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  1. 41 likes
    I'm working hard. I'm not going to promise features or hype anything, because what ends up being in the next build might change. When (or "wen" as people like to keep poking/hounding with) isn't known at this stage too, might be a few weeks away still. I'm more so interested on refinement than inflating/polluting the game with more features. In an ideal world large games would happen and mysteriously have people appear out of nowhere to form endless queues of large matches, but it just doesn't happen. For example, we put a lot of time into doing CTF (a lot more than just flags...), the tech for larger maps was pretty huge, team visibility/customisation of all the colours and having those go into the maps also, sounds, events, hud/lua... there's quite a bit to it. Regarding the abusive people saying they paid for X, game is ded devs are ded and pickering about trivial trash. You paid $10 or less and typically have hundreds of hours in-game. I'd like to know how many other games you pay for that have given as many hours and costed more. Get a reality check. Sit down. Think about how much money is pumped into marketing for other titles from big studios and what their player numbers are at or typically hours played. Millions of dollars pumped into marketing alone which far exceeds any actual revenue for the entire project, but people still like to draw comparisons... yep, well done. A lot of people like to think they have the secret magical answer to wave their wand and it's everything anyone ever could have possibly imagined, but the reality just isn't that. I know people will probably slam me, but they slam me anyway regardless. Bust our asses on a huge update monthly... slammed, what about X or Y? wen. Hype anything, get poked wen constantly, release, slammed... what about X or Y, do the devs even care. wen is X coming. Don't say anything, try focus on working. Slammed. Say something. Slammed. Stop with the negativity. Enjoy something, the amount of content is insane. The updates have for a long time have been huge and frequent. The update is yes taking a bit longer this time, no need to get out the pitch forks and abuse.
  2. 22 likes
    Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://46.101.251.49/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 2 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 16/07/2017 : Custom Ruleset Duel Tournament [NA] Players from all regions and skill level are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://46.101.251.49/ruleset.html#Playing Changes from the current competitive ruleset : http://46.101.251.49/ruleset.html#Changelog (Changes are not final, expect small changes in the next days, there shouldn't be any changes in the week prior to the tournament day) Custom Ruleset Duel Tournament [EU] Information : Date : 09/07/2016 Starting time : 18:00 CEST (17:00 to 18:00 for checkin) Stream : https://www.twitch.tv/arenafps Bracket : http://challonge.com/7fbmgb95 Sign-up : http://challonge.com/tournaments/signup/OFddSVQMqq Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% + 1 Supporter Short Sword from @Jaguar : 25% : 18.75%4th : 6.25% Current total : 360€ You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA OR EU tournament : guillaumeaj@yahoo.fr Donators : -Ramagan : 10€ -danfel : 10€ -lolograde : 80€ -hello! : 10€ -beat0n : 10€ -Anon : 10€ -uaedude : 118€ -Kyto : 12€ -FlabCaptain : 25€ -chortas : 10€ -FrAgGy : 14€ -tripats : 10€ -Pakho : 10€ -erad : 31€ Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : Winner's bracket matches will be BO3, grand final will be double BO3 (if needed). Loser's bracket mathes will be BO1, except the last two matches which will be BO3. Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks) BO1 : Drop(W)-Drop(L)-Drop(L)-Drop(W) - The map remaining is the map to be played Servers/non EU players : No unauthorized spectators will be allowed on the servers. Servers will be provided, most likely DE, NL and one Dallas server. (Players from different regions than EU are allowed, they'll however have to play on EU servers if facing an EU opponent, EU vs NA will be played on a London server, if the EU player has a higher ping than the NA player on the London server, a German server will be used) In case of a ping/server disagreement, a DE server will be used. Good Luck !
