Region : NA
Highest reached rank in Matchmaking : Platinum
Have you played games on the custom ruleset : Yes
Have you watched games played on the custom ruleset : Yes
Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes
Why ? In my opinion, the two biggest shortcomings of reflex, having played TF2 before coming to it, are the size of the rockets, and the amount of knockback that they, and all other guns do. The pea-sized rockets can be frustrating, and make it feel like you either direct your opponent, or completely miss them. I realize the rocket's knockback on enemies is unchanged on the custom ruleset, but the increased projectile and splash size makes juggling feel much more consistent, let alone possible, than it feels on live. On live, it feels as though the player out of control has to pray for the opponent to walk into his rockets, and many trap scenarios don't work out because of how tiny the rocket projectile is. The rocket projectile feels inappropriately small for how large, and more specifically how tall, the reflex robot model is. This makes airshots feel very awkward, and often leaves me feeling like I was robbed of a sick shot. After learning duel through reflex, I tried CPMA for a bit, and the rockets in that game felt much more appropriately sized in proportion to the models. In addition to this, the much stronger lightning gun in comparison to reflex makes it feel as though a fully stacked opponent is still killable if you hit some sick 90. In reflex, the ion canon feels almost underpowered in comparison, with the threat of suspension being less prevalent, and the shear dps against a fully stacked opponent being almost negligible. The new IC on the custom ruleset felt much more threatening, and rewarding to use.
I thoroughly enjoyed playing on the custom ruleset and would like to see it implemented into live.