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Username last won the day on March 9 2015

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  1. Then force a minimum number of maps must be selected, when it comes time to vote they wont always get that map. Also that scenario does not really pose as big of a problem as you make it seem, one map wonders eventually will be forced to play something else and get destroyed.
  2. Rather than have to make a playlist, why can't we just have the option to select the maps we want to cue for? You could even pull the data to show the most played maps to get a real sense of what is popular, the workshop voting system will never give a truly accurate value.
  3. Seconds off the clock until the last minute.
  4. Not your personal hug box, check your flaws and shortcomings at the spawnpoint. Currently in testing, available on the workshop. Features: 1xRA 2xYA 1xMH & a full weapon set.
  5. Small update with just some minor item tweaks on reflexfiles. May put it up on the workshop if I can fix the light leaks.
  6. I think it would be interesting to see the mega tele exit face the 25hp rather than the GL so you have to do a 90 degree jump. Sucks no one can find Ezid
  7. What would you rather have there?
  8. One minor thing I noticed was the tele in ion cannon room had a exit symbol where there wasn't one.
  9. 1v1

    Thanks for being the guy who is willing to make these clean conversions for everyone.
  10. Projectile MG? Though this may end up too similar to Plasma, it just might work.
  11. This is how more maps need to look, with minimal mesh usage.
  12. Why not I guess. How will people know where to leave feedback? http://reflexfiles.com/file/476
  13. Map updated to .38 format, unfortunately the new lightmap is now full of leaks on the 45 degree walls. This new version also adds rampy rock formations at the 6 shards. Will be doing another art pass later.
  14. New update out, hoping to have a high level demo up soon. This will probably be the last update until I can take a look at 0.38's meshes.