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Warlord Wossman

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Everything posted by Warlord Wossman

  1. Interest in an NA CTF Tournament?

    There are the 2 stable ones that were played back then and irish ported 2 maps that need testing. Think it's a bit silly to throw 200 bucks before we have 3+ stable maps. People thought camper crossings would do well back then but it felt kinda odd in Reflex. (So every team banned it)
  2. Forums upgrade

    Forum reached 1.2 before the game did.
  3. Custom Ruleset Poll

    If people really wanted control to be weaker why is t7 the most popular map? The item cycle on it is by far the easiest out of the maps in matchmaking (the only ones people play anyways). I think that might actually be the problem some people have - comming back on t7. The question is if it's really the weapon balance or the map itself tho. The current system seems to work somewhat fine on other maps. Then again there is many other things that could be done to make control weaker such as reducing weapon respawn from 10 to 8 seconds or spawning people with more ressources so rockets don't one shot them. (These are random things thrown in btw not actual suggestions)
  4. Custom Ruleset Poll

    Most other shooters are all about aim already. I mean we do have movement but nerfing the armor to the ground is not a good idea imo. Weapons in the custom ruleset are strong enough, if I wanted to play an aim heavy shooter I might as well play one without any items spawning on the map whatsoever.
  5. ColdFire - TDM2V2/3V3/FFA

    The structure of the map is way too much of a maze imo. Now idk if you want to go for a layout that suits "competitive tdm" or just a fun map to run around and shoot each other a bit. Since you asked for balance I guess I can tell you that besides the number of armors you use in your map everything is off. And I am not trying to be offensive here. Tdm is about weapon controll and on a map where you can move from A to B really fast in a ton of ways makes it rather random. It will probably play FFA-ish since it's hard to predict where people would go. There is connections, jumps, stairs and jumppads everywhere. You should focus more on defined areas, there are lots of QL maps you could check which are way more "room based" as I like to call it. Your map feels more like a giant room with messy routes all over the place which leads to less controlled games in theory. While variation in height are recommended you go too crazy with it for my taste, having stairs down and then up again on a ~256 units wide L-shaped walkway where the height difference is not even there so it connects to anything is a bad thing I would say. At lower RL there are weird holes in the floor with stairs and a ramp which just makes movement more painfull and messes with the flow. Also using visuals to mark areas of the map would help. Right now everything looks the same. My statement is just an opinion btw since you can't messure how "good" a map is and I have not played it yet.The impressions I got from playing and mapping for tdm make me feel like you are pretty new to it tho.
  6. Custom Ruleset Duel Tournament [EU]

    Good to see the effort with the ruleset to further refine the base gameplay. And almost 300 euro on the line already.
  7. We need to talk about the state of the game.

    The biggest problem with more than 4 players is that the game acts up and people get random (no map related) framedrops. Also teammodes lack features. After almost 2 years of CTF there is still no regeneration powerup. Nothing interesting for tdm even stakegun got taken out and is half way in now but there is now ammo boxes for it ect. Game is lacking unique features.
  8. WRDM1 - Instant Momentum

    Can't find it on the workshop atm and the link seems to be broken.
  9. EU CTF Draft Cup: zombie edition 25-03-2017

    Good games to everyone who played and thanks for hosting it Pill. Hope the developers will fix the frame issues the game has with higher player numbers on the same map. In general more support for teammodes would be great. (Still waiting for regen powerup lol)
  10. Reflex Arena Launch!

    We kept 22 out of the pool for so long for the games own identity and to make it easier for new people to get into an AFPS and 22 has been played for ages. >Devs add it to the pool. >meme
  11. Sanctum - prdm9

    I swear there is something in this map that reminds me of another big title that came out in 2016
  12. Post your WIP screenshots!

    @MAD_JIHAD probably because you can only walk on the clip
  13. [EU] End of year/new years New-Maps-Cup

    That's a better idea in general I would say because with 5 maps in the pool it usually ends with the same maps getting banned all the time so they would get almost no playtime.
  14. Reflex 0.46.4

    I think ammo boxes with 25 IC cells are just too weak. Ofc you could place 2 next to each other but why not try having ammo boxes with the same amount as the weapon pickup ammo so they actually do play a role. Right now I wouldn't go for 25 IC cells if the weapon pickups gives me 4 times as much and I think the ammo pickups for all weapons are really weak atm. So yeah my suggestion is trying ammo packs with the same amount as the weapons themselfs. Sure some maps need to rethink ammo then but in the end pickups that matter would be cooler than having tiny amounts of ammo everywhere and most of the time nobody would go for them.
  15. 2016-10-16 | Bunny Cup NA

    How about no?
  16. Euros are banned from my cups in the future anyways. Oh okay great logic. I guess you are the Trump of Reflex now.
  17. Please don't start playing on super ugly maps, I am happy enough that we use the nice versions of t2 and t7 here. I think the game will do better if we don't play on blank maps which look like crap for newer people.
  18. Reflex 0.46.1

    Yep, i would rather tweak the reload time at this point if it needs a little nerf since the damage should be at least 100 imo. Promeus had a sick spawnfrag on me earlier on Ruin where he preshot a spawn. I think if it is still too strong (we will have to test way more to know tho imo) I would start uping the reload time in 100ms steps. In general duel maps would more or less have stake or bolt while you can hand stake out way easier than bolt in tdm or ctf since it gets way harder to hit on long ranges. For team modes the gun would suffer a lot if the damage would be lower than 100 (pretty sick that a quad stake does pretty much 1 hit everything if you got no resist on your map). The gun might not be the biggest thing for duel even if it helps creating maps with different style but for teammodes and race it's a blessing for the weapon sandbox and I can't wait to see maps that build around the stake gun (smiledm1 update when?)
  19. A Short Reflex Movie

    Damn the shitty music at the start almost got me :'D good job
  20. I think map remakes should only be in classic tournaments (where the whole map pool is old maps) and the rest of the cups should focus on maps that are made originally for Reflex. It helps to keep it interesting and also shuts down the people who always say "reflex is a quake/cpm clone"
  21. amgt2 - 421

    I don't think it would work in comp tdm settings at all.
  22. 2016-8-27 | ArenaFPS 2v2 TDM Cup

    There is only 24 days left, I think 5 maps would be too many to learn for teams + the current maps are the only ones directly designed for 2v2 tdm, other maps (like tephra or dp6) would probably need more testing and changes since they were designed as duel maps.
  23. Gorge (CTF)

    You should probably have a download option so we can post feedback here, the pictures aren't saying much tbh.
  24. Reflex 1v1 Instacup - Wednesday 27th July 2016

    Will this be streamed anywhere?
  25. Reflex 0.45.1

    The new meshes are sick! Just saw them ingame.
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