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Showing content with the highest reputation since 06/13/2018 in all areas

  1. 5 points
    First, some low-hanging fruit: In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play. Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget. Some movement/race related stuff: Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work. Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction) Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc. Checkpoints. A new meta volume that acts as a checkpoint in race mode. Audio/Visual stuff: Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects. Better sound engine configuration. Tweak existing sounds so spatial awareness is easier. New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc. New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed. Pip-dream stuff: Greater functionality for addons. Mods, custom weapon models, game mode scripting, etc. Fully modeled stakegun! Expanded draw distance. Triggers & movers. Export sound when using re_export. More camera interpolation options in replay editor. Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc.. Match Timeout/in. I'm sure everyone can think of something they'd like to see in the 1.3 changelog...
  2. 2 points
    SushiFlex

    SUSHI KI TOURNAMENT

    The Ki Tournaments are the Sushiflex Organization's main line of tournaments hosted tri-monthly for the two main modes of Sushi ruleset play: Duel & 2V2. CURRENT STATUS: DUEL TOURNAMENT REGISTRATION (ACTIVE) _____________________________________________________________________________________________________________________________ IMPORTANT LINKS: DISCORD - All entrants are required to be within the Sushi discord. North America Bracket & Registration Europe Bracket & Registration Prize Pool Donation Links: North America Matcherino Europe Matcherino _____________________________________________________________________________________________________________________________ SUSHI KI TOURNAMENT ONE SKT ONE is the first event in the Sushi Ki Tournament and will run an altered format than the future line of tournaments. This altered format is used to support change within Reflex and provide something new to the table. SKT ONE has dropped The Catalyst, the most played map, in favor of adding the top two (2) maps from the mapping pool giving us a six (6) size map pool. These tournaments are REGION LOCKED _____________________________________________________________________________________________________________________________ MAP POOL: A-LIST: Pocket Infinity, Simplicity, Furnace, Ruin B-LIST: First Place Winner of Mapping Competition, Second Place Winner of Mapping Competition BRACKET STYLE: Double Elimination Lower Bracket Set: Best of One Upper Bracket Set: Best Of Three Lower Bracket Semifinals: Best of Three Upper Bracket Semifinals: Best of Five Grand Finals: Best of Five (+ Best of Five is LB Finalist wins initial set). TOURNAMENT STYLE: 2X Random Ban at the start of each set. Roll for first map Pick Advantage. Before the start of a set 2 random maps from the A-List will be banned for the entire set. If the set is a Best of Five, no map will be banned. Both players will then roll to decide who gets pick advantage among the remaining 4 maps. PICK ORDER: L = Roll Loser, W = Roll Winner Best of One and Best of Three Sets: W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. Best of Five Sets: L: Ban W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. _____________________________________________________________________________________________________________________________ Poster (SKT ONE) _____________________________________________________________________________________________________________________________ DISCLAIMER (SEA and AU REGIONS) SEA and AU tournaments will have their registration and prize pools released once we have found suitable tournament admins for them. SEA is also in need of Sushi Ruleset servers. Sorry about all of this. _____________________________________________________________________________________________________________________________ Day of Tournament Rules: Incomplete This will be a livestreamed event.
  3. 2 points
    htprankster

    Reflex Racing Cups

  4. 2 points
    lolograde

    Reflex Racing Cups

  5. 1 point
    Jaguar

    gt5 - Driven

    Great map :)
  6. 1 point
    What criterias of chose this list items? IMHO doesn't matter how good game if here no players, so increase player count is major. To get old afps funs (very restricted count) ur list seems good but here almost nothing that will bring and hold newcomers. Devs seems has almost no time and willing to work on reflex, so propositions should be most radical and easy to implement for grow online and show devs that the project is still actual. Something like this: Select for who next update will be kind of players like totally new, current reflex auditory, afps players at all for fun or for casual playing witch may means like prior to many different player mode or some singe, better tutorial or something like aim trainer mode... what's major atm - amount or activity Imagine use cases: what will they like and what not Select just few but most influencing features to implement I'm personally (without much thinking of above) would like what left after matches, like some advanced stats, that can show ur progress, best (and worst) moments demo generator like in CS:GO. Also embedded voice talking. Here no that structure as lolograde did cuz my message not about actually features, first of all need to decide way of thinking.
  7. 1 point
    Greed

    gt5 - Driven

    hey lads, just uploaded a short defrag clip showcasing some movement on the map with sushi ruleset, i hope you enjoy it as much as i had fun making it:
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