Luft

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Everything posted by Luft

  1. I'd say all of them. I just think the default font looks awful and is hard to read. Sry, pls don't hit me papi.
  2. Do you have it set to "Auto-select region(s)"?
  3. I thought there was no way I was going to improve when I started. I did not want to change my sens but I could not move my arm fast enough to move around the map. So I changed my sens to a higher one and I improved Slowly, I was not good because I changed sens but being able to move around the map well really helped me. I'm still shit at timing somehow.
  4. I'm pretty sure if you got red spawn you would have picked it up
  5. Can you please elaborate? Are you using a hello kitty crosshair with that? Do you get some sort of borderless with that?
  6. I would like more customization on the looks of your enemy, colors, melee cosmetics and robot parts. That way I can always fight a hostile full green robot with the default melee. That would fix the problem of people using a widget to change the color of their robot all the time. If none of the other things matter to anyone else, I think at least adding the option to have a completely green enemy would improve the experience a lot, considering someone can pick the color of your crosshair and make it a bit harder to tell where it is. I don't remember anymore and don't care that much but I know another passionate guy on discord tried telling people about this. There is a problem with spectating teammodes. For example I have Enemies green and teammates magenta. if i spectate team ALPHA=RED and ZETA=BLUE and spectate "player1" on APLHA the enemies will be green. The killfeed will show that "player1" fragged "player2", and the score will show that ALPHA is in the lead 1-0 over ZETA. Now if I switch to "player2" on ZETA, it will be the opposite again and that's good. If I decide to go freecam everything goes nuts as "player1" who is on ALPHA... his robot is red while his enemy is blue but the widgets keep the same magenta and green colors! If I set the color of my robot to be yellow, my robot will still be the teammate color I chose, if I have weaponmodels on or after the game is over. Burstgun has sparks you can not hide, and grenades have trails you can not hide In the picture I posted in this comment there is a crosshair thatis not centered, there might be a way to fix that, but I don't know about it. Please tell me how if you know and btw I am using PerWeaponSettins and I am not disabling it.
  7. KytoHUD too You can download it in the "Addons" tab in-game
  8. Disabling the widget should work for now "bind game f4 ui_hide_widget widgetname" There is a show command aswell
  9. C:\Program Files (x86)\Steam\steamapps\common\reflexfps\base\addons\788997327_tfC's Lua Widgets change that to whatever you want, save, restart game
  10. Why not dp4?
  11. If you download "tfc's lua widgets" it's one of the crosshair widgets. I don't remember which one. Keep in mind that It will not work unless you are in a game. If you only want that widget out of the pack you can delete the others in: C:\Program Files (x86)\Steam\steamapps\common\reflexfps\base\addons
  12. What's wrong with the bolt rifle?
  13. burstgun_lowammo is 10 not 5 Shotgun has low ammo on pickup (10) which is a bit strange. I think it should be 5 I feel like 10 grenades on pickup are a bit too many. The best (imo ofc) suggestion I have is this: lowammo 3 maxammo 12 weaponpickupammo 6 ammopickupammo 3 Pocketinfinity (clean) is not the kind of map that adds a nice looking thing into the map and then make it 1 unit lower than the rest of the floor to screw with your mind. (talking about the grid below the low yellow armor on the regular pockt infinity and also the slight height difference under red armor) also why has nobody suggested 421 (clean) yet? I can see that it is a tad hard to see depth but at least you have good fps. Idk about the rest of the maps beacause I just want to play the maps that are in the tournaments, which is a bit hard since the map pool is different every time :/