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Everything posted by promEUs

  1. Hello, Just thought the community deserved to know the extent of what ((Garou)) did close after the launch of Reflex. Imgur album of exposing, and down right embarrassing logs. Other than that, self-boosting to be the first prime overlord in EU, close to launch. Abusing several exploits within Matchmaking as a way to force the developers to fix the issues faster. Not the type of person you'd want to associate your entire game with, which is currently using HIS ruleset. @Ramagan Care to make a comment?
  2. promEUs

    Water skimming?

    You mean something like this?
  3. promEUs

    Ishdm12 - Angarr's Gate

    Angarr's Gate FFA/CA map by Irish & promEUs [Workshop Link] Screenshots slightly outdated, will be fixed SOON tm
  4. promEUs

    Custom Ruleset Poll

    This is starting to sound like a certain cpm map.
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    Post your WIP screenshots!

    Been a while since I've posted anything here - Latest progress of the map Irish posted screens off up above
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    Custom Ruleset Duel Tournament [EU]

    Had it been a month or two ago I would have donated, but can't this month Anyway at least a tournament of this size is going to be a much better and proper(!) testing grounds for experimental changes, so kudos for following up. Maybe I'll donate something from my inventory, we'll see.
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    Post your WIP screenshots!

    but what IS it? Here's some test I posted in the discord the other day
  8. I've always thought the tiered armor system is in a way weird (Just think about the number you have to get down to pick up YAs or GAs, it's odd) I think there are some visual changes you could make the whole system more intuitive without changing anything in-game. For example, when you walk over an ammo box and you have full ammo for that specific type, have something that pops up flashing near the weapon bar saying "MAX AMMO" You could possibly do the same with the armor bar, flashing the amount you need to be at to be able to pick up the armor you're standing on. Another change I've thought about for a while is properly implemented 3d item timers (yes even in competitive) that only show up when you're fairly close to an item and they don't show seconds but more inaccurate chunks. (think pie timers)
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    Sanctum - prdm9

    PRDM9 - SANCTUM Sanctum is a competitive oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK Some screenshots to bait people into playing
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    Sanctum - prdm9

    Update 16/03 - Swapped the megahealth and bolt positions - Removed odd bushes up by the top, adding a new platform with 3 x 5health bubbles - Swapped upper rocket launcher and yellow armor positions - Swapped Red armor and the red teleporter exit - Some clip fixes
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    matchmaking bug

    I mean.. someone gaming the MM system?! Who could it beeeeeeeeeeeeeee
  12. promEUs

    Small suggestions/bugs

    Spectators in MM games can do "roll" in console and it'll play a chat beep for everyone
  13. promEUs

    Ramagan's stream and youtube channel

    He made an alt account, got to high diamond or something then queued into his main account to forfeit the elo. Posted the video of it
  14. promEUs

    Sanctum - prdm9

    - A lot of clipping fixes - Slightly raised the roof of the map - A new secret to hunt
  15. promEUs

    Static Discharge

    - Rolled back gameplay to Legacy version with some changes kept (bolt placement, for one) - Very interested in feedback here - Send me hatemail if this bothers you
  16. promEUs

    Static Discharge

    About damn time I make a forum post for this map so people can leave their feedback in a more organized manner. OWL2 - STATIC DISCHARGE Static Discharge is a competitive oriented 1v1 (duel) map, made by @Owl, @Warlord Wossman and Myself. The map have been released quite a while ago. Feedback is encouraged and highly appreciated! WORKSHOP LINK LEGACY WORKSHOP LINK
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    Some minor improvements

    I think we agree on the goal here, but I just don't think clean maps is a solution. Probably since I'm so invested into making the game shine visually
  18. promEUs

    Some minor improvements

    I don't see how playing on maps with a higher level of detail deters from the best player winning in all honesty. If both players are playing the map it's a level playing field. Even with clean versions of maps you don't get around stuff like 144hz monitors and such, which I personally see as a bigger advantage than these clean versions provide (at least on my fairly old rig). I also don't like promoting laziness in mapping and just resorting to making clean versions of maps instead of the mapper actively trying to fix and optimize their maps. There are examples of maps that NEED clean versions because their arted up counterparts run extremely poorly but those have been without exception bad optimization (or for teammode maps, the game engine, more on that) There's obviously also the issue of how much reflex is optimized, but no matter how much optimization the devs put the game through, the newest grey dp4 will NOT perform well. Inversely, Monolith with 8 people will not run well either before the game is optimized better (At least I firmly believe I've optimized the map as much as it is possible with the map editor) or if I resort to a clean version. which wont happen for any of my maps. So to sum I suppose I just want to see mappers actively improving performance on their maps before the community draws the conclusion that we NEED clean versions.
  19. promEUs

    Matchmaking Wishlist

    I really agree with you that it would be wayyyy to abrupt to instantly load back out to the lobby- it's also nice to have the time to chat with opponent if they don't just leave.. let them have time to deliver salt etc etc
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    Future of stake launcher

    I personally lean towards the "power weapon" solution - make it spawn only in certain modes like quad and resist. Dealing something like 300 damage per shot with 5-10 shots. (this is just throwing out numbers )
  21. promEUs

    Matchmaking Playlists & Map Pools

    You run into the issue of then people grinding their way to the top on one map they've either made themselves or heavily abuses. A select pool with a random smaller selection ensures that people who go to the top of the ladder can play more than one map =)
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    Sanctum - prdm9

    Updated to include the new crows =)
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    [IDEA] Race Mode Needs Some Lovin'

    Personally I think 1week for getting times per map is fine. Enough to get good times without dragging out the tournament etc. depending on the map quality, 1 week would also be enough in my mind if planned ahead properly. There's obviously an issue since you couldn't announce it ahead of time (to avoid premade maps) - imho the only reasonable criteria for the maps should be that it's a new map, and then drop the small timeframe. This allows people to finish unreleased projects without being disqualified (which you can't really monitor anyway) doing the tourny in a zlive dfwc fashion on stream would also be really cool so that there is more of an 'event' tied to the tournament. my 2c
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    Sanctum - prdm9

    Nathan made a before & after video of the artpass for this map, check it out!