Xytaglyph

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Xytaglyph last won the day on April 22

Xytaglyph had the most liked content!

About Xytaglyph

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    Advanced Member
  • Birthday 06/09/1995

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  • Gender
    Male
  • Location
    Seattle, US
  • Interests
    CSGO, TF2, TFC, DotA 2, SC2 Player
    Valve Fanboi

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  1. i definitely agree with you can changed this after some testing and playing around with some ideas. This spawn as depicted here no longer exists in the final version. Xy7 specific thread here:
  2. 1v1

    xy7 - Battery by: Xytaglyph with art & design help from: messik This is a 2 atrium 1 versus 1 map with a design philosophy similar to cpm3a or catalyst. The map is fairly standard with 1 Red Armor, 1 Mega Health, and 2 Yellow Armor. The defining feature of this map is the fact that there is no Bolt Rifle, while being a map where Ion Cannon is very strong. Thank you to all testers, specifically: bn, hoyt, metrical, kalameet, and soh And Thanks to Visitor for the XY7 logo And Promeus for some art/design ideas Screenshots:
  3. time to get to work gotta finish that art pass
  4. I spoke with Tehace before publishing the Clean version, and credited him on the workshop for it as the co-author. He also commented on the map thanking me for taking the time to make it. So i didnt just rip it
  5. This looks very good, Love most of the balance changes and I'm eager to try this setting for the Ion cannon. I'm inclined to think that it may be slightly too weak, but nevertheless stronger than the reflex league
  6. this has been addressed in many of the experimental_plus rulesets A lot of the rulesets increase the total dmg to 114 (increasing the dmg per pellet by 1) and a few of them have increased trace radius for the pellets, resulting in a more responsive feel
  7. No i can confirm for sure that it also happens when you play someone who is also ranked. I just won a game versus Jacob who was ranked gold, and I was platinum, but I lost rating and de-ranked down to gold
  8. I have not been able to determine a cause for this but it seems that sometimes, seemingly random, you will lose rank upon winning a game, and sometimes you will gain rating from losing a match. sadly I dont have any screenshots but I know that Truck mentioned the same thing happened to him as well as some other people.
  9. I agree with truck, that perhaps the Clean version of Pocket Infinity be used since is has some seriously improved performance over the original and some consistency fixes with the geometry. I think Sanctum should be added to the 1v1 map pool Also Abandoned Shelter possibly added to the 1v1 map pool (current issues with it lacking ammo packs though) If possible, It'd be good for in competitive mode that there would be more than 3 potential map choices, im thinking on the order of 5 or so, if we are going to include maps that are generally not played at a high level such as 421, Ruin, and Simplicity (for EU).
  10. doesnt actually display chatlog at all if you press T or Y or whatever you have it bound to, it should bring up a display of the previous messages that have since disappeared and it does not currently
  11. yes, and a working default chatlog widget would be greatly appreciated
  12. CTF - Team size locks also relevant here Race - If you race and get a time, then go to spec, then back to play your time is erased. The time should probably persist until the round is ends. Duel - Occasionally the order of the people in queue is mixed up. It seems that if someone in queue calls a vote and it fails then they are moved to the front of the queue (not sure on how to reproduce but It seems to have something to do with callvotes) - Should have some means of actually forfeiting and ending the match immediately while displaying and keeping the stats for each player involved in the duel for early ggs. - Difficult to reproduce bug in which the Mega health is not existent for a few seconds when the duel starts, possibly due to it being picked up during the 10s countdown prior to match start
  13. Yo bois, Anyone know if there is a way to change the color of the particle effects? I struggle to see the current white-orange mix of rockets and Ion Cannon and would ideally like to make my Ion Cannon beam magenta and my Rocket fire green, so that i can easily distinguish the two. There is a problem with them being the same color in my opinion as often times in fights the ion cannon will obscure a rocket and/or make it more difficult to pickup on due to their almost identical color scheme. If there is no way to do this now, would the DEVS think that this could be done at some point in the future??? TY bois
  14. Currently, we have atleast 3 weapons that are most effective at close range: Rockets, Plasma, and Shotgun (Possibly Melee) 2 that are used most at medium range: Ion Cannon, and Rockets and 1 truly viable option for long range: Bolt Rifle This doesnt include spamming and area denial obviously, but if you can imagine hypothetically fighting in a large empty.map, the players would most defninitely use rockets when they were at close range, ion cannon at medium, and bolt at long, simply because they are the most reliable options at their respective ranges. Thus, I feel that since medium and close range already have the largest variety of viable options, we should be looking for something to compete for the long range role, which is currently dominated by Bolt.
  15. audio

    just dont copy them over to your folder, theyre the melee swing sounds