Pill_

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Everything posted by Pill_

  1. Speaking of that spawn, I'm not a fan of spawns directly on major items. If I get killed I shouldn't get rewarded. A good player will probably wait to kill the enemy until after he has picked up red, but it's about the principle IMO.
  2. Loving that I finally get to play new(ish) maps again! I do wonder whether the new map queue should affect your mmr for the regular queue. If I were to list the pros and cons from my perspective: pros: People wanna climb and if the PG queue doesn't let their rating go up, they might choose to only play regular queue instead (we all got limited time after all). cons: People wanna climb and new maps are essentially a wild card, while you might beat someone with much better rating, you might get beaten by someone with much lower rating instead. It messes with the integrity of the rankings, since you can 'feed' elo off a lower skilled player in PG queue while avoiding similarly skilled opponents in regular queue. IMO the best way to do it would be to use the regular MMR in PG queue, but don't let the results affect your rating. You'd have to provide a strong incentive to play PG queue then though I think. Also, I think that perhaps the ranges could be bigger for the MM algorithm in PG queue to make up for lower player count, especially if the match results wouldn't affect your MMR.
  3. Toxicity and smurfs are unavoidable in a competitive video game. That's not to say everybody should stop caring and go full no impulse control or that toxic people shouldn't strive to improve their attitude (making people not hate your guts is a pretty good life skill anyhow), but personally, I don't think you can blame devs for toxic community members and you definitely can't expect them to fix it either.
  4. Duel is the problem. 1v1 has always been for the hardcore crowd, not newcomers. We already have a great casual mode in the form of ATDM. Just need to inform new players about that. E: even if the devs changed a ton of stuff to lower the barrier to entry, I think we still wouldn't get a whole lot of new players. This may be cynical of me, but I think gameplay is secondary to marketing budget when it comes to a game's popularity. Having a research department dedicated to keeping people hooked is pretty essential as well (see: any Blizzard game).
  5. Updated the playlist again. I talk a lot about in fight decisions and positioning in this video, there's also a 2 min rant at the end about combat IQ at the end.
  6. Since the game is really active after the MM update, there are a lot of good match ups happening and (from what I've seen) a lot of players wanting to improve, so I've decided to start reviewing demo's. The first one is a game of my own, but I'm also looking to review demos from others, both to analyse a great game between great players and to provide low to mid level players with a gameplay critique. You can contact me through the global Reflex Discord or forum PM (or just message me on steam if you're on my friends list.) I'm also considering to do videos on my views on in game improvement, if there's interest in that.
  7. In my eyes, the main thing Reflex offers over any other AFPS is the promise of new maps, because new maps allow the new players to catch up. If you want evidence for that theory, look no further than The Catalyst. It might be hard to imagine these days, but back when THCT7 was released, it was the go-to map for up-and-coming players. Almost everybody who rapes you on T7 these days used the map as their opportunity to get good. Without new maps, the influx of new players into the higher tiers becomes near non-existent. The only ones who can pull it off are the people who are extremely dedicated and willing to spend a frankly unhealthy amount of hours on the game. When that happens, the game has started dying. Most new players will give up and the experienced players will get bored and both will go on and look for different challenges. We're already at this point in Reflex. Everybody who's part of the 'top,' has been part of it for well over a year. If we want the game to sustain itself, we need to give hungry players a viable way to climb the ladder and in my eyes there's no better way than new maps. We need to stimulate map making and playtesting as much as possible. Right now, we're at arguably the worst possible time for map makers. The vast majority of games is played through Quick Play with its set map pool. There's no logical road to getting your map into said pool and when it somehow does get in, people are guaranteed to shit all over it because it hasn't been tested enough. Why make a map when nobody will ever play it? We need to create a viable method to get a map into the competitive pool and an easy way to gather feedback. Personally I believe that every season at least one map should be swapped out for a new one, but how do you go about selecting which new map? I've come up with two ideas so far: A map testing quick play queue. Map makers can submit their maps and players who are so inclined can test and rate these maps. Maybe add some rewards you can only get from the test queue to give players an extra incentive. When the regular quick play queue gives you a game, every once in awhile it asks if you'd be ok with testing a new map without any consequences to your rating. If both players agree, you go over to the new map, else you just go to the regular pick drop screen. Let me end this post with a small reminder. Way back when Reflex was still in closed alpha the defining feature was the map editor. That's what people got most hyped about, the prospect of new maps. Right now the editor is just a cool gimmick gathering dust.
  8. updated the playlist yet again, this time it's a game between Barktooth and Kev! from NA. I have a couple of fucked widgets because I forgot I downloaded a bunch of them last night.
  9. I looked into it for NL about a year ago. It's impossible to do without BYOC since there are no gaming cafe's left in the NL (downside of having god tier internet connections). BYOC would heavily cut down on attendance to the point where it's not even worth it IMO. E: that's unless the Reflex community can come up with like ~1000 euros for venue + renting PC's and monitors.
  10. Updated the playlist with three more videos. Two are reviews of Deprecion, a lower skilled player, on Aerowalk and Ruin. In those videos I go over a few basics and I stress the importance of consistent execution. The third is a high level ladder game between Gaiia and Garou. It should be mentioned that Garou has a recent vac-ban on his profile, but I don't really see any signs he's hacking in Reflex (even tho I did say so in some on stream rage after I played him later on that particular evening :D).
