lolograde

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lolograde last won the day on August 5

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About lolograde

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  1. Time limit can be overriden on the server side. I believe the cvar is sv_timelimit_override <minutes>. I'm not sure about those others you mentioned, though.
  2. Or a single lower route between the atriums rather than two.
  3. Looks fantastic! Only question is what is going on with the sewer outside? Is it supposed to be chunks of ice?
  4. There may be some more added to the map editor. If more modes are added, triggers/movers, etc., those would necessarily require expanding the map editor. I think the guide has been largely community driven. If someone has the time, surely they could try to put something more updated together. The Reflex wiki page might be the best place for that sort of detailed guide so it can be updated by the community as things change.
  5. Doesn't Reflex already keep track of active addons/widgets? Then it's a matter of keeping workshop curated and also making sure you can't have an add-on/widget enabled that's not available on workshop. Incidentally, I agree w prankster.
  6. @Sky it was probably Mustard Tiger, arguably the greatest race map of all times.
  7. The more the merrier, I say. Having a lot of bad players is a good problem to have, imo.
  8. Also, which addons are you trying to install? Did you check that they're actually on the workshop? Could be the authors renamed them or took them off the workshop for some reason?
  9. You can set color but not material per side. I think the default key is holding shift, hover the side you want to color, and click.
  10. There are also meshes. It depends what look you're going for. I would highly recommend looking at some of the existing maps out there that are well done artwork wise.
  11. There are no other textures, only materials. The old brick/metal/etc. textures have been removed. The devs made a decision to move away from textures and focus on a textureless art style like some other games have done.
  12. That's an interesting way to configure keys. Can I ask why you have it arranged like that? I don't know if the problem/limitation you're experiencing is a bug or an intentional design. I know other games have intentionally designed things so you cannot have rapid input by using multiple keys like that. But I don't know if that's the intent with Reflex.
  13. Is that true of this ruleset? All weapons do the "same level" of DPS? Seems like that'd make some weapons nearly pointless because they're more difficult to use with high accuracy (like BG, GL, or PG).
  14. This is an interesting philosophical question, I think. Do all weapons exist on the same level or is it tiered? It's typical that rockets, lightning (IC), and rail/bolt are "upper tier" weapons and therefore more important in the meta (controlling weapons). If you'd like each weapon to be designed to be the most powerful in certain situations, it'd necessarily be a departure from the tiered weapon structure, no? I'm not saying that's a bad thing (buffing the SG to be the most efficient weapon at very close range), only that the philosophical implications are broader than just buffing one weapon.