Sky

Members
  • Content count

    274
  • Joined

  • Last visited

  • Days Won

    2

Sky last won the day on December 4 2015

Sky had the most liked content!

1 Follower

About Sky

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  • Location
    : NOT Scotland.
  • Interests
    ask me

Recent Profile Visitors

854 profile views
  1. i know reflex models are bigger, i know. but for some reason .. ok, let's step back a second. i played QL from beta (2010 circa) to 2012 and i was absolutely horrible at it. 28% accuracy and could not shoot a rail to save my life. then i moved on to Blacklight Retribution and i got MUCH better; i played from 2012 onwards. Of course, you'll say, you played 5 more years, that's where you develop your skill. But no. I still play QL, have only quit for about 2 years, but from 2014 to today i still play it regularly, and i simply cannot aim. I'm just awful. I tried ridiculously low sens, mid-high sens, everything in between. changed DPI, polling rate, FOV (from 80 to 120 and in between), mice, mousemats. I can't hit rails on standing targets that i would snap to without hesitation in reflex or in blr. what the heck is going on? (i'm not using any weird drivers that might bug out, i have a rock solid W7 install, a FK1 mouse. i tried MarkC's mouse fix too and everything else under the sun) When i'm in game in QL, it seems as if, when i move my mouse a bit, the map "wobbles". it's like if the mouse didn't respond the same as it does in other games, as if i had negaccel for a few pixels. At one point i was managing 30% LG and 40% rail like it was a miracle, but i was down to a sens so low, i couldn't do anything else except aim. So, how do i go about porting my reflex sens to QL? Any other advice, aside from "do not play QL" ?
  2. i voted "weak" but because i don't like the change in shooting height. i really liked the rockets of the early builds, even though the splash was smaller, they were easier to aim.
  3. my understanding of coding is very limited; looks like reflex requests some video components upon launch which prevent other softwares from accessing them. other apps do not do this.
  4. so, i know this isn't a major issue but, *every* time i launch reflex, if i have VLC running, VLC will crash. Reflex is, as far as i know, the only application which has this conflict. "you shouldn't have VLC open if you are gonna play Reflex, you scrub" yeah whatever but it's still a bug. (reproduces always) even though i'd rather that you fixed the wonky axis of the LG first.
  5. Clan Arena to draw them in, TDM to hold them.
  6. i dont think this fixes the issue. in practice, you get high damage from the current shotgun when you are really close to the enemy. in addition, you will most likely have to catch someone unaware. at this point, the best solution is melee, or rockets. you can get medium range damage of 20~30 dmg now, when you could be using IC or bolt. when the shotgun was tighter, you could get more damage at distance - yet you could still use the bolt. CQC shots for 100 dmg still required you to be dead on target and you could easily miss entire shots (and otherwise use rockets). but the usable range was wider. it was a solid tier-2 weapon that had the advantage over bolt of being also usable in CQC. now, i'm not sure what the current shotgun is supposed to do. i'm all up for 80 dmg bolt, but i think IC ought to be 7 (adjust for reload value) and shotgun brought back to the earlier pattern. i want deadlier weapons, the rockets got buffed (through the generous bounce value), i see no reason why we can't have a real SG + IC.
  7. nah bruh shotgun needs to feel like you are hitting someone with rockets + RG IF you' at close range
  8. clan arena really ought to be called Clan Arena .. instead of "TDM with Arena Mutator"
  9. we should revert the shotgun to something useable and buff the IC back to 7 to match rockets. you heard it here first.

  10. bug, reproduces always. "the IC beam X-axis value changes based on what weapon you were holding previously" in default settings, the various weapons have a different X axis value - the axis which moves the gun from left to right of the screen. for example, the RL is centered, while the PG is much more to the right. when switching from a weapon, to the IC, the value of the X axis for the IC changes. If you were holding the RL, then switch to IC, the beam will be more centered. If switching from PG to IC, the beam will be more on the right. as i actually aim with the beam .. this really messes me up.
  11. back to basics: let them know you are an old school clan. CMC
  12. seekax, i don't understand your attitude here. and i generally tend to agree with you. this is not a mod, it's a feature; we are not asking for some weird addon, but for a basic element of the genre. it's like CTF without a drop-the-flag command. sure we ask for various things which we would like to have in the game, but this is something which we NEED. people don't need to script this like they don't need to script a crosshair; unless, you mean to say that reflex is MEANT to not have the switch-on-empty.
  13. yes pls gibe buffo. was thinking, that perhaps the issue (often quoted) with the insta-rail is to not allow insta switching. maybe faster-than-quake, but not instantaneous.
  14. what about people who do not use the forums? do they have to write their own scripts, or can we add one of the most basic features a shooter should have?