lolograde

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Everything posted by lolograde

  1. The netcode is sufficiently different between CPM and Reflex that I think a direct comparison re: projectiles is difficult.
  2. Also LG. These three are the most versatile (range wise) and do the most damage consistently/easily.
  3. Keeping with the current weapons, I think the gun should keep in the same style as the other guns as scifi/futuristic style. But I think if it were a rifle, that might overlap a little too much with the bolt rifle. Since they are somewhat similar weapons, that might not be a good idea. So I think it should instead be like a futuristic flare gun or revolver. Since the "stake" arches with gravity, it sort of reminds me of how a flare gun looks when you shoot it. Maybe something like a flare gun, but revolver style and longer barrel. It'd also be cool if the stake initially glows (or emits some kind of sparks) after it's shot but eventually cools down if it's stuck in the wall or something. Maybe make the sound of the weapon like a sort of hollow but meaty sounding "thunk", similar to the grenade launcher but with a more fizzling type sound on top of it. Again, like a flare gun.
  4. LMAO
  5. How about you learn to aim?
  6. Perfect. Easier to know which map to drop.
  7. Like ability to add vertices to a brush?
  8. Haha, you can see all the health on the map from the screenshot. That's no bueno. Will need to fix.
  9. New duel map (also FFA) called "Bishop". 2xYA, 1xMH, 1xRA. Two atriums w/ roughly the same scale/dimensions as Use and Abuse (cpm3a). Thanks to @irish for some feedback and ideas. Comments/feedback is appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=877564151
  10. Now available on workshop. Map was rebuilt from scratch and lots of changes made. Basically, it's almost a new map. This is still WIP. Haven't played a single duel on it myself. Feedback is appreciated.
  11. Could go both ways, though. Since some people's steam IDs are different than their in-game nick names. I would add, though, that it'd be nice to have race demos include the time in the file name. Would be of infinite help to moviemakers!
  12. Perfect for tournaments. Now I know which maps are the best to choose against opponents.
  13. tehace returns!
  14. MEDIUM* > middle *This is an old, never-going-to-die, CPM CTF reference.
  15. Too late. Lol...
  16. Yea, agreed with all your comments. I'm in the process of completely rebuilding the map from scratch. The MH atrium is staying largely as is but the whole RA atrium is getting redone. Still waiting for inspiration to strike for RA atrium. :-)
  17. Afaik, you can open up the .pk3 files and find them that way. Any unzipping software should be able to open the .pk3 files.
  18. This is just an idea, not an announcement. Feel free to give some feedback. Race mode needs some tournament love. I am suggesting a double-whammy: A combined map-making and a race tournament. Here's how it might work: Week 1: Mappers get 1 week to produce an all new race map. Weeks 2-?: Racers get 1 week to achieve the best time on each map. If there are 4 maps entered, then the deadline for the best times will be 4 weeks from the start of the tournament. Final Week: Following the race tournament, all racers get to rank order the maps. The best ranked map wins. The racer with the lowest combined time on all maps wins. Mapper Rules: Map must be uploaded and available via the workshop by <date>. Map must be new (not previously uploaded to the workshop). It may not be a reworked/altered version of a previously uploaded map. Unfinished maps that a mapper decides to finish and upload for the purpose of this tournament is allowed. Mappers can submit only one map for the purposes of the tournament. The map cannot be updated/changed after the deadline date. It must be finalized. Any changes/updates will lead to disqualification of the map. Please make sure your map is bug/issue free before the deadline! The words "RACE MODE LOVIN'" need to be present and visible somewhere on the map. Entries into the tournament must be listed by the mappers on the relevant tournament thread. Racer Rules: All race times must be uploaded via Brandon's race leaderboard addon. Only default (non-experimental) movement ruleset is allowable. The use of adjusted movement physics will result in disqualification. Any attempts to use adjusted movement physics, fake times, or cheat with the use of scripts/macros/game-genie, will result in disqualification. Racers are only allowed to compete once (duh). If possible, please save your replays.
  19. You can get race demos from server owners but the trick is the filename doesn't include the time and, as yet, there's no way to know what the time is without watching the replay. It'd be helpful if devs put either time in the filename or give support on how to read replay info without watching replay.
  20. I wonder if it's related to the new jumppad effects? Has anyone tested whether Pocket Infinity (no jumppads) has changed for them? Or whether there's a pronounced FPS drop on Ruin (3 jumppads).
  21. Didn't @wh1te do some of the segments in a YouTube video? Not sure what his YouTube channel is though.
  22. Owns AMD stock. Confirmed.
  23. Yea, sorry, man. I was going to say try removing them and if the issue persists, you know what it is. Otherwise, I can't imagine what would be causing stutters in that specific circumstance (IC vs. IC on Pocket Infinity).
  24. So you can do potentially more than 20dmg? Or are you saying you'd rather deal 20dmg whether or not it's direct or splash? If the latter, wouldn't that make PG even more powerful?