• Content count

  • Joined

  • Last visited

  • Days Won


Furioness last won the day on October 30 2015

Furioness had the most liked content!


About Furioness

  • Rank
    Advanced Member
  • Birthday 06/15/1996

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Ukraine, Krasnoarmeysk
  • Interests
    Self control

Recent Profile Visitors

1,043 profile views
  1. It's kind of when u got a cut on ur leg and instead cure it u cutting down whole leg, ye, leg doesn't pains any more, great solution. Same here. Instead clearing lightmap here must be brightness/gamma slider, instead low quality light map - some lm optimizations and compression. I don't know about steam api, but if it blocking kind of .zip files (that is dumb and 99% here no problem), still possibly get .lightmap files compressed without that .zip in name. And it question not only for race, lm can be huge for some ffa, ctf maps, mid-big sided duels. 100mb for map(with lm) isn't ok anyway.
  2. this is bad solution. Maybe creating some less good but also less heavy, but lighting should be as default - game must looks good from box.
  3. Hello. Recently played some race server. Saying as noob, so it will help huge amount of auditory, game can become fun as race game only imo. So, add savepoints, at least mapper editiable only. Like map is chain of points a-b-c-d-e. So, if u handling good enough a-b-c, but failing on d, why not add savepoint near and train that d-e way, but not just put player on that spot, but saving some his speed (or default one by mapper). Ye, sometimes high speed is not good, so should be selectable from upper to any lower (but it's details, I'm saying here about main idea).
  4. Yo. Recently played race server. Was voted some map with 500mb size. U know, it's take time (feels same long as soon^tm in this context). So, what about add some compression? Like pure map (lighting to be correct) is 586mb, zipped 491mb, rarred 381. Here for sure some simple to use and free library that u can integrate to client. So, add to publishing process compression. Sounds nothing hard, but giving feeliable good feature.
  5. Some system with likes and dislikes in kind of "wise", "cute" and "fag". Or ESEA karma system. So if u all time raging and shittalking - u will fired out from MM for a while (but also must be counter-system for prevent fake dislikes). Probably with additional rating and prizes for that.
  6. You guys too focusing on armours or some another specified aspects but missing main. Main - is human focus possibilities is heavy limited. New player need to keep focusing for thinking about witch weapon he have right now, where he is, how healthy he is, where to find another weapon, how to move, ect. and additionally he need to think what think about all that his opponent and how to play against that. Main difference between new and top player is how many stuff he can focus on same time. Actually, number is near same (7 +/- 2), but in 1 of that runtime memory cell top player has much more information than new. And to get that stuff compressed need training, and if start count of stuff would be not high and increasing by 1 part of game stuff and after previous gets compressed - learning process will be much faster. So, question not in changing armour system (or any another aspect), question on total removing that for new player. Put them to play special simplified maps with only 3-4 main weapons, then add 1 major item with timer, then some bit harder maps with new movement aspects ect. Question where to get players for this training ladder - "simply" BOTS. Also all that must be obviously as some good UI system. Like new player launching reflex for first time, he has blocked competitive mods until he finish that interactive tutorial, he has 1 big button, like New game that instantly put him on server where he getting info about basic keyboard/mouse/hud configuration, then info about few basics aspects like simple w/a/d/s/jump/crouch movement, and 3-4 main weapons and instantly getting fight with bot, after explanation about some few another aspects like armours, half-advanced movement knowledge... Would be great to have it as some "single player" story, with voice actors, some story, video-frames with examples. And for finishing major parts player gets some cosmetics. I think for professional developers nothing hard to found good solution oneself, question do reflex devs have resources and priorities and motivation. Sum up: protection from veterans, step-by-step 1 game aspect tutorial and right after match with bot, fancy UI and some intrigue in process time.
  7. like fragging only if u hit 80+ dmg
  8. I want play Poland (it's EU) server (tehace) where I would get good ping but one guy from SWE don't want cuz he getting bad connection as he said. But I don't want to play laggy Berlin, cuz getting ping 75 and where that guy have 10-20. Any ideas?
  9. Before update I had everywhere stable 333 on 1280x720 with anything low of off except dynamic lighting and maximal anti-aliasing. Now with same getting drops to 200 or even 170, that is awful. RX 460 and i5-2500k.
  10. Instagib must be with more than 3 players. 1 player just can rekt 2 others (I'm not saying about situacion, when 1 of that 2 leaving) And same about FFA. Also Arena 1v1 can become to 1 guy rape everyone else. Here definitely need some changes.
  11. 50% wins for elo 1000 and same 50% for elo 2000, for both 10 points. This can provide some shit like smurfs accounts, where guy downranking himself and slowly growing up keeping win rate near 70%. Or it can a bit ruin willing of getting higher rank because win rate will decrease. So, what about points relating to elo? So gold weapons will show or high skill or huge patience
  12. Shotgun shooting widely instead circle (so will become useful as last shoot weapon)
  13. What happened to If I remember clearly enough there was web-site with list of maps and some criteria like armours, spawns, weapons placement, tricks, movement flow ect.
  14. -game is freezing after ending MM (gameplay returns in 0... never)
  15. For future why not? Maybe it's not so hard in dev time way. Great stuff for kind of AFFA or some mods like rounds by 1 flag (got flag - round ends, something like that is in cpma) that will show flag-stealer last winning seconds. But I want add, in CS:GO rly useful not just default killcam, but killcam from ur own eyes. At least for sure is need that CS:GO best frags and get fragged moments, but it for future demo system.