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Everything posted by GoaLitiuM

  1. GoaHud - Minimal Animated HUD

    Available in Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=884406684 I decided to create a HUD that should look good while keeping it minimal. Most of the UI elements have a slight fade in/out animations that should not hinder the competitive play, and they can be fine-tuned or disabled if they bother you. Feel free to leave feedback or suggestions
  2. GoaHud - Minimal Animated HUD

    Some emoji fixes (r34+r35): EmojiSupport is no longer required to display custom emojis Fixed buggy Chat with player names containing emojis Fixed color code shadows with uppercase code letters Module settings are now hidden when module is not enabled Chat: Added new font Oswald Added new emojis ?
  3. GoaHud - Minimal Animated HUD

    Small bugfix (r33): Zoom: Added new sensitivity rescaling option based on viewspeed algorithm Zoom: Zoom FOV is reset back to default value when invalid value is detected Fixed frag messages display time while playing replays in various speeds Fixed console sometimes getting spammed with list of player names after death Fixed wrong player name position with colored names while spectating other players Chat: Ignore color codes when shortening names
  4. GoaHud - Minimal Animated HUD

    Quick hotfix (r32): BetterGameplay: Added experimental option to enable color code support globally Chat: Fixed color codes leaking from player names Fix colored names not working in FragMessages anymore Fix text transparency with color codes
  5. GoaHud - Minimal Animated HUD

    New update (r30 r31): 1.2 wen GoaHud_EmojiSupport: http://steamcommunity.com/sharedfiles/filedetails/?id=1135362632 BetterGameplay: Added option to disable official item timers in casual duels Updated Emoji and color code support: Kimi's EmojiChat is no longer needed for emoji and color code support, but a new addon (GoaHud_EmojiSupport) is required to enable emojis again Note: After installing the EmojiSupport addon, the game needs to be restarted in order to stop the console spam and performance drop caused by the newly detected addon assets. Chat: Use Twitter emojis over Kimi's supplied emojis Chat: Text is now colored in realtime while typing in chat with color codes Chat: Added options to disable emojis and colors Added support for extended chat color codes from CPMA (^9, ^a, ^z, etc.) Shows current version of GoaHud in widget options Hotfix (r31): Moved Emoji support to separate addon (GoaHud_EmojiSupport) GoaHud addon update progress is now shown in the main menu Auto updater now automatically updates EmojiSupport too when enabled
  6. GoaHud - Minimal Animated HUD

    'It took me 25 seconds to add this so why not' update: Timer/TimerBig: Added support for base-25 timers
  7. GoaHud - Minimal Animated HUD

    More bug fixes: Fixed wrong placement number in Q3-style frag messages while spectators are present Fixed Chat crashing with 0.48.3 build of Reflex
  8. GoaHud - Minimal Animated HUD

    Bug fixes: Fixed crash after pressing quick enable button in GoaHud options Changed zoom binding option to bind the zoom to in-game only instead globally Added a new experimental console command ui_goahud_set to change any options of any GoaHud widget that are not exposed to console: Usage: ui_goahud_set <widget> <variable> <value> Example for changing the zoom fov in Zoom widget: ui_goahud_set GoaHud_Zoom zoomFov 30 Example for enabling countdown timer in Timer widget: ui_goahud_set timer countdown true
  9. GoaHud - Minimal Animated HUD

