kimiahk

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  1. some love for 2v2? will you release source code?
  2. http://steamcommunity.com/sharedfiles/filedetails/?id=857396781
  3. https://reflex.kiai.eu/widgets/nameplates.lua
  4. someone should set promotion role and then add this role to interested people " !promotion_role pickup[ pickup ...] : role_name - set role to be highlighted on '!promote' command for specified pickups, set 'none' as role to disable. Use 'default' value for pickup to change the "
  5. I just want to add that you have to jump right before corner in order to clip it
  6. any echo on this @shooter ?
  7. When I want to run replay using command: reflex +play Phobos_10Aug2016_1312_1markers game crash, argument +map Fusion works though. With this feature it would be possible to: automatically render video from replay export replay events (like kills, markers or chat) to json or w/e make replays to be played when opened in explorer (I use this for quake3 and Wolf:ET demos) I'm working on exporting and rendering replays for other game here, so I have a lot stuff prepared to make it also for Reflex.
    1. A. Benz

      A. Benz

      Sorry, don't visit the forum that much, didn't read your message! Yeah, it goes down occasionally ...

  8. @MAD_JIHAD updated widget for 0.45 - item dropping in chat. thx!
  9. ye, when there are like more than 50 emojis, the fps will go down i can add some limitations easily
  10. only those who have such widget just say in chat: hello :wave: http://emojione.com/demo/
  11. https://github.com/mittermichal/reflex-chatlog-emoji-widget
  12. loads user specified config when gamemode (1v1,ctf,...) changes visible checkbox disables it Download Gist link
  13. this didnt fixed it http://www.reflexfps.net/forums/index.php?/topic/2655-ui-is-too-big/&do=findComment&comment=18865 I can fix it by changing ui_viewport_height, but it resets after game restart