pseudorndnbr

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  1. Yes. And obviously there needs to be a rock paper scissor aspect to duel as well.
  2. It's also a big regression in terms of netcode. The engine they are using is utter crap. For example the netcode is dependent on fps. So if you're running at 200 fps you'll get a shit ton of lag unless you've got enough bandwidth.
  3. What about working towards opening up the server code? A few years ago I used to play on CS surf servers. It's an extremely big community that has basically turned CS into a completely different game (at least in terms of gameplay, server infrastructure, map pool and there's a whole structure to it (A tier system, rankings, etc.)). If server administrators had minimal control over physics (through lua scripting) similar communities could form in Reflex. One way to implement this would be to move certain movement features into mutators. For example: Server administrators get to enable a movement speed cap to get CS KZ players involved, etc. Those are just examples. The reason I bring them up is because those communities (KZ and Surf) are communities that have organically grown without any intervention from the devs. On top of that the map editor makes reflex the perfect game for those communities. Offering people more control over the physics coupled with an ad campaign targeted at specific communities could lead to way more exposure for reflex which will help with basically everything else (Lack of fair duels, lack of people playing matchmaking, etc.). Obviously one would have to properly implement it, instead of just opening up the whole physics engine. That would just lead to confusion for new players because every server has different physics, etc. Maybe a good start would be to have a beta version of reflex that allows changing physics (completely separate from the core game) so people can write modifications, test them, etc. and then have a pipeline to introduce these modifications as official parts of the game. There's not even a need for the devs to let server admins run their own code. As long as there's a way for server admins to write code, test it and then submit it to the devs (ultimately resulting in the code being introduced to the core game) I think it could work. I can see how splitting the community could be a bad consequence of implementing my proposal but I don't see how splitting the community (as it is right now) would be worse for new players. Expanding the number of players would far outweight the downsides. Anyway, I'd love to hear your thoughts on this.
  4. When can we expect 0.45 with the training gamemode? I intend on getting a bunch of keys because of the steam summer sale and get a few friends playing.