Highest reached rank in Matchmaking: Overlord
Have you played games on the custom ruleset: Yes, around 100 duels or so
Have you watched games played on the custom ruleset: Yes
Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset?: Yes
Why?: I feel like the ruleset promotes far more thought out, strategic play than in the current competitive ruleset while still rewarding good execution. As of right now, the balance between armours, movement and the weapons is slightly skewed as the armours are too powerful compared to the weapons. This leads to bad in-control play being unnecessarily hard to punish as the opponent can mindlessly cycle through items while basically being unkillable unless they get completely outaimed™ - positional mistakes don't matter if the weapons aren't strong enough to capitalize on them.
To remedy this issue, the ruleset slightly buffs the weapons, not only in terms of damage but by improving the responsiveness. Rocket-jumping is a thousand times more reliable and the IC feels much more rewarding with the changes to the trace size and the reload speed. Ammo is also changed to further balance the weapon buffs, which I feel is a very needed change as managing ammo in the current ruleset isn't much of a task. The end result is more exciting gameplay - taking control back doesn't feel as much of a dice roll as it is right now because both players are offered more opportunities to regain it.
Overall, I think the ruleset is a positive and refreshing change to the current competitive ruleset. I'm a bit undecided on the bolt reload change as it makes Danny a big disgusting bolttihomo, but I think it's fair that we give him a chance to shine))