  3. 14 likes
    This isn't meant to list all the unlisted effects and materials, only the ones which are useful. If you think some useful ones are missing PM me on discord with the info and I will update the thread. //Sounds industrial/sounds/sludge_bubble industrial/sounds/ambient1 industrial/sounds/ambient2 industrial/sounds/machine ancient_japan/sounds/wind-light ancient_japan/sounds/wind-heavy ancient_japan/sounds/water //Emitters internal/effects/steam/steam internal/effects/steam/steam_sml internal/effects/steam/steam_lava internal/effects/steam/dust_clouds_blow internal/effects/fluid/bubbles_tank_192 internal/effects/environment/snow/snow_192 internal/effects/bugs/bugs_flies //Random stuff internal/effects/godrays/godrays_256_64 internal/debug/primitives/primitives_sphere //Materials internal/generic/wireframe internal/effects/race/race_checkpoint internal/effects/race/race_finish internal/effects/race/race_start //Armor Hologram Materials internal/items/armor/armor internal/items/armor/armor_green internal/items/armor/armor_yellow internal/items/armor/armor_red //Ammo Glow Materials internal/items/ammo/ammo_rockets_glow internal/items/ammo/ammo_bolt_glow internal/items/ammo/ammo_burst_glow internal/items/ammo/ammo_grenades_glow internal/items/ammo/ammo_ic_glow internal/items/ammo/ammo_plasma_glow internal/items/ammo/ammo_shells_glow internal/items/ammo/ammo_stake_glow //Powerup Materials internal/characters/common/characters_quad internal/characters/common/characters_resist internal/items/powerup_protect/powerup_protect internal/items/powerup_quad/powerup_quad internal/items/powerup_regen/powerup_regen internal/effects/powerup/resist/fx_powerup_carnage internal/effects/powerup/resist/fx_powerup_resist
  4. 13 likes
    i think most of the people posting here are doing so because they feel that the quality of the product that TP delivered is worthy of more appreciation. the abusive people are a small minority of people (that would exist regardless of what was actually going on). most of the comments here are essentially "reflex is awesome, why dont more people play it and how can we change that" which is fundamentally different from "reflex is shit, what do we change to unshit it". anyway, just thought id offer some words of encouragement as its always sad to see developers frustrated and angry etc.
  5. 9 likes
    In my opinion there's nothing refreshing in QC, it's the zero-level of creativity. It's the perfect example of a generic licence game repeating patterns of current successful other games. Like all big names, they just have money to advertise massively and exploit the natural conformism of people.
  6. 9 likes
    Mb in the next release, you will put all the text in a separate lua-file (gametext.lua for example). And replace TitilliumWeb with OpenSans. Then the community could localize the game to other languages.
  7. 6 likes
    Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://46.101.251.49/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 2 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 16/07/2017 : Custom Ruleset Duel Tournament [NA] Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://46.101.251.49/ruleset.html#Playing Changes from the current competitive ruleset : http://46.101.251.49/ruleset.html#Changelog (Changes are not final, expect small changes in the next days, there shouldn't be any changes in the week prior to the tournament day) Custom Ruleset Duel Tournament [NA] Information : Date : 16/07/2017 Starting time : 11:00 AM PDT, 02:00 PM EDT. Checkin starts 1 hour before the starting time. Stream : https://www.twitch.tv/Delementary Bracket : http://challonge.com/ih4htd36 Sign-up : http://challonge.com/tournaments/signup/VkjAQ7icXd Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% : 25% : 18.75%4th : 6.25% Current total : $160 You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA OR EU tournament : guillaumeaj@yahoo.fr Donators : -uaedude : 125$ -erad : 35$ Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : Winner's bracket matches will be BO3, grand final will be double BO3 (if needed). Loser's bracket mathes will be BO1, except the last two matches which will be BO3. Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks) BO1 : Drop(W)-Drop(L)-Drop(L)-Drop(W) - The map remaining is the map to be played Servers/non NA players : No unauthorized spectators will be allowed on the servers. Servers will be provided, Dallas, Chicago, New Jersey. (Players from different regions than NA are allowed, they'll however have to play on NA servers if facing an NA opponent, EU vs NA will be played on a NJ server or Chicago server (if the NA player is west NA)) In case of a ping/server disagreement, a Chicago server will be used. Good Luck !