    Biggo update: BetterSpecControls module is now called BetterSpectator Added auto spectator modes: follow killer, follow leader Modes can be bound to different keys via options menu Modes are also accessible via console with ui_goahud_spectator_mode <value> -1: Cycle between different modes 1: Disabled 2: Follow killer 3: Follow leader Prevent following another player right after death in arena modes New experimental module: BetterGameplay Added option to instantly respawn after suiciding in Race mode Added bind to respawn in Race mode only (ui_goahud_respawn 1) Increased crosshair shape limit to 4 (from 2) Added mode options for crosshairs shapes to control when to show them Different shapes can be displayed after dealing damage or taking damage Fade time is customizable Elements of Messages widget (countdown, follow text, warmup text etc.) can be moved around with Brandon's Hud Editor Added shadows for WeaponRack text and icons (enabled by default) Display multiple CTF messages at the same time Added customizable fade and show times for game messages Zoom key is now bindable via options (shows (unbound) even though the key is properly bound, problem in the engine) Messages widget is fully shown in hud editor Fixed modules getting disabled after opening their options page Fixed FragMessages being shown in menu Fixed countdown messages being shown in menu Fixed text shadows being fully opaque with transparent text Fixed wrong player ready count in some modes (again) Fixed Health and Armor widgets crashing at random times during loading screens Fixed countdown messages and ticking not appearing in arena modes Fixed PerfMeter showing when hud is disabled, added option to always display it (disabled by default) Prevent zooming in game over screen Timers are no longer counting up/down during countdown
  10. GoaHud - Minimal Animated HUD

    Smol update: Added secondary customizable crosshair for weapons, enable Shape 2 from options and start customizing! Added option to disable specific camera hook keys in BetterSpecControls Hide join messages triggered by menu replay in chat (Erectro and Sektor are no longer hiding in your first server )
  11. GoaHud - Minimal Animated HUD

    Are you closing the game properly or have you set your game.cfg to readonly? There is no option for it right now. The reason for why I haven't made all the different messages movable is because they would clutter the options widget list very quickly if all the options were movable.
  12. I agree with long team mode timelimits in competitive modes. Any mode shouldn't last no longer than 10 minutes, not in matchmaking environment anyway (personal opinion, I tend to wear out after 10-15 minutes of intense gameplay). Like @Jaguar said, timelimits should be separate voteable thing, which leads to my proposal for what to do with rulesets: I think we should ditch all the rulesets completely, and have item timers and timelimits changeable via callvote system. With experimental_stake ruleset also gone, we could have something similar to CPMA's "callvote items" system to for being able to enable stake in the match. For matchmaking system, casual/competitive separation should also be removed and replaced with a preference system which is self explanatory for all new and old players: each player chooses their preferences for how long the match should last (5/10/15/any minutes), with or without item timers (+ "don't care" option), and whether the match is ranked or not (ranked being ELO and unranked matching with everyone with no ELO readjustments). All these preferences should be optional for all players (except ranked should be opt-in), and if they choose to opt-out or not select any preferences, they'd get matched with anyone.
  13. GoaHud - Minimal Animated HUD

    More bug fixes: Better fix for scoreboard popping up during zoom Messages: Fixed wrong player ready count during warmup ("2/3 ready" in 1v1 match) WeaponRack: Fixed Stake Launcher not showing up in competitive mode Fixed drop-down list options not working properly Hotfix: Chat: Only play the item drop sound for cosmetic drops Some old code accidentally slipped up into previous release (thanks Git ?) Hotfix2: Fixed unable to change any settings in widget options Removed decimals from Zoom FOV values
  14. GoaHud - Minimal Animated HUD

    Bug fix: Possible fix for scoreaboard appearing while zooming (only works with default scoreboard) Fix stack overflow error messages caused by duplicate widgets
  15. GoaHud - Minimal Animated HUD

    Tiny hotpatchfixupdatething: Fix nil names when players received items/competitive points Made item drop text green in Chat Added option to shorten long player names in Chat Fix some errors in Messages widget related to FragMessages
  16. GoaHud - Minimal Animated HUD

    Big update: Added another timer widget (TimerBig) which only counts up (experimental, not enabled by default) Added auto updater for GoaHud (enabled by default) Also lists addons requiring update in Main Menu screen Chat is no longer experimental (enabled by default) Separated FragMessages to separate widget, and make it movable Removed ugly background options from timer widgets Replaced 'Enable GoaHud' checkbox with buttons to quickly turn GoaHud widgets on and off Widget enable checkboxes are no longer grayed out Fixed default anchor of RaceTimer Fixed shadow options not being grayed out when shadows were disabled Fixed modules enabled state not getting saved properly Fixed AccelMeter breaking after 1.1.1 update
  17. GoaHud - Minimal Animated HUD

