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qufit

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Everything posted by qufit

  1. Future of stake launcher

    I think the longer reload time would be better. Reduce the damage a bit. Would kind of have a place in the game because melee is only close combat. And it will feel rewarding to get a hit with the stake (due to good damage output at start)
  2. So I decided to make a death animation like the lock screen of Andriod Gingerbread with a taste of goaHud in there . Have to polish the code a bit thou so still kind of wip. http://steamcommunity.com/sharedfiles/filedetails/?id=906263622
  3. Help for beginners?

    So I came across this today: https://steamcommunity.com/sharedfiles/filedetails/?id=909284908&searchtext= and I also had some idea about make a widget that makes a path in the map. (Don't really know if it's doable) So you can se where I went and where I jumped etc. Now to the question/suggestion/whatever. If you could record this and put on a map would that be of some kind of help for newbies to learn the movement?
  4. Help for beginners?

    Then it's no point to make it I just put it here to get some feedback if it was an good idea or not.
  5. Help for beginners?

    I mean that the trail always shows and is pre made. With where you are going to jump. This with the DDRKeys widget also "pre made" so that if you press the jump key at the right spot you will preform the jump correctly. The only thing that is missing is how you are moving the view. But perhaps you can do like a widget for that also. Kind of the accelmeter widget but instead of a point where you accel it's a point where you are going to look.
  6. Mute option?

    Makes me feel bad to be a swed
  7. I use visual clarity and remove sparks. I also remove race trails. Why? They are annoying and I don't want them (If i was a dev I probably would remove them). If I consider it cheating? A little. But if this was in quake3 this would just be a simple cvar. like cg_noprojectiletrail. But I hope we don't get so many settings for reflex so the games stays more consistent from player to player. Sounds is default.
  8. Looking to use the projectile sniper.

    The weapon you got shot with was the stake launcher. The community has discussed if it has a place in the game or not. (Like replacing bolt rifle). I think it isn't in gui just because it isn't set in stone the role of stake
  9. 1.0.7 launching reflex crashes VLC

    isn't that more of a VLC bug then a reflex one ?
  10. Mute option?

    For now I don't think this is a problem because the community is often great and helpful. But what if more people comes in that is rude? How does we keep the tone of the game the way we want it?
  11. GoaHud - Minimal Animated HUD

    Have had the HUD one day and an update with this comes out the next day: "Added customizable weapon rack glow for currently selected weapon"
  12. Crosshair Color Pulse

    You can change it in the lua file. The line you want: -- Colors local crosshairFillColor = Color(255,255,255,255); local crosshairStrokeColor = Color(0,0,0,255);
  13. On-Screen Replay Controls suggestion

    Didn't want to put this in a own thread but I would love if you get the dir of replays when you type the command in console. Or even better a own submenu to browse replays
  14. Reflex Arena Launch - Changelog

    there is some z-collision on the first trainingmap. At the lavapit
  15. Another guy who doesn't know how to configure his mouse

    The first matches is to place your rank. So in the beginning the matches may be very hard.
  16. training

    I'm just going to put this here. But I feel like the trainingsection should have more depth. And just wondering what you all people think about it? I have thought of doing my own sections but want to have some input first. My thought was to have stuff like this implemented in the training: Tip: bind mouse2 to jump Tip: weaponbinds for every weapon Section: Fast weaponswitch training Tip: a good mousesetting 20 -30cm/360 Section/tip: How sounds work in game (that the sound is global and that is a big deal) Tip: That you can buffer jumps Tip: Fov setting etc Or is this something that shouldn't be in the trainingsection? Not to shit on memphis parkourstaton but I liked the old version better because it was linear and no "find a way in" Just plain and simple.
  17. I think the menu.rep should have a combine version of replaymarkers of the week or so. Perhaps some filter/transition effect so you don't think of it like a replay if you know what I mean.
  18. training

    Think it is already in loading screen but I can mistaken because I'm not sure.
  19. training

    But would it be a good idea to have it in training section? It feels like there is so much that you can have in in it so where to draw the line? I would like to have many things explained in the training section because lets say you are new and you don't really get in touch with the community then you probably never came across with that info. would be nice if the message in trainingsection could reference to a video or something so instead of explaining a ciclejump in text they could show how to do it. Thought it was global My bad dansen.
  20. training don't read bindings

    in my game.cfg: bind game ctrl +crouch I think I have made that bind via the console and in the settings menu the bind says unbound. If I play the movement training map the texttip says press unbound to crunch.
  21. Community Awards 2016

    I think Jaguar should be mention also. But don't know what category
  22. Integrated pickups

    Some better training for the modes would be good. Massmans CTF guide is a good start but you shouldn't really have to go to an third party source to get that info. And even if you get that info. You don't really have a practicesession before the real deal. If you fire up dota2s training section they go thou the game one step at the time. Something like that would be gold.
  23. Community Awards 2016

    Best widget dev: Brandon best addon: Kawumm Best racer: Slobo. His movieclips is the foundation of the reflex race community
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