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Jaguar last won the day on May 14

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About Jaguar

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  1. I can donate a supporter's sword to the prizepool. Rare artifact. Certified 24 karat.
  2. Two demo reviews, aimed largely at Beaton but hopefully useful to others as well, of two games we played on Pocket Infinity last night.
  3. I know others have reported this and I've noticed it for some time. I only play on the Berlin and London servers, so i can definitely say it is happening on one or both of those. Perhaps @Linden would be so kind as to investigate please?
  4. The rulesets hide a lot of information from the player, so unless you lurk in the forums or discord you'll never know. Quite often for an instagib game I'll callvote for the casual ruleset just to set the timelimit to 5 minutes, because 10 minutes of insta on one map can get a bit boring. But to the new or casual player, they just see something about a ruleset that they don't understand. I really think the timelimit should just be votable, and have an sv_ command to allow callvoting for timelimit or not. This would be a blessing for race servers! Otherwise when a ruleset callvote is made, there should be text on the screen explaining what will change.
  5. I thought it would be nice to make a race movie but I have one problem - I'm not that good of a racer! So I was hoping for a community effort to help me gather replays of runs on race maps (they don't have to be records, just a decent, smooth run from start to finish). I'll make a master list, people can run the map locally, save the replay and send it to me, and I'll mark that off the list and eventually we'll have some replays to work with. Other people can work with them too of course. I know some of the maps I either can't finish or it takes me so many attempts to get a time it's not even worth it. I'd like to focus on the maps which have an art pass to begin with, although that's not a strict rule by any means. There have been lots of new maps published recently; let's show them off! If you're recording locally, pop a password on your server, select the map, and ideally use the command 'callvote restart' everytime to restart. This should save the replay so you don't have to bother marking it and nobody has to go through a long long replay trying to find your time. When you complete a nice run, callvote restart again to save the replay, find it, and send it to meeee These are the maps I'd quite like to feature: Fractured wurst-run4 Virus Drowsy Journey Astral Fields Voidbridge Consumed_v2 Kaw-Moonlight Breaking Dawn Tropical Delight Chocolate Milk Eclipse Escape from Maldoran New Moon rek-Messiah Clarity LA Dreams LA Hattberg LA Frozen Escape Aeronaut ud-ethrian d-pyramids Mustard Tiger bejrek-sandzibar CastleRun
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  8. They're for servers, so unless the server is hosted on your own machine (in which case you'll have to callvote restart to restart the server), they won't work.
  9. A lot of maps probably aren't possible to run from finish line to start, but yeah that could be fun
  10. I'd like this post to be a sort of 'master list' of all the things the race community would like to be implemented. I know the devs are aware of some of these, but I thought it would be helpful to them and us to have all ideas and suggestions in one place. So I shall list them here, others can reply, and I'll update this original post. Feel free to tag them as 'critical' or 'would be nice' or whatever For now I'm going to type them off the top of my head, asking people in #racing Visibility Option to toggle player models on and off. Translucency option would be nice too. Ghosts Race against your own personal best time. Racing against other people's ghosts might be frowned upon as it will reveal routes, but personally i think this would be nice. You can see other people's routes easily enough by spectating them in game, and you'll notice other's routes as they pass you by in game as well. Leaderboard system We know that since the training update, the framework for this is in place, and modders have let us access the database so we can see our times. Crucially, it would be nice if times could be uploaded to this database as and when records are set, instead of at the end of the round. Default timelimit for race is 60 minutes which makes this quite annoying, so community race servers with custom timelimits are a must. Which leads me on to... Timelimit Ability to vote for this would be nice, either by defining a time or just having a selection to choose from. Once people don't have to worry about waiting until the end of the round for their new personal best to be saved, it'd be nice to be able to vote for al onger timelimit for thos maps that are longer, and shorter ones for the short maps so it doesn't feel quite so grindy. Let us vote! Map editor related stuff People have mentioned 'slick' surfaces, which would be fun. I also think a high friction surface for mapmakers to choose from would be fun as well, especially for climb maps. Could be fun to test anyway. Also official support for checkpoints and split times. Let me know what I've missed and what you would like to see for this most awesome of game modes!
  11. I had this once, months ago, and against last night. I think it happens due to the server losing its connection to Steam Workshop, so it can't load the map and defaults to empty. I think sometimes it also defaults to Fusion, which has also happened to me a few times. At least then you can still play though, duel on empty turns into a melée fest for 10 minutes. I just disconnected even though I was winning the melée!
  12. Backup your 'addons' folder in /base/ and your game.cfg file in the game's working folder (whereever it was installed). Copy those back after you've installed
  13. Shooter said in discord last night that he likes the idea of just denying the ability to draw in the 3D world via the Lua engine. However this would clash with the nameplates widget, as that is exactly what it does. So I'm hoping for official nameplates widget so that can be banned I do feel like the purpose of the competitive ruleset is to deny timers, so anything that breaks that should be addressed. It should all be about the player's sense of timing.