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promEUs last won the day on January 29

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  1. Update 16/03 - Swapped the megahealth and bolt positions - Removed odd bushes up by the top, adding a new platform with 3 x 5health bubbles - Swapped upper rocket launcher and yellow armor positions - Swapped Red armor and the red teleporter exit - Some clip fixes
  2. I mean.. someone gaming the MM system?! Who could it beeeeeeeeeeeeeee
  3. Spectators in MM games can do "roll" in console and it'll play a chat beep for everyone
  4. He made an alt account, got to high diamond or something then queued into his main account to forfeit the elo. Posted the video of it
  5. - A lot of clipping fixes - Slightly raised the roof of the map - A new secret to hunt
  6. - Rolled back gameplay to Legacy version with some changes kept (bolt placement, for one) - Very interested in feedback here - Send me hatemail if this bothers you
  7. I think we agree on the goal here, but I just don't think clean maps is a solution. Probably since I'm so invested into making the game shine visually
  8. I don't see how playing on maps with a higher level of detail deters from the best player winning in all honesty. If both players are playing the map it's a level playing field. Even with clean versions of maps you don't get around stuff like 144hz monitors and such, which I personally see as a bigger advantage than these clean versions provide (at least on my fairly old rig). I also don't like promoting laziness in mapping and just resorting to making clean versions of maps instead of the mapper actively trying to fix and optimize their maps. There are examples of maps that NEED clean versions because their arted up counterparts run extremely poorly but those have been without exception bad optimization (or for teammode maps, the game engine, more on that) There's obviously also the issue of how much reflex is optimized, but no matter how much optimization the devs put the game through, the newest grey dp4 will NOT perform well. Inversely, Monolith with 8 people will not run well either before the game is optimized better (At least I firmly believe I've optimized the map as much as it is possible with the map editor) or if I resort to a clean version. which wont happen for any of my maps. So to sum I suppose I just want to see mappers actively improving performance on their maps before the community draws the conclusion that we NEED clean versions.
  9. I really agree with you that it would be wayyyy to abrupt to instantly load back out to the lobby- it's also nice to have the time to chat with opponent if they don't just leave.. let them have time to deliver salt etc etc
  10. I personally lean towards the "power weapon" solution - make it spawn only in certain modes like quad and resist. Dealing something like 300 damage per shot with 5-10 shots. (this is just throwing out numbers )
  11. This tbh
  12. You run into the issue of then people grinding their way to the top on one map they've either made themselves or heavily abuses. A select pool with a random smaller selection ensures that people who go to the top of the ladder can play more than one map =)
  13. Updated to include the new crows =)
  14. Personally I think 1week for getting times per map is fine. Enough to get good times without dragging out the tournament etc. depending on the map quality, 1 week would also be enough in my mind if planned ahead properly. There's obviously an issue since you couldn't announce it ahead of time (to avoid premade maps) - imho the only reasonable criteria for the maps should be that it's a new map, and then drop the small timeframe. This allows people to finish unreleased projects without being disqualified (which you can't really monitor anyway) doing the tourny in a zlive dfwc fashion on stream would also be really cool so that there is more of an 'event' tied to the tournament. my 2c
  15. Nathan made a before & after video of the artpass for this map, check it out!