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Everything posted by Jaguar

  1. Cool, I didn't know callvote nextmap was a thing. Currently I can't allow callvoting and restrict the maplist, so the rotation is all we've got right now @porkRaven
  2. I've just set up a new server with a forced map rotation (no callvoting) consisting of easy race maps that any beginner should be able to complete, and quickly improve on. Currently map rotation is: Edge Abyss The Mustard Tiger Escape bej-red bej-black easy skills challenge dbro-race2 'Jaguar [RACE - easy maps]' - Hopefully this will encourage new players to experience race mode and provide a more fun way of practising movement and jumps.
  3. @tehace - that looks sooooo nice! Is it released yet? I only see the old version on workshop
  4. @sesen - feature request please good sir! Could you show next to the replay download link/button, how many markers there are? Should be a simple matter of parsing the filename
  5. You nutter! I'll check it out soon!
  6. I've been toying with the idea of doing a video about out of control play, and I'd like to use some examples from actual games. I have one or two moments that I can remember in my own games, but if anyone in the community has something notable that they could link me to that would be great. Any matchmaking game would be ideal as they are of course available to download at Please mark it (cl_replaymarker, default key is 'M') if possible, or link me and give me the approximate time in the game. I only really need a few moments, but any examples of +back bolt-tastic gameplay, good use of grenades, delaying tactics to sync up armours, and anything else you can think of, would be ideal.
  7. Played it again just now, it's really great for instagib I gotta spend some time figuring out the teles though
  8. Yeah played this the other night with you, it was good fun Nice work mate.
  9. Another rambling video, with an old duel replay from August 2016 in the background. Some of you might like to see what I was like back then.
  10. Back when I was a rookie! Original Post below Hi! I have a YouTube channel and Twitch channel and record quite a lot of gameplay, and make videos of whatever I'm playing intensively at the time... which, currently, is Reflex! I've already recorded got a few videos up on my channel and I recently casted the first Instacup 1v1 tournament (complete noob quality because it was my first live cast, and my first live cast of an arena FPS game. And my first time spectating an arena FPS game, really!). Anyway, I figured I'd make a single thread in this forum, in which to post my future videos. I've just uploaded this one: I hope you like it! Feedback is most welcome, and constructive criticism too. Getting notifications that someone has left a comment on one of my videos makes me feel warm and fuzzy. Stay tuned for more! Suggestions are also welcome. I've started work on a video project for Reflex, so, hopefully, something nice will soon appear on my channel. I've been gathering Reflex gameplay footage, and spectating players better than myself, in order to finally edit some sort of highlight video. It should hopefully serve as a 'this is Reflex right now, it is awesome' kind of video. Looking forward to fragging you
  11. Daaaaaaaamn! Nice work man!
  12. I'm hoping the devs would like to try a different system for quick play FFA games - I think it would be ideal to keep an FFA game going and let people join soon in. I really enjoy FFA and play it whenever I see a game going on, and I've tried playing FFA and instagib games using the new MM system - it is only ever three people (which is fine, that's a playerbase thing for now). The other night I had a three player FFA game, and afterwards we were all in the lobby afterwards (that is, the same server)... but we couldn't ready up to play again, and we couldn't vote for mutators. I'd like to see how it would go if there is just an EU FFA game going on at any one time, like an official server, that people can quickly join if they go through the quick play option. Make it clear that it isn't ranked and there will be a big difference in player skill if necesssary, but I don't think people mind to be honest. I'd rather play with 7 other players and be at the bottom of the scoreboard than I would play with just two other players. The MM system is fantastic for duels and doubles and so on, but FFA and instagib, I think, need a different approach. FFA is much, much more accessible than other modes for casuals and beginners, and is in fact a good introduction to the game mechanics, movement, weapons, aim, items and so on. I quite literally did this when I first started playing the game. It was only later on that I started to get interested in the 1v1 game. Hopefully the devs have statistics for who queues for what, and maybe they'll see people queuing for FFA and not getting a game for a long time. So yeah, discuss? This is something I am a little concerned about right now.
