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lolograde last won the day on June 1

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About lolograde

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  1. You can set color but not material per side. I think the default key is holding shift, hover the side you want to color, and click.
  2. There are also meshes. It depends what look you're going for. I would highly recommend looking at some of the existing maps out there that are well done artwork wise.
  3. There are no other textures, only materials. The old brick/metal/etc. textures have been removed. The devs made a decision to move away from textures and focus on a textureless art style like some other games have done.
  4. That's an interesting way to configure keys. Can I ask why you have it arranged like that? I don't know if the problem/limitation you're experiencing is a bug or an intentional design. I know other games have intentionally designed things so you cannot have rapid input by using multiple keys like that. But I don't know if that's the intent with Reflex.
  5. Is that true of this ruleset? All weapons do the "same level" of DPS? Seems like that'd make some weapons nearly pointless because they're more difficult to use with high accuracy (like BG, GL, or PG).
  6. This is an interesting philosophical question, I think. Do all weapons exist on the same level or is it tiered? It's typical that rockets, lightning (IC), and rail/bolt are "upper tier" weapons and therefore more important in the meta (controlling weapons). If you'd like each weapon to be designed to be the most powerful in certain situations, it'd necessarily be a departure from the tiered weapon structure, no? I'm not saying that's a bad thing (buffing the SG to be the most efficient weapon at very close range), only that the philosophical implications are broader than just buffing one weapon.
  7. VoIP would be great but there's already other software for that (as annoying as that is). Regarding binds, chat "tokens" would go a long way. For instance, beyond just binds saying "EFC high" or "EFC low", things like being able to hover your crosshairs over an item and being able to press a single bind that says, "#nearbyfriendly, there's a #item available. Please take!" Other cool stuff might be for map editors to be able to designate and name map zones. For instance, on a TDM map, you can name an area "RA room" and use a bind like, "Enemies in #room. Please help!" Maybe someone has already worked that in Lua, though?
  8. Just in case someone finds this thread and not the other. If you have this issue, make sure you clear out any left over files when uninstalling before you reinstall. That seems to fix it. See the below thread.
  9. When you uninstall and reinstall, are you deleting all the files there? Maybe there's something left over that's causing the issue. I'd do as clean an uninstall as you can, restart computer, and then reinstall.
  10. What are your system specs? Graphics card, audio card, CPU, RAM, operating system? It could be any number of things.
  11. Hey Zvarri, welcome! In the past, the devs did have a public roadmap. However, it appears they will not be making any new roadmaps public going forward. Someone can correct me if I'm wrong. Like you, I'm dying to know what the devs are cooking up. However, I guess it's a problem balancing expectations while still affording the devs some flexibility. Based on their track record, the devs have set really high expectations by always delivering really high quality updates. So the lack of a public roadmap probably affords them some flexibility to change plans without disappointing the community by delaying something to a later update or whatever.
  12. That goes perfectly with their new Quake Champions (proprietary) controller:
  13. Clearly they're trying to level the playing field for people playing QC on their Xbox One and PS4. Kappa.
  14. That's a pretty large prize pool. Someone should post something on ESR.