Grybzt

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  1. I think playerbase should be focused more in fewer game modes. Currently there is way to many options in MM while viable is only duel and maybe FFA. I think best solution would be to give 3 options for players in MM: Duel Some kind of team mode Weekly rotating "fun" game mode, like 1 week - instagib, 2 week - ffa, 3 week - vampiric ffa and etc. Current playerbase can't populate all available gamemode and in the end no gamemode is populated except duel. Game needs to give less options in MM, so atleast those could be viable.
  2. In my first 20 hours experience of Rocket League I never seen anyone hitting ball mid air. I learnt about whole flying stuff later on and by watching streams. When RL launched, nobody knew how to push it to the limits. When Reflex was in early development it was already figured out to the maximum. AFPS is too established, every "true AFPS" is doomed to face low new players count because almost all of them are too similar to older games. Old players learn game too fast and for new players it takes too long to catch up. But if you slightly change game, then people instantly cry how it's too casual and not "real AFPS" anymore. So in that regard Quake Champions hopefully will do great.
  3. Is machete the secret of defragging ?
  4. Really nice hud ! Nice tf2 vibes One thing I wish is that weapon rack somehow would indicate which weapon is currently active. But overall really like it
  5. Great innitative ! <3 We need to play more new maps
  6. Seperate HOME and MATCH tabs. So you could go to HOME while being in match. I often want to check home page while in match (check friends, go watch some matches and etc), but I don't want to disconnect from match.
  7. To get all 7 golden weapons should be a task of a lifetime, not 7 months. I don't want to see everyone running with golden bolt in half a year.
  8. I have to shamelessly join the train on this. Current Casual MM situation is pretty bad. Very few people use because it's bad. Wait in queue for 5 minutes 3 people FFA is bizzare. Proper Quickplay is what this game so desperately needs ..
  9. Same to me
  10. If those coordinates are particular to some map, then show us the map. Because those coordinates in world map point to middle of Siberia. Also Lithuania <3 Good luck finding what you're looking for
  11. I think the only way for Stake gun to be something more than gimmick nobody uses. Is to make it start weapon. Would need to increase reload time and drastically decrease damage.
  12. If you reset MM ranking, lock Competitive MM with level cap. To protect total newbies from train wreck. I think level 10 to unlock comp mm would be okay. Also HYPE <3 <3
  13. I thought casual MM was to practice for competitive MM ? So I think map pools should be same for both. Also TDM pool is in duel maps... Why not just remove TDM at all, if it's 2v2 anyway.
  14. I think Reflex insane speed is a bad thing when talking about larger public games. It requires larger maps for fewer players compared to other games. And Reflex can't handle large maps well (low performance, insane amount of work to make them look proper). For example in cs dust2 is designed for 5v5, but there are tons of servers that run it 15v15 and it's works just fine. In reflex it's becomes huge chaos much faster. Also, it's hard to keep public game alive when it's max 5v5 and every single player leaving makes teams very imbalanced (compared to 10v11). Currently only 4 modes are actually fun at the moment: 1v1, FFA, ATDM and RACE. And I think focus could be made to those 4. While CTF could be popular in public play, I don't think that TDM has any chance to be succesful in pubs without remaking it from scratch. For teammodes to grow, it needs proper pub play, but that requires larger servers, that would make it easier to people rotate ( join/leave), but don't kill match. And it's impossible to build competitive play before public play. Edit: also, reason I think ATDM is better than CTF is scalability. 2v2 ATDM works way better than 2v2 CTF. ATDM could be played with any amount of players, while CTF requires specific amount before it's even playable. And any chance for teammodes to succeed in any way is bots.
  15. For some people input lag was fixed by capping framerate to monitors Hz. I know strange, but for some this helped