  13. 'Recommended addons/HUDs/widgets' is a must! Could do with a re think of the main menu screen maybe.
  14. Show meeee
  15. Hey folks. I'm bumping this thread because 1) I recently made this post about potential new duel maps that need playtesting: and 2) @Ramagan just mentioned this thread in his post game interview in the dp5 cup (woo!) and how @Pill_'s idea of a second map pool for playtesting maps is agood one, which I agree with. During the cup just now I suggested some kind of incentive to get players to playtest new maps such as awarding competitive points (capped in some way) and/or cosmetic items. I think an incentive needs to be in place, and the system needs to be official and integrated into the game. Playtesting maps would of course be unranked. How else could people be rewarded for taking the time to playtest the maps. Maybe voting for maps could be tied to steam accounts, or some sort of ingame feedback to go to the mapmakers, but hopefully players would simply go to the forums and leave feedback after playing the maps for a while. In theory... So yeah, bumping this thread, because new maps breathe new life into the game, make it easier for new players to 'catch up' as it levels the playing field a bit, etc.
  16. I'm not sure it needs to be rebuilt from scratch mate, don't go nuts!
  17. @Mercano you just need to run the MTR program, give it the IP, and click on start. Run it for a while and then you can copy the text output to Linden/post it here. You should be able to get the IP of the new brazil server next time you play on it, or look on
  18. Weird! Could you tell us more about your computer system, operating system, etc. So if you do 'r_fullscreen 1' in the console, you get that 'failed to switch...' message as above? Perhaps you could show us some screenshots.
  19. duel

    Well it certainly looks good. Is it actually designed for 1v1? Looks like it might be fun for FFA.
  20. Played the updated version last night against DSHARP3 (I think he streamed it, you could find it in his VOD if you wanted). The tweaks you made have definitely helped, no really long bolt sightlines anymore etc. However, my worthy opponent observed that the tele by yellow armour needs to go (or the armour needs to be moved). It didn't occur to me at the time but due to the tele arrrangement, you could use the tele under bolt to get to the yellow armour and then immediately escape with the yellow. That might be a bit too powerful, although I'm kind of curious to see how it plays out now I type all of this! However if you just removed the tele, the room would be a boring dead end so yeah. maybe just move the armour, idk.
  21. Thanks for posting I am sure there are plenty of others like yourself who would prefer this too!
  22. Adding to that, the IP of the server you're connected to is in the console. I recommend taking a screenshot during the game if you can, or after the game - unless your chatlog during the game is so much that you can't see the IP any more without scrolling up. But that's what I do
  23. likewise, I'd be happy to show you some things. I was actually thinking of doing a 'tips out of control' kind of video.
  24. In fairness, design wise, the search field blends in - it could benefit from a slightly different background colour or a border, or something simple to highlight it. Love seeing people's map choices in nice pie chart form btw
  25. I thought I'd draw attention to some new duel maps that I think are worthy of playtesting. It's very hard to make a good duel map, and requires lot of iteration using feedback from players, and it seems to me there's not enough of that going on. So here's a brief list! Let's try and take a bit of time away from MM to test these new candidates and maybe they'll be in the next season! 'benzwip' by @A. Benz I've played this a b it just now and I think it has potential! 'Bishop' by @lolograde Played this a few times too and I think it has potential. Check it out! 'Risk' by @A. Benz I've played this quite a few times, this actually has a full art pass and looks really good. Really nice movement and flow, fun jumps. 'Relentless' by @Joe Had a quick look at this and it seems like a worthy candidate 'gt3' by @Greed I've played this a fair bit sometime ago and it definitely has potential No doubt there are more, feel free to mention them below. If you at all care about 1v1 and Reflex, please take some time out to play some games on these maps, and give feedback to the mapmakers. They'll really appreciate it. As others have posted about, the map editor allows for relatively easy and quick creation of maps which is a huge blessing, so let's actually try and promote that a bit.