matt_au

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matt_au last won the day on March 11

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About matt_au

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  1. .

    Would it be possible to have a system whereby you could signal your interest in (for example) CTF, while playing (for example) ranked duels in the meantime? Often I'd like to play CTF, but I know it will take forever to fill up, so I just end up dueling instead. I'm guessing other people do the same thing, ensuring that CTF never happens even if there are a decent number of people who would be up for it. edit: maybe restricting it to casual duels would make more sense? That way you'd only have to wait max 5 minutes for people's games to finish once the ctf queue filled, or you could even cut the games short and move people straight to the ctf server.
  2. They seemed good tonight, thanks. During map picking we couldn't see which maps we were voting on, but I'm guessing that's a broader problem unrelated to the game servers, because I also didn't have access to any of my custom items, & the 'player receives x competitive points' messages instead read 'player receives x item730' or something like that. Gameplay was lag-free as far as I noticed.
  3. Awesome, thanks -- I'll let you know next time I play (probably tonight or tomorrow).
  4. We seem to be copping it in Australia now too -- not disconnects but bad lag affecting both players.
  5. The QL/Reflex comparison is analogous to like, CS/CoD or tennis/squash or something. They're similar in some obvious (and important) ways, but different enough that you could easily enjoy one and be bored or frustrated by the other. Same with Warsow, really -- again there are plenty of similarities but the gameplay is actually different in a lot of important ways. The game Reflex really resembles closely is the Quake 3 mod CPM, but as well as a lot of smallish gameplay differences, Reflex has matchmaking & ladders, nicer graphics, a UI that won't scare away everyone born after 1990, in-game multi-player map editing, and so on.
  6. Oh I didn't mean creating a bunch of new maps or anything like that -- just taking existing maps and setting up a 'campaign' made up of ffa matches and a few duels (and other gamemodes if the bots are up to it). The gameplay would be identical to the matches you can set up yourself against bots right now, there would just be a developer-defined sequence of map/opponent combinations to play through in order.
  7. Just wondering if there are any plans for a Quake 3-style singleplayer mode? i.e. a series of bot matches to work your way through, with specific bots to defeat on specific maps, generally getting harder as you go, but with an adjustable difficulty level (and the game would keep track of the highest difficulty level you'd won each match on). I know everything in game development is a lot harder and more time consuming than I'd naively think, but I feel like even a really barebones version of this would be a great feature. (As a newcomer to arena shooters I loved the Q3 singleplayer, and it kept me playing and having fun for ages -- whereas even if I'd had decent internet I might have found the multiplayer pretty tough to get into.)
  8. Kind of like the Warsow (v) chats, but your opponent can't turn them off? Sign me up! (Not actually sarcastic. (v) Yeehaa!)
  9. edit: looks like this was affecting everyone, and apparently the bug has been found!
  10. 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 Well done guys! Can't wait to play later today. BTW, DDK is streaming at the moment: https://www.twitch.tv/ddktv
  11. Release day!! Let's all meet on the servers this evening -- or is the release some time on the 8th in US/Euro timezones? 😿
  12. Congratulations guys! I took a longish break after getting stressed out by some community-related stuff, but I'm looking forward to getting stuck in again. I hope anyone else who loves the game but hasn't been playing recently does the same thing -- let's make the 1.0 launch as big and as welcoming as possible! P.S. In that picture the top of the wrench looks like a dinosaur head (in a good way).
  13. map

    I miss the lower stair jump more often than I make it, but this upper one is pretty easy once you know what to do. Just wallrun along the left wall, jump at the right time so that you step up to the top of the stairs, then quickly circle jump left. Because the wallrun and the circle jump are in the same direction, you can hold W+A the whole time.
  14. Welcome! I'm in a bit of a hurry so apologies if this post doesn't make much sense. I saw from your other post that you're Australian -- the Aussie players are generally pretty friendly, so if you tell people in-game or in Discord that you're new and would like advice, there's a good chance you'll get a positive response. I recommend watching the videos in the 'learn' tab in-game, especially this series: I think the most important thing early on is to learn how the movement works (see the second video in the series above), then jump in and practice it -- either on dedicated movement maps, or just by focusing on it while playing against other people. Most things you can pick up as you go, but if you start playing with no idea of how to move I think you'll get frustrated pretty quickly -- whereas once you know what you're trying to do, learning the movement can be really satisfying. Also, 1v1 can be a pretty frustrating mode to learn in against experienced players, so I recommend arranging games with fellow newbies. You can also join us in our semi-regular CTF nights (see the Australian Reflex Discord (https://discord.gg/0bCvS7Ldv1UiF983) and the Steam group (https://steamcommunity.com/groups/aureflex) for details). This (http://www.reflexfps.net.au/newbies-guide-to-reflex/) is out of date and wasn't particularly good in the first place, but it might still have some useful information.
  15. The Australian community is small but enthusiastic! It's usually really easy to get a game on weekday evenings and at various times on the weekend. Just post in Discord and/or hop on a server and wait for someone to join. But yeah, early mornings are probably the quietest time.