cuppers

Members
  • Content count

    3
  • Joined

  • Last visited

  • Days Won

    2
  1. I would like to second this statement. There's a lot more to growing a healthy scene than giving away your game for free, althought it might be a step in the right direction.
  2. Having had more than a couple weeks now to reflect upon the changes, I would like to say how surprised I am. I really didn't think the difference was all that massive after playing the cup, but having played more of this ruleset as time went on, the difference this makes to me now is insane, to the point where I find playing the live ruleset rather annoying. Maybe it is just me becoming more adjusted to custom ruleset, but on live I find myself getting upset at the in-control opponent taking terrible fights and winning them because there's a lack of punishment way more frequently now. As I said, it might just be me adjusting or the custom ruleset accomodating my decisions better, anyway I enjoy games on this custom iteration of the game way more now. I didn't feel this way after I had played the cup, but now I strongly prefer the custom ruleset, which is why I felt the need to post again. On the topic of it being placebo: when the webserver got changed I got to play a few "placeboflex" (essentially live) games before the new setup was corrected to push the ruleset again. While I couldn't put my finger on it, things felt a bit off and out of control play was more frustrating. (Mind you at that point I was convinced I was playing the crs) At the time I thought my opponent was just playing rather well, but once the ruleset was fixed (back to custom) games were way more dynamic, including more control shifts. I realize that the sample size of a couple games is way too small to make for a strong argument, but I thought it'd be an interesting experience to share as feedback. Anyway these are my two cents, now that I've had more time to play and provide feedback that goes past my previous "it felt pretty good"
  3. Region : EU Highest reached rank in Matchmaking : Diamond Have you played games on the custom ruleset : Yes Have you watched games played on the custom ruleset : Yes Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes Why? I really liked not having my armours yolo'd as much. It definitely felt like the stronger IC gave a lot more options to punish bad positioning. Also I thought rockets were in a good place. Also coming from TF2, the rocketjumping felt worlds better. I thought rocket splash and stuff felt fine. They were consistent enough to rely upon and spamming corners still didn't feel like it covered too many options.