    I might gradually enable custom font support for various widgets. Which widgets font you want to change?
  18. GoaHud - Minimal Animated HUD

    Another bug fix update: Fixed Chat and Messages breaking when someone received an item drop Fixed vector crosshair shadows always being enabled Fixed blurry crosshair preview in options Fixed empty gap before player names in fragged messages when player has no country specified "Hotfix": Improved Crosshair settings, no more decimals allowed in values "Pixel perfect" rendering of cross type crosshair (no more blurriness) Opaque shadow for cross crosshair Added option to toggle extra dot for cross (type 3) crosshair Fixed floating combo boxes in options
  19. GoaHud - Minimal Animated HUD

    New update! (Game restart is required after updating) Added new experimental chat widget (not enabled by default) Supports few different fonts including default chat font Supports color codes and emojis (requires Kimi's EmojiChat) Timestamp with or without seconds Chat beep can be configured to not beep during a match, and to beep only for team messages Displays lua errors! Lua developers: consolePrint messages can be shown in chat with ui_goahud_chat_debug 1 WeaponRack: Remove ammo for melee weapons Frag Messages: Supports emojis with Kimi's EmojiChat Messages: Possible fix for disappearing messages/frag messages Zoom: Fix showscorescursorhook resetting back to none when menu is opened during zoom Crosshair: Hide crosshair in free spectator camera mode Hotfix: Improved chat beep options Fixed ui_goahud_chat_debug value not sticking after game restart/reload Fixed Chat getting hidden in game over screen and map editor Fixed official crosshair widget preview in options not working with error hooks
  20. GoaHud - Minimal Animated HUD

    What other widgets do you have installed and enabled? Can you type what bind <your zoom key> returns in console?
  21. Bot Feedback Thread

    Post anything related to bots here, feedback and suggestions are welcome! Here's something I noticed about bot's behaviour while two 50 skill bots dueled each other in Aerowalk: Bots doesn't seem to pay any attention to ammo, they would sometimes try to fire at the opponent when they have no ammo left Bots doesn't actually roam around the map but they will easily get stuck on waiting some particular item to respawn (waiting next to +25hp, essentially doing nothing) Weird prioritization over weapons, sticking with Burst Gun even after they've collected other weapons Not sure if this is intentional but bots are able to gain levels while they play
  22. Bot Feedback Thread

    Bumping thread since new update is out and bots didn't receive any love in 1.1
  23. Reflex 1.1.0

    Drop in/out system should keep the same server going after the map finished. Right now the server is turned into lobby server after FFA game ends, but as Sulit said in Discord, the server should cycle to the next map (after a map vote) keeping the existing players in the server. This is how CSGO matchmaking system works in casual mode, players are not kicked from the server after the map ends but they can leave whenever they want to. TL;DR: Current drop in/out system is actually 'drop in, forced drop out' goat head wen???
  24. GoaHud - Minimal Animated HUD

    Just a tiny maintenance update before I start adding new stuff: Fixed a rare case where WeaponRack would randomly disappear with custom melee weapons Corrected math for scaling zoom sensitivity based on zoom FOV Removed countdown option from RaceTimer Removed experimental LagTimer widget Fixed attempts to render EU country flag which doesn't exist in the game assets Changed few variable names and reordered options items Some things I'm currently developing: Timer will receive more customization options in the future (options to display absolute frag counter(s) vertically or horizontally). Custom colored crosshairs. Experimental Chat widget (with timestamps, working chat history, and EmojiChat support when available) Experimenting with a secondary timer optimized for tracking pickup times. Works the same way as regular timer but counts up, is larger and more visible by default. I also might experiment with more features that promotes visibility aspect of the timer like flashing with different colors when any major items are picked up (and only when they are picked up)