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kairos last won the day on January 5

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  1. TL;DR: Will Race mode have all of Training mode's complex capabilities (and a little more noted below) while still being multiplayer friendly? Before I start, everything here is my opinion on the matter and should be treated as such. I'd also like to say that I understand that Reflex's devs are busy, understaffed, and are generally doing an amazing job doing more important things. I'm not here to rush anyone or demand anything, but to make a nice suggestion based on other games of the same caliber. I'm grateful for the current abilities the game has and all of the blood and sweat spilled to get it here. So thank you, guys. Despite this, telling me "dude its an alpha" or anything similar is a fucking cop-out and more annoying than actually useful in any way whatsoever. In my opinion, Q3A's Defrag is the golden standard of what it means to have a versatile base for mapping and racing alike. So, I'll be referring to that often when comparing Reflex's Race mode. Right now, I feel that Race mode is severely limited due to unvotable things like player invulnerability (lack of HP/Armor), lack of ammo management for weapons (infinite ammo), no pickups for the previous two reasons, and lack of ability to create objectives or ordinal sequences in runs (such as entities in Training mode like the Goal, Accumulator, Tokens, etc. Ordinal sequences may be "numbered checkpoints", for example.) In Defrag, if a mapper wants to use weaponboosts or large falls advantageously to gain speed but not punish the racer's health, he would add a Battlesuit powerup to his map with a long duration, or multiple health and armor pickups. If the mapper wants the player to utilize his health and armor carefully, then you simply refrain from adding those pickups. Race mode is currently completely incapable of this kind of design due to invulnerability. If a mapper wants to have the runner manage his weapons and ammo, he simply adds pickups for those items. Race mode is currently incapable of this design due to using only WeaponRestrictors, lack of pickups, and infinite ammo. If a mapper wants to add objectives (goals), requisite items (coins), or sequenced areas, the mapper would use one or more of a "counting entity" (accumulator) with conditional checks (triggers & events) as needed at the mapper's discretion. Race mode is currently incapable of this kind of design due to the lack of interoperability between Training mode entities, Race mode, and multiplayer functions. Honestly, almost all of the functionality for these things already exists in Training mode. The only reason I don't make race maps for and race on Training mode all day is because it's extremely unfriendly to multiplayer (map restarts at end, goals & coins triggered server-wide instead of client-based, player damage & physical interference.) If the mapper has control over the above problems, there's really no reason to make any of this votable. Is it possible these issues are already being addressed, or potentially will be, now that it's been brought attention? Thank you for reading, I appreciate being allowed to share my two cents about this here [:
  2. I really like the training mode. It's sick. I hope this video encourages more maps and runners. FIXED EMBEDDING
  3. Could I ask what the reasoning behind flag drag? In my experience it does nothing but degrade the gameplay. CTF inherently encourages players to get better at player based and weapon based movement, which also helps in another gametype (race). If you cannot go faster than 650ups, what is the purpose of being fast? To me it seems like a way of dumbing it down. This is just my opinion on it, I find faster and more skillful gameplay more attractive.
  4. When I first open the game, the intro cutscene plays as normal, but the menu doesn't come up if it hit escape. I can bring down the console and do "map (whatever)" and it will load, but I don't have a GUI at all. I have control over my player, but no interface. I tried reinstalling the game, and I still have no luck. Am I missing something?
  5. (not too sure where to post this, I apologize first and foremost) Is this possible? It's a massive pain to copy and paste brushes and entities one by one. I'm trying to use ctrl to select multiple, but it's not working. I guess my question should be whether its even in the game, and if it will be added later on [:
  6. A run on kai-racetower using the current fastest known route. Might end up blocking that stake shortcut. I have a couple questions concerning demo export. 1. Does anyone know how to get rid of all those messages at the top? I don't want to render a run with a lightmap message or random replay info. 2. How do I export audio? thank you
  7. I made a small race map out of the cpm22 duel map. I figure there's a creative way to race in every frag map. http://reflexfiles.com/file/276
  8. Thanks for that, I knew I missed one somewhere... you wouldn't believe how many revisions I had to make because of stake gun being op as fuck. I ended up finding a stake shortcut too, but it's pretty difficult so I think I might keep this one...
  9. http://reflexfiles.com/file/274/ This is a relatively difficult racing map, intended for the more skilled jumpers looking for a good challenge. The map is mostly strafe and climb, however there is a stake trick and a rocket trick. I plan to add lighting and detailing in future updates. A decent time would be under 60 seconds. Let me know if I need to change anything!
  10. http://reflexfiles.com/file/273 This map is a remix of bonuspunkt's E1M2 release (http://reflexfiles.com/file/269), for racing. This run is mostly strafe, however I've added a few chaingun jumps. I intend to add lighting and better detailing in the future. Please let me know if there's anything you think I should change!
  11. That command fixed my problem, actually. Thank you very much [: This is the only game I was having problems with, but it only started happening after some update last week (I'm unsure which).
  12. ... any ideas? I do need some help, if anyone can offer ]:
  13. I have no idea what's going on. Different colored static randomly flashes on my screen during play, and sometimes random beams of color will be shooting across the map. It's a constant glitch, and the static is rapidly changing. Players seem to have bars of color shooting from them. I'm on Windows 7 64bit with a Radeon HD 6950.
  14. do you want any specific maps ported over? I could give it a try
  15. originally by BorisXIV, boris_fullcycle is a defrag map made for extreme climbing, better known as torture. I recreated the map for use in Reflex. I realize this map looks impossible, but it's quite the opposite [: A full completion of every room can be found in this playlist: https://www.youtube.com/embed/videoseries?list=PLRfdJAlstnqQHJu-MCM8kn1TwmyCYA_nx You can find the map & screenshots @ http://reflexfiles.com/file/196 if there are any bugs, questions, or suggestions please don't hesitate [: