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Showing most liked content on 05/25/2017 in all areas

  1. 18 likes
    Hey everyone, here's a full race movie featuring top records on maps with weapons on them! I had a bunch of fun running these maps and editing this video, and I hope everyone can enjoy it as much as I did creating it. I'm open to any feedback/critique from anyone
  2. 10 likes
  3. 7 likes
    I thought it would be nice to make a race movie but I have one problem - I'm not that good of a racer! So I was hoping for a community effort to help me gather replays of runs on race maps (they don't have to be records, just a decent, smooth run from start to finish). I'll make a master list, people can run the map locally, save the replay and send it to me, and I'll mark that off the list and eventually we'll have some replays to work with. Other people can work with them too of course. I know some of the maps I either can't finish or it takes me so many attempts to get a time it's not even worth it. I'd like to focus on the maps which have an art pass to begin with, although that's not a strict rule by any means. There have been lots of new maps published recently; let's show them off! If you're recording locally, pop a password on your server, select the map, and ideally use the command 'callvote restart' everytime to restart. This should save the replay so you don't have to bother marking it and nobody has to go through a long long replay trying to find your time. When you complete a nice run, callvote restart again to save the replay, find it, and send it to meeee These are the maps I'd quite like to feature: Fractured wurst-run4 Virus Drowsy Journey Astral Fields Voidbridge Consumed_v2 Kaw-Moonlight Breaking Dawn Tropical Delight Chocolate Milk Eclipse Escape from Maldoran New Moon rek-Messiah Clarity LA Dreams LA Hattberg LA Frozen Escape Aeronaut ud-ethrian d-pyramids Mustard Tiger bejrek-sandzibar CastleRun
  4. 6 likes
    WORKSHOP LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=893207562 Lengthy technical map with 5 different levels, each of which have surf lanes of different steepness. No weapons. I also created a hub room where you could've teleported to each of the 5 rooms then a sixth teleporter that takes you through race start brush, but since the timer doesn't reset when you die - that concept doesn't really work lol. So it's sitting there now unconnected and I'll update the map if there's any changes to timer behavior.
  5. 5 likes
  6. 3 likes
    Sorted by priority: Wallbug. My issues with race changed a lot during a year of racing, but this was ALWAYS annoying. You can't actually touch walls in reflex race. That is super uncool for players and cripples map making a lot, as every brush that isn't a rectangular cuboid is going to be a problem on slightly larger maps. Lightmaps. I know the community workaround for avoiding huge lightmaps is now public knowledge, but anyhow, there should be an official solution, too (even if it's simply allowing map uploads without lightmaps). Leaderboards. Leaderboards need to distinguish game modes (low gravity) and weapons used. The hashes for recognising changed maps are broken too and need fixing. Also, records should be uploaded after you set them, not at the end of the round. Bonus-Stuff in no particular order: Triggers and movers for more creative map making. It would actually be nice to have scripting possibilities for the game logic. Higher visibility range could be nicer for simple, but large, outdoor maps (like rdk-18, radiantfinal, etc.) Textures would be cool for race, because they give you a better depth perception than flat surfaces, and are also easier to use than meshes (and I think they also look better from far away than meshes).
  7. 2 likes
    I worked on a simple system to gather some basic community/server stats. The result can be found here It updates every hour and basically puts the info of the replay headers into a database for further processing. It's far from being perfect (and you should maybe refrain from putting mysql commands in your playername) but it features some nice stats like map ranking, improved replay downloads, and a pretty useless plot of your scores during the last matches. Any feedback appreciated! If you are interested in setting this up for your server as well feel free to pm me. (If you want to play on the community server in question and you don't want your info on the site pm me for black listing.)
  8. 1 like
    Kawumm has listed the major primary issues that are needed before anything else. And there are greater and more important ideas before me. Otherwise: Backwards runs. I would love to have a second leaderboard list for doing the maps backwards, you should be able to do the run backwards whilst your friends are doing a normal forward run. It would double the longevity of a maps life and interest.
  9. 1 like
    Update: 20 Apr - Version 12 overhauled lighting (increased visibility and contrast) performance optimisations (fps improved for about 30-50%) removed fullclips at upper RL redesigned some brushwork and JPs changed some colours added bot support adjusted sky settings minor bugs thanks for the feedback about the easy option to RA (clean version), i will roll back to the previous version asap. i'm happy the map was considered for "proving grounds" map pool and i hope you still enjoy it as much as i do...