  11. So with launch and matchmaking and the slight resurgence in playerbase, I decided this would be a good moment to try to get another draft going! The aim of this cup is to give old players a reminder of why they used to !add up for days and to give new players a taste of a great and underappreciated gamemode. Signup: https://goo.gl/forms/LNSfPaiRqfL4jHGo1 (If you don't have a google account, PM me on these forums with the following info: your in game nickname, your location, if you have a mic and if you're willing to be captain) When: Saturday, 25th of March (25-03-2017) checkins: 18:00 CET Draft: 19:00 CET Cup start: 19:15 CET Where: https://discord.gg/U73YjF9 Format: Double elim, bo3 throughout, pick-pick, Mappool: Monolith Spider Crossings Cofe Minimum player count: 16 What's a Draft Cup? Basically, at the start of the cup, a number of team captains will take turns picking players for their team from everybody who signed up for the cup. Then these temporary teams compete against each other to see who's the best. The benefit of this format is that the teams will be much more balanced. Wait, captains? Captain is just a nice word for "guy who picks his team". That's it. Why should I play? First off, CTF is fun! It's got fast paced action, high speed chases, clutch flag returns, high octane quad runs, last minute captures and teamwork is OP. Secondly, the gamemode has been struggling in Reflex (and that's putting it mildly). Playing in this cup is a great way to help the community kickstart some interest in it again. OK I'm convinced, but I'm new and I'm afraid I'm not good enough yet You don't need to be! CTF is a great way to learn the game. It's a team game, so the learning curve is much less harsh than 1v1 and you can learn from your teammates. Another advantage of CTF is that you can train specific skills in a more targeted manner than in duel. You wanna get better rails? Go play forward defender and have at it. You wanna improve your movement? Attacker it is. Yea but I bet all these old gods are gonna crush me and then my team is gonna flame me This isn't Overwatch. Flaming somebody for playing badly doesn't really happen in the Reflex CTF community (to quote CTF regular Owl: "worst it got was xero sighing really hard and being a bit stern"). We're all adults here and I don't expect anybody will take this cup too seriously anyway (at most you're playing for pride). The post says EU, I'm in NA, can I still play? Sure, as long you don't mind the ping disadvantage. Do I have to use a mic? No. Will your team be better if you use a mic? Absolutely. If for whatever reason you cannot use a mic, please bind the following: bind game [KEY] sayteam HIGH HIGH HIGH bind game [KEY] sayteam LOW LOW LOW bind game [KEY] sayteam QUAD QUAD QUAD Regardless if you have a mic or not, you have to be in the voice comms channel, if only to listen in. I will update this post with some rules and some new player resources soon ™
  12. Also square hitboxes make directs way easier
  13. Our winners are team Goats (memphis, panppu, warlord wossman and sharqosity)! Download the replays here https://www.dropbox.com/s/09yy3o5uwcp6950/replays.rar?dl=0, watch the cast here https://www.twitch.tv/videos/131197378 and watch the winning team's pov here https://www.twitch.tv/videos/131202467
  14. Added Discord server to OP.
  15. So after a way too long break, I uploaded another video. This one is IMO my best one yet in terms of content, it features the grand finals between Kyto and Ramagan of the recent DP5 masters cup. In my opinion, this game perfectly captures the dynamic between their styles and it's also a masterclass in using pressure plays to prevent your opponent from getting full control.
  16. I've decided on a final mappool. The maps will be Monolith, Spider Crossings and Cofe. Mono and Cofe are somewhat controversial picks and I'm aware of that. A lot of people complain that they don't get enough FPS on Monolith, however, right now, you will struggle to get good FPS on any CTF map because the engine doesn't deal well with high playercounts. I compared demos with 8 players on both Monolith and Spider Crossings and on average the difference was 10fps (to be fair, Monolith did fluctuate more). Cofe is somewhat untested, however it's the least untested compared to other potential maps. I will provide a discord link in my next post and I will start working on a short guide for the (many!) participants who are new to CTF in Reflex.
  17. We've got 16 signups! So barring any dropouts, the cup is on! I'll update the post with a finalised mappool this saturday
  18. show ping during map picks, high ping is harder to handle on some maps
  19. Every bit of clutter counts
  20. Uploaded yet another one. Tsarenir vs Rex on Ruin. Since Tsarenir's main problem was feeling clueless (his words not mine :D), I tried to focus on the concept of goal-driven decision making. Also, huge shout out to @GoaLitiuM who managed to create a widget that lets me draw on screen in game.
  21. Might be interesting to do one vid on what you consider the first thing an aspiring dueler should focus on learning.
  22. After a bit of a drought because I didn't really have any interesting games at first and was too busy later, I've uploaded another video again, Joe vs Jorp on t7. I also managed to set up a method that allows me to draw on the screen, though it does come at the cost of quality. https://youtu.be/WOOA3Ep7EYk
  23. That'd ignore stylistic differences and also essentially punish a more defensive playstyle. Should just stay pure imo -- win, get points; lose, lose points.
  24. for addon purposes, what are the filenames of the new model sounds? E: nvm, seekax already told me. If anybody else is wondering base/internal/characters/hostile/enemy
  25. I would not be surprised if that's true, I suck at first spawns.