  8. 6 likes
    I worked on a simple system to gather some basic community/server stats. The result can be found here http://62.75.159.85/replays/ It updates every hour and basically puts the info of the replay headers into a database for further processing. It's far from being perfect (and you should maybe refrain from putting mysql commands in your playername) but it features some nice stats like map ranking, improved replay downloads, and a pretty useless plot of your scores during the last matches. Any feedback appreciated! If you are interested in setting this up for your server as well feel free to pm me. (If you want to play on the community server in question and you don't want your info on the site pm me for black listing.)
  9. 5 likes
  10. 5 likes
    For all intents and purposes Reflex has two selling points: 1. It's a pure arena fps 2. It has modern features Without the first, the second is meaningless. Removing the first (aka doing anything to reduce the skill gap) will kill whatever is left of the game. As for the rest of this thread, it's too late if you ask me. I had fun, hope you guys did too.
  11. 4 likes
    I think all main components in game is here already. Now these great tools need to make most of current situation. I know portion will disagree. But Bots could be more implemented in online play. I think some kind of server side Bots management system that would manage Bots count in remote servers. Let me elaborate: Bots would only join when 1 person joins, so there wouldn't be only bots servers. Joining players would replace bots 1 by 1. After the threshold (max bots count), leaving players would be again replaced by bots. Simplify casual matchmaking, to make easier to get into matches. It seems that having tons of options is not the best solution when player base can't support it. One possible solution so strip down casual MM into: FFA Any of team mode Weekly or bi-weekly rotating fun modes (Arena duel, instagib, melee only, etc..) Of course game situation is not ideal, but I think it's nowhere near "end of no return" state. All main features are here just need to fiddle more and refine them to help player base grow. We all know most definitely that it can !
  12. 3 likes
    I might be able to donate something later, good to see reflex cups again and especially for experimental changes. Not that it would help but if you need too many normal cosmetics I can probably give away everything I own lol. Ill see in a littlewhile if it sorts itself out on the donation front.
  13. 2 likes
  14. 2 likes
    I added elo calculation for noobschleuder tdm games http://62.75.159.85/replays/showglicko.php You only show up there if you have played some matches (have to be above a certain confidence level of the elo algorithm (glicko btw.). The first data point is somewhere early may and it's based on 5k games played so far in that period.
  15. 2 likes
    yeah but for non-duel non-objective modes having bots in a server and taking them out as more people connect is almost definitely the better option here as you join the game and can shoot at something while you wait instead of alt-tabbing out or waiting 10-15 minutes and saying "dead game" and exiting indefinitely
  16. 2 likes
  17. 2 likes
    Here are some things I would like you to think about. 1)Maybe don't expose the full ladder. I can imagine that it will discourage the players at the low end when they see where they are and maybe don't play any further if in worst case they even go down the ladder with each match. 2) I don't know the benefit of "Last Played" in the ladder but if it has any then it gives me the impression of many people did not play for a long time and honestly I think at the moment that is counterproductive. These things are fixed in minutes but may have some impact. 3) Many people are talking about game/weapon balance, movement and so on but I honestly think, although it might not bring in new players but what I think is missing a lot in Reflex is sound ambience/atmosphere and maybe there are some talented musicians in the community who are willing to contribute some loops for the start screen and maybe some in-game background music/(weapon?)/sounds when they get a golden guitar melee or something in return. It was just my first thought when I started QC ... whoa there is ambience/atmosphere and that did not come from the laggy gfx performance but from the sound. I don't think I have to explain that any further but you can even have best gfx end effects in the world but when sound design stinks it will never take off. I can't remember if it was Warsow or another game but the weapon sounds alone where for me like ... ok... that's it... that just does not fit in the game. Just my two cents, cheers. Trip
  18. 2 likes
    To be fair, reflex is a clone of a quake 3 mod. Gameplay wise its not really groundbreaking either. The groundbreaking parts of reflex are the intuitive multiplayer map editor and the netcode (even tho it has its issues).
