GoaLitiuM

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GoaLitiuM last won the day on May 1

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About GoaLitiuM

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  1. Smol update: Added secondary customizable crosshair for weapons, enable Shape 2 from options and start customizing! Added option to disable specific camera hook keys in BetterSpecControls Hide join messages triggered by menu replay in chat (Erectro and Sektor are no longer hiding in your first server )
  2. Are you closing the game properly or have you set your game.cfg to readonly? There is no option for it right now. The reason for why I haven't made all the different messages movable is because they would clutter the options widget list very quickly if all the options were movable.
  3. I agree with long team mode timelimits in competitive modes. Any mode shouldn't last no longer than 10 minutes, not in matchmaking environment anyway (personal opinion, I tend to wear out after 10-15 minutes of intense gameplay). Like @Jaguar said, timelimits should be separate voteable thing, which leads to my proposal for what to do with rulesets: I think we should ditch all the rulesets completely, and have item timers and timelimits changeable via callvote system. With experimental_stake ruleset also gone, we could have something similar to CPMA's "callvote items" system to for being able to enable stake in the match. For matchmaking system, casual/competitive separation should also be removed and replaced with a preference system which is self explanatory for all new and old players: each player chooses their preferences for how long the match should last (5/10/15/any minutes), with or without item timers (+ "don't care" option), and whether the match is ranked or not (ranked being ELO and unranked matching with everyone with no ELO readjustments). All these preferences should be optional for all players (except ranked should be opt-in), and if they choose to opt-out or not select any preferences, they'd get matched with anyone.
  4. More bug fixes: Better fix for scoreboard popping up during zoom Messages: Fixed wrong player ready count during warmup ("2/3 ready" in 1v1 match) WeaponRack: Fixed Stake Launcher not showing up in competitive mode Fixed drop-down list options not working properly Hotfix: Chat: Only play the item drop sound for cosmetic drops Some old code accidentally slipped up into previous release (thanks Git 👍) Hotfix2: Fixed unable to change any settings in widget options Removed decimals from Zoom FOV values
  5. Bug fix: Possible fix for scoreaboard appearing while zooming (only works with default scoreboard) Fix stack overflow error messages caused by duplicate widgets
  6. Tiny hotpatchfixupdatething: Fix nil names when players received items/competitive points Made item drop text green in Chat Added option to shorten long player names in Chat Fix some errors in Messages widget related to FragMessages
  7. Big update: Added another timer widget (TimerBig) which only counts up (experimental, not enabled by default) Added auto updater for GoaHud (enabled by default) Also lists addons requiring update in Main Menu screen Chat is no longer experimental (enabled by default) Separated FragMessages to separate widget, and make it movable Removed ugly background options from timer widgets Replaced 'Enable GoaHud' checkbox with buttons to quickly turn GoaHud widgets on and off Widget enable checkboxes are no longer grayed out Fixed default anchor of RaceTimer Fixed shadow options not being grayed out when shadows were disabled Fixed modules enabled state not getting saved properly Fixed AccelMeter breaking after 1.1.1 update
  8. I might gradually enable custom font support for various widgets. Which widgets font you want to change?
  9. Another bug fix update: Fixed Chat and Messages breaking when someone received an item drop Fixed vector crosshair shadows always being enabled Fixed blurry crosshair preview in options Fixed empty gap before player names in fragged messages when player has no country specified "Hotfix": Improved Crosshair settings, no more decimals allowed in values "Pixel perfect" rendering of cross type crosshair (no more blurriness) Opaque shadow for cross crosshair Added option to toggle extra dot for cross (type 3) crosshair Fixed floating combo boxes in options
  10. New update! (Game restart is required after updating) Added new experimental chat widget (not enabled by default) Supports few different fonts including default chat font Supports color codes and emojis (requires Kimi's EmojiChat) Timestamp with or without seconds Chat beep can be configured to not beep during a match, and to beep only for team messages Displays lua errors! Lua developers: consolePrint messages can be shown in chat with ui_goahud_chat_debug 1 WeaponRack: Remove ammo for melee weapons Frag Messages: Supports emojis with Kimi's EmojiChat Messages: Possible fix for disappearing messages/frag messages Zoom: Fix showscorescursorhook resetting back to none when menu is opened during zoom Crosshair: Hide crosshair in free spectator camera mode Hotfix: Improved chat beep options Fixed ui_goahud_chat_debug value not sticking after game restart/reload Fixed Chat getting hidden in game over screen and map editor Fixed official crosshair widget preview in options not working with error hooks
  11. What other widgets do you have installed and enabled? Can you type what bind <your zoom key> returns in console?
  12. Bumping thread since new update is out and bots didn't receive any love in 1.1
  13. Drop in/out system should keep the same server going after the map finished. Right now the server is turned into lobby server after FFA game ends, but as Sulit said in Discord, the server should cycle to the next map (after a map vote) keeping the existing players in the server. This is how CSGO matchmaking system works in casual mode, players are not kicked from the server after the map ends but they can leave whenever they want to. TL;DR: Current drop in/out system is actually 'drop in, forced drop out' goat head wen???
  14. Just a tiny maintenance update before I start adding new stuff: Fixed a rare case where WeaponRack would randomly disappear with custom melee weapons Corrected math for scaling zoom sensitivity based on zoom FOV Removed countdown option from RaceTimer Removed experimental LagTimer widget Fixed attempts to render EU country flag which doesn't exist in the game assets Changed few variable names and reordered options items Some things I'm currently developing: Timer will receive more customization options in the future (options to display absolute frag counter(s) vertically or horizontally). Custom colored crosshairs. Experimental Chat widget (with timestamps, working chat history, and EmojiChat support when available) Experimenting with a secondary timer optimized for tracking pickup times. Works the same way as regular timer but counts up, is larger and more visible by default. I also might experiment with more features that promotes visibility aspect of the timer like flashing with different colors when any major items are picked up (and only when they are picked up)