CByKMzD0 You must register to the steam friend beta test first : https://steamcommunity.com/updates/chatupdate#tryit cheers
  14. 1 point
    lolograde

    Reflex Racing Cups

  15. 1 point
  16. 1 point
    I'm very surprised there is no xy10. I voted no instead of yes and cannot change it.
  17. 1 point
    v o t e d
  18. 1 point
    SushiFlex

    SUSHI KI TOURNAMENT

    The Ki Tournaments are the Sushiflex Organization's main line of tournaments hosted tri-monthly for the two main modes of Sushi ruleset play: Duel & 2V2. CURRENT STATUS: DUEL TOURNAMENT REGISTRATION (ON HOLD) _____________________________________________________________________________________________________________________________ IMPORTANT LINKS: DISCORD - All entrants are required to be within the Sushi discord. North America Bracket & Registration Europe Bracket & Registration Prize Pool Donation Links: North America Matcherino Europe Matcherino _____________________________________________________________________________________________________________________________ SUSHI KI TOURNAMENT ONE SKT ONE is the first event in the Sushi Ki Tournament and will run an altered format than the future line of tournaments. This altered format is used to support change within Reflex and provide something new to the table. SKT ONE has dropped The Catalyst, the most played map, in favor of adding the top two (2) maps from the mapping pool giving us a six (6) size map pool. These tournaments are REGION LOCKED _____________________________________________________________________________________________________________________________ MAP POOL: A-LIST: Pocket Infinity, Simplicity, Furnace, Ruin B-LIST: First Place Winner of Mapping Competition, Second Place Winner of Mapping Competition BRACKET STYLE: Double Elimination Lower Bracket Set: Best of One Upper Bracket Set: Best Of Three Lower Bracket Semifinals: Best of Three Upper Bracket Semifinals: Best of Five Grand Finals: Best of Five (+ Best of Five is LB Finalist wins initial set). TOURNAMENT STYLE: 2X Random Ban at the start of each set. Roll for first map Pick Advantage. Before the start of a set 2 random maps from the A-List will be banned for the entire set. If the set is a Best of Five, no map will be banned. Both players will then roll to decide who gets pick advantage among the remaining 4 maps. PICK ORDER: L = Roll Loser, W = Roll Winner Best of One and Best of Three Sets: W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. Best of Five Sets: L: Ban W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. _____________________________________________________________________________________________________________________________ Poster (SKT ONE) _____________________________________________________________________________________________________________________________ DISCLAIMER (SEA and AU REGIONS) SEA and AU tournaments will have their registration and prize pools released once we have found suitable tournament admins for them. SEA is also in need of Sushi Ruleset servers. Sorry about all of this. _____________________________________________________________________________________________________________________________ Day of Tournament Rules: Incomplete This will be a livestreamed event.
  19. 1 point
    Spawn point holograms shown during warmup phase Disallow spectators to vote in ongoing callvotes Resolution scaling option (I like smooth edges) Some stuff I've wished before + from others as well:
  20. 1 point
    Greed

    gt5 - Driven

    Driven greed tourney 5 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1381687701 Welcome to my fifth duel map project also known as "Driven". The current version (beta 3) is my submission for the "SushiFlex Mapping Competition" and wont be changed until end of June. Feedback is still highly appreciated! Best served with fresh raw tuna rolls. Thanks to: @panikborke, @freddiaN, kallocain, j1gs4w, @666, @Soh, @fht, @def, @Xtortion, @maker,helltiger.cpm, @Messik, @vcrylic, @Cthulhu, @CrematoR, @TheFatCheetah, @Jaguar, intR [hrrrh], @LuGia, @hicksy, @uaedude @mazk1985, @Mazu, @lolograde, dog, @Furioness and everyone involved; have fun and happy fragging
  21. 1 point
    Greed

    gt5 - Driven

    hey lads, just uploaded a short defrag clip showcasing some movement on the map with sushi ruleset, i hope you enjoy it as much as i had fun making it:
  22. 1 point
    Kawumm

    Race Checkpoints - EXPERIMENTAL

    Race Checkpoints / Split Times - EXPERIMENTAL This widget records and displays checkpoint split times, speeds and distances in race mode. Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=825648470 Installation In the game, go to Options -> Addons -> Explore Workshop Search for "Race Checkpoints" Click Install Go to Options -> Widgets Go to "CheckpointTable" and/or "CheckpointDelta" widget and make sure the "visible" checkbox is ticked For the addon to work the mapper has to include TriggerVolumes which display the Messages "Checkpoint 1", "Checkpoint 2", "Checkpoint 3", etc. You can try the widget on any of the maps listed below. There is 1 storage slot for each player on each map. If you want to store the checkpoints of your (or the person you just spectated) active run, type ui_checkcore_store 1 into console (can also be bound to a key) after the run is completed. Use tips You can scroll through recorded runs by different players by using "ui_checkcore_next 1" and "ui_checkcore_previous 1" (can be bound to keys) If you don't like the Checkpoint messages and/or beeps you can deactive the original "Message" widget and use the "MessageQuiet" widget as replacement. Maps with Checkpoints Pines by Kawumm Afterglow by Mad-Jihad ud-ritalin5mg by donny & LULtra Bull Straf ported by Mad-Jihad from q3df Dam by Mad-Jihad pornstar-slopin ported by Mad-Jihad from q3df Settings CheckCore - Enabled: This is needed for any Checkpoint widget to work. Only disable if you want to turn everything off. CheckCore - Autosave faster runs: Automatically saves the newest run, if it was faster than the stored record. If you disable this you will have to store each run manually with "ui_checkcore_store 1" in console. CheckCore - Save runs to config file: Saves recorded data to your game.cfg, so it stays persistant even if you close your game. CheckCore - Strict checkpoint messages: If this is disabled the widget will accept every message event as a checkpoint. This will allow you to use checkpoints on maps which have a different message texts, for example "Hello! This is a checkpoint!". However it also allows for triggering a checkpoint twice or in the wrong order, and it makes it impossible to distinguish between checkpoint messages and non-checkpoint messages. So it's preferable to use checkpoints in a strict format. --- CheckpointTable - Show speeds: Display or hide movement speed. CheckpointTable - Show distances: Display or hide move distance CheckpointTable - Show delta times: Display or hide the current checkpoint data compared to the stored run. CheckpointTable - Use total measurements: If this is enabled, all measurements will be taken from RACE START to active checkpoint. If this is disabled, all measurements will be taken from last checkpoint to active checkpoint. CheckpointTable - hide during run: Hides the widget while doing your run. How to add Checkpoints to your map Decide where you want to have checkpoints, a good default would be narrow chokepoints of your map that everyone has to go through. Try to keep the map segments logical and not just put checkpoints in random spots. Also keep in mind that players can come up with crazy shortcuts. Place TriggerVolumes to mark the checkpoint zones. Make sure they are big enough so people don't run past them or (rocket) jump over them. Attach a "Message" to each TriggerVolume with the text "Checkpoint #", where # is the the number of the checkpoint in order of traversal, starting with 1. You can have 2 or more checkpoints with the same number, if you have alternative paths. Just make sure the player has to traverse the map from Checkpoint 1 to Checkpoint 2 to 3 to 4 etc. without skipping any checkpoint number Merry Christmas!
  23. 1 point
    qufit

    Acceleration....

    There are some settings... But don't know if that is what you want
  24. 1 point
    DEZ

    Acceleration....

    exactly
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