hArD_a$$_nIqQa

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hArD_a$$_nIqQa last won the day on May 19 2016

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  1. yeah but for non-duel non-objective modes having bots in a server and taking them out as more people connect is almost definitely the better option here as you join the game and can shoot at something while you wait instead of alt-tabbing out or waiting 10-15 minutes and saying "dead game" and exiting indefinitely
  2. i can't believe i didn't think of that bot idea especially since it's present in so many other games
  3. just add bomb mode from warsow then
  4. actually yeah. that is part of why i think there should be increased access to content creation tools
  5. classification as an "arena fps" doesn't have anything to do with the game's skill gap. you could lower the movement speed to 100ups and introduce footstep sounds and it would still be an arena fps, just a shitty one. if reflex had initially used the item respawn system that kovaak suggested i don't think anyone would have said that the game is not an "arena fps". before you get mad at me: i'm not trying to argue with you or hurt your feelings or ruin reflex for you or whatever, i swear. i just don't give a shit how experimental changes get in any arena fps going forward because every single game's community is dead to the point that if you are not a dueler or a clan arena player you will never be able to play ever.
  6. you guys can try to capitalize on the diabotical audience too since that game's development has seemingly slowed down and there hasn't been an update posted since march. i can't be the only person who just wants a game where i play cool modes that aren't duel or clan arena right? @shooter @Electro @Yasashii
  7. now that quake champions is available for everyone to try and it's a busted mess can we get an update on planned features etc. you guys (the devs) should be thinking about ways to steal players from qc
  8. storing the ghosts for like #1, #25, #100 etc and giving players access to them while playing would be a cool way for people to progress at a map. it would be way more intuitive than playing a map then going on youtube and watching the world record and trying to replicate it
  9. i want them banned too but my point is that people's perception of timing vs aiming isn't going to change if some widgets are banned. people are just going to do the next easiest thing to make timing irrelevant, and it's always going to be a problem with any new arena fps that has a traditional item spawning system.
  10. what's the solution after these widgets/api functions/sound edits are banned? the players that do all this stuff do it because it makes timing easier, so i doubt they're going to magically start liking the act of timing items. they'll just take five minutes and grab an external timer like the one i linked above or use something like this ql hud i think the dev team should try some experimental changes to the item spawn system/the duel mode in general, whether they do it themselves or let the community try to come up with something via the implementation of gametype scripting capabilities.
  11. i'm not sure if you only skimmed my post or what but i, very intentionally, mentioned that i was speaking specifically about the perception that new players/outsiders have of timing items and even made sure to specify, when i mentioned that they're right about timing being "boring", that it's only in a superficial sense. i think you should reread my post since i tried very hard to make it as clear as possible. my stating that the perception of "timing cheating" is different than that of aimbots/wallhacks is not disputable. widgets, sound replacements, etc that help players time items are far more prevalent than "conventional" forms of cheating. this isn't exclusive to reflex either. for example, here's a quake live ahk timer: https://autohotkey.com/boards/viewtopic.php?t=19537
  12. the problem with your idea is that you can still just throw together an ahk script in 10 minutes and have exact times. people do not want to time. we all know that, objectively, timing items in arena fps games is a skill but the fact of the matter is that timing items does not feel intuitive for new players and moreover, it feels mundane because you're "just" adding/subtracting 25 and trying to remember the result. i don't think there's a way make people think otherwise because they're right; timing items is (superficially) boring. if you showed a bunch of newbies some high level duels they would likely be more impressed with the movement/fighting than item control. i think this issue is made even worse by damage mitigation from armor carrying over to self-damage. in cpm armor let you absorb 50% of self-damage regardless of what tier armor you had but in reflex that is not the case. this has lead to the prevalence of much more "robotic" playstyles in duel. tldr new players will never find timing items fun or intuitive and timing items doesn't feel like a skill that you're cheating yourself out of if you use an illegal timer in contrast to using things like aimbots/wallhacks
  13. people will just throw together an autohotkey script in 10 minutes and use that instead. any arena fps that gains new players is going to face this problem because people do not want to learn to time. if you want people to not cheat with timers you might as well do a redesign of duel mode in which armor/powerup timing is more intuitive
  14. just add gametype scripting and we can make a cs mode
  15. gametype scripting