HaraldQuake

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HaraldQuake last won the day on February 18

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About HaraldQuake

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  1. Bump. Please devs, give us a sign what to expect. What are the plans to improve Teammode population in MM? What are you working on?
  2. Who cares about the editor when nobody plays the game? The true selling points were modern graphics, matchmaking, QW feel (physics and overall balance) and the stakegun. Matchmaking only works for duel (which isn't very attractive for most players), graphics aren't extremely good without textures, stakegun is missing in normal gamemodes and QW feel is gone.
  3. -Reduce item respawn time to 20 seconds or add 3D timers like they have in Quake Live or Quake Champions to all modes, add a carnage warning sound 15 seconds before it spawns -Reduce movement speed to 300 ups (to generally make weapons more effective), buff knockback on rockets to make it more consistent -Remove Addon support and introduce custom sounds, effects & HUDs via drop system -Add sv_pure to only allow default models and graphics (no custom stuff, lightmapped world, preset graphics on medium quality)
  4. You have the option to forfeit for a reason. Edit: Instagib CTF could be a cool (casual?) mode for matchmaking, because it's easy to understand, doesn't rely on itemtiming, is easy (everybody can kill with 1 shot) and it's team based. Or we could make it class based: Soldier with RL and Shotgun, Sniper with BR and shotgun, Demoman with GL, PG and shotgun, Assault with IC and Shotgun.
  5. We really need some new things to make this game stand out and be attractive for new players: - new items like stakegun, MG, hook - a tidy MM system which has playlists and gives a clear view on how many players actually queue for a mode, maybe replace lobby servers with chatrooms so you can arrange matches more easily - a new objective based gamemode which encourages teamplay but doesn't rely on itemtiming too much - Quake 3 style singleplayer - Quake 1 style singleplayer - Coop? - some statements from the devs what they think they can do to make the game more attractive for new players and if they even have plans to do it
  6. I like HL1 Crossbow but tbh in most games crossbow weaponmodels look bad and/or irritating. I think a crossbow model could be a cool cosmetic item at some point in the future but for simplicity I would chose a design similar to painkiller, but with a more futuristic (warsow style) look. Edit: Also what's wrong about having 'that weapon from painkiller' when the whole game is full of 'these weapons of Quake'?
  7. I liked the Q4 nailgun but tbh I think it's unnecessary to add a nailgun because we already have a plasmagun. A Quake 4 MG would be nice though.
  8. I think stake currently has the same reloadspeed like shotgun and I think that's fine considering that it should be a situational mid - high range mid-tier weapon. Edit: On the other hand.. If it's meant to replace one Rocketlauncher on each map, an increased rate of fire or 120 dmg/shot would make sense. Edit2: Personally I like the concept of having weak, low tier spawn weapons(bursgun, melee), easy to reach mid tier weapons(Quake3 MG, shotgun, plasma, grenadelauncher, stakegun) and hard to reach high tier weapons with few ammo (IC, rocketlauncher, bolt). If reflex had more variety in mid tier weapons, we had more options for different map designs. For example TDM or CTF maps with only 1 RL, no IC, hard to reach armors, 2 Stakeguns or Machineguns.
  9. Bump. Are we ever going to see stakegun in the game? I really want to get the golden stakegun and build some cool 1RL maps with stakeguns. I actually like the gun as it currently is. Please make stake black colour and add models and pickups to the game
  10. Agreed.
  11. More TDM maps would be nice. Personally I really would like to see a detailed version of 'fool's choice' in Matchmaking. I would even do it by myself but I don't have much time lately and I don't have enough knowledge about how to make an artpass for a map. Would be great if somebody could make a videotoutorial series about advanced mapping stuff.
  12. In my opinion quckplay for ffa modes should just redirect you to a commmunity server which has good ping, some people playing and maybe no mutators. Matchmaking for team modes should be completely different. I think it would be nice if people weren't able to check 1v1 modes and team modes at the same time. Because if you check duel (and most people always do) it always seems to be the priorized mode -> few team games
  13. I would like to have an option to enable crosshair color flash on hit instead of hitmarker. And I would like to have the option to disable the crosshair while having hitmarker enabled.
  14. What's so good about making it a lifetime-task? Shouldn't people who spend more time on fitness, career, family and other things have the same chance to unlock cool things in the game? I mean it's huge bullshit anyways that all these competetive multiplayer games are addictive and endless. I think all players should be able to feel progression in the form of unlocks (weapon skins). Gold weapons can be expensive but I don't like this exaggerated form. It would be cool to have unlockable gold, silver and bronze skins which unlock automaticly after a certain amount of frags or competetive wins. And there could be even more unlockable skins (like winter tiger camo on Ion Cannon or urban digital camo on Grenadelauncher..) But in the end Reflex itself will be outdated at some point and I think it should be possible to unlock all the things you want even with moderate time investment until the game loses it's relevance in comparison with other games / other AFPS.
  15. Plasma deals 15 dmg on direct hits on the center of your enemies model. If your plasma projectile hits the outer side of your enemies model it deals less than 15 dmg because it only deals splashdamage. In QL plasma shoots slower and projectiles are slower, too... But they always deal full damage except when you shoot on the ground near your enemies feet.