  19. 2 likes
    anyone want to donate a plane ticket for me to come back to eu xd
  20. 2 likes
    Yes, I want the game to be localized too! I even asked about this here: http://steamcommunity.com/app/328070/discussions/0/371918937283140118/ I hope to be able to translate the game in the future to Brazilian Portuguese just like I did for Warsow, Xonotic and other games. I recommend the devs to use a crowdsourcing localization website for this, like OneSky or Transifex. They are really easy to use for both developers and translators. These websites support a variety of file formats, too.
  21. 1 like
    Hello gamers. So, whenever i try to install addons/maps, i'm clicking at whatever thing i want to get, but nothing happens. Subscribing through Workshop doesn't helps, so i have no idea where's issue might be. Tried to verify game files - no result.
  22. 1 like
    The Quakecon 2016 grand finales of Quakeworld and Quakelive got me hooked on afps, so I'm fairly new to the genre (Even though, I use to defrag a lot on Quake 3). I play Reflex because I think it's technically the best afps on the market with the most earnest devs team and community to support it. I'm not decided on all the current gamedesign decisions so far (I really like Quakeworld gamedesign on almost all aspects) but they are small details compared to TDM and CTF that I hope the devs will add with all the truly teamplay-oriented features and gamedesign decisions to support it.
  23. 1 like
    I think damage is good. However I think the knockback on it (and on every weapons) is a little too weak compared to what you can do and the speed you can gain with the current movement set. Small knockback was okay in Quake Live because you couldn't do much with the movement set, considering CPMA stuff, we should have crowdcontrol closer to Quakeworld.
  24. 1 like
    Hey Zvarri, welcome! In the past, the devs did have a public roadmap. However, it appears they will not be making any new roadmaps public going forward. Someone can correct me if I'm wrong. Like you, I'm dying to know what the devs are cooking up. However, I guess it's a problem balancing expectations while still affording the devs some flexibility. Based on their track record, the devs have set really high expectations by always delivering really high quality updates. So the lack of a public roadmap probably affords them some flexibility to change plans without disappointing the community by delaying something to a later update or whatever.
  25. 1 like
  26. 1 like
    It's not that I don't want it to be competitive, but it's more about that my vision of the game doesn't suit with it. Globally, I get your analysis and I understand in which direction I should go to make it less casual but the fact is that I like all these ramps, jumppad and paths. FFA, ATDM or casual TDM, if the map is pleasant to some players, it's all fine for me. I asked for feedbacks about items balance because if I can improve the tdm gameplay on it by just moving some items or making small adjustments, I'll be pleased to do it. Yep, I should work on this! But in my head, all is so clear that I don't feel the need : p
  27. 1 like
    That goes perfectly with their new Quake Champions (proprietary) controller:
  28. 1 like
    It's also a big regression in terms of netcode. The engine they are using is utter crap. For example the netcode is dependent on fps. So if you're running at 200 fps you'll get a shit ton of lag unless you've got enough bandwidth.
  29. 1 like
    Good to see the effort with the ruleset to further refine the base gameplay. And almost 300 euro on the line already.
  30. 1 like
    It doesn't, last time I checked it needed to have the full amount of players before it initially starts the game, then people can drop in/drop out. However, it's been at least a month since I tried and they might've changed that.
  31. 1 like
    I'm just a noob lurker here, but I think the main problem with Reflex is that it wants to be a big game. I remember the early days of beta... maybe it is just nostalgia, but the game felt so much better to me in the early days. No stupid assets and overly complicated maps. Everything was dominated by visual clarity. It felt much faster too. The graphics engine had a better illumination baking process IMO. I remember just experimenting with lightning baking on simple self-made maps. Simple geometries looked so cool. I had so much fun back then. Building simple maps with friends while some other players shooting around and chatting about whatever... I think this side of Reflex should get more focus.