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Found 121 results

  1. New duel map, needs lots of testing. Nothing is set in stone, it probably needs lots of adjustments to spawns, item layout and possibly geometry. Some info: 2xYA 1xRA 1xIC 2xRL 1xPG 1xSG 1xGL 1xMH http://steamcommunity.com/sharedfiles/filedetails/?id=888460764 Also, thank you def, greed, ammaccabanana for the feedback and help!
  2. duel

    Hey. Me first map, I've worked on a lot. Any feedback are appreciated. Enjoy the map. http://steamcommunity.com/sharedfiles/filedetails/?id=883120094 Here some screenshots :
  3. duel

    This is a small 1v1 map that I recently updated. I've worked on a lot, but have no idea how it actually plays. Any feedback on the look, flow, or general gameplay of the map would certainly be appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=850688407 Fun progress screenshots! :
  4. http://steamcommunity.com/sharedfiles/filedetails/?id=883323737 1x RA 2x YA 1x GA 1x MH Art is very simple, I have no passion for art. The random numbers on the walls are some of the scores from duels during testing. Feedback Always Appreciated. Enjoy.
  5. So three bugs with matchmaking. Version #1.0.4 1. 3 man duels. Queued like normal, 3 accepted and everyone had their pick/bans. Match in question: The_Catalyst_under_score_Ezormer_13Mar2017_231715_0markers.rep I was sent to In Queue state after the game went live. Received a loss. 2. Being moved from an ongoing game to spectator in another ongoing game. No replays exist of the matches. Confirmed reports of others having this issue as well. Received three losses from this bug personally. Counts as a loss for both parties. Wish I had more info to give on this one. 3. This is more of a potential bug and might be due to connection issues. Join queue, pops, pick/ban, then does not load map or connect to server. Stuck on the loading screen. Received 6 losses from this bug. Again sorry for lack of information on this one.
  6. New duel map (also FFA) called "Bishop". 2xYA, 1xMH, 1xRA. Two atriums w/ roughly the same scale/dimensions as Use and Abuse (cpm3a). Thanks to @irish for some feedback and ideas. Comments/feedback is appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=877564151
  7. The background image is a vectorized screenshot of Ruin made by @promEUs Reflex-RU Cup #7 We hadn't any cup for a while. Russian guys, who came to reflex from cpm, had decided to come back to "roots" and renamed our old Reflex-Ru channel to Promode-Ru channel. After a few months I and some ru reflex folks recreated the Reflex-Ru Channel and now we have a "bit" less players than before. Our tournaments are small and quite noobish, but we're looking forward to make them regular. We're looking for the ways to involve new russian players to our community. The last tournament was at September 2016. I was a bit off from reflex community, but went back after a few months when saw changing the reflex channel to promode. We decided to stay with previous map-pool and change the platform from challonge to goodgame.ru [good system of donations + this platform is used only by russians]. Sorry for my broken english. Also we need english-speaking caster to stream our event to english-speaking guys who would watch this. Brackets: Ru-Cup #7 [https://goodgame.ru/cup/5077/] <--- Current Ru-Cup #6 [http://challonge.com/ru/reflex_ru_6] Ru-Cup #5 [http://challonge.com/ru/reflex_ru_5] Ru-Cup #4 [http://challonge.com/ru/reflex_ru_4] Ru-Cup #3 [http://challonge.com/ru/reflex_ru_3] Ru-Cup #2 [http://challonge.com/ru/reflex_ru_2] Ru-Cup #1 [http://challonge.com/ru/reflex_ru_1] Date: 25.02.2017 16:00 msk gmt+3 Streams: @chortas [https://gaming.youtube.com/user/4OPTAC/live / https://goodgame.ru/user/593944] [Ru] @Jaguar [https://www.twitch.tv/fractaljaguar] [En] System: double elimination bo3, Loser Bracket bo1, Loser Bracket Final bo3, grandfinal bo5 Ruleset: Competitive Map-pool: The Catalyst [t7], Static Discharge, Pocket Infinity [t2], Ruin, Simplicity [dm13] Picking the map: /roll 100; DE: W: Roll winner L: Roll loser bo3 - Drop[L]-Drop[W]-Pick[W]-Pick[L]-Decider bo1 - Drop[W]-Drop[L]-Drop[L]-Drop[W]-Decider Finals bo5 - Pick[W] (This map won't be played and is won by the WB Winner)-Pick[L]-Pick[W]-Pick[L]-Decider Servers: Moscow Reflex Ru #1, #2 servers Prize-pool: ~ $20 Thanks for the donations to: @sesen @Furioness @pupz_ @w96k You can donate to prize pool anytime, would appreciate that. To do that, contact @w96k in discord or use goodgame's donation system. Click to "Пополнить" and choose Paypal option to donate. U should register to be in the list of donators, but u can donate as anon as well. Reflex-Ru Discord channel: Reflex-RUIf you decided to learn Russian
  8. I'll be starting a Duel guide series on youtube, mostly aimed at current and upcoming duelers that want to improve. Feel free to provide feedback on the videos and suggest topics you want to cover, the first few videos will be about the basics, I'll probably go into the more advanced stuff as the series goes on. Playlist 1. Introduction 2. Fundamentals 3. Movement Thank you for watching !
  9. Howdy folks. Got a bit of a two sided question here. Working on a training/duel map from the older Q1 days and I couldn't see to be able to get a working door. Are there no working doors? Specifically team based doors (one team can go through and the other can not). Not being able to make a proper door (like I wanted) - I opted to using teleporters. But same issue, I could not find a teamclip function that would allow TeamA to go though and not TeamB (TF days). Anyone have any input on how to get either a door or a working teamclip? Thanks in advance, Z
  10. Hey, i just played a duel vs. @Stalast and we both got stuck in the end-screen after our match. Regards
  11. So with matchmaking on the way, I think it's a good time to start talking about gamemodes and the flaws surrounding them. Right now almost every mode is seriously broken in some way. Let's make a list of the problems. I'll split them into two categories: flaws/bugs and missing features. Note that this isn't really the place to dream up new modes, its more focused on fixing the ones we currently have. FFA flaws/bugs Joining players are automatically added to the game, causing afk joins while they load the map. Disconnecting players are lagged out instead of removing them, causing afks and hitbox/model disconnect no autoremove for afks, again causing afk players.. missing features Gonna include workshop sorting issues here, because finding good maps is pretty important to the pub ffa experience TDM flaws/bugs No teamsize or lock team options. 2v2 does not exist in the game, despite having a 2v2 mapping contest.. pause match/timeout missing features Team info widgets in default hud is really important to tdm weapon drop CTF flaws/bugs Teamsize/lock team Arena mutator removes flags from map missing features team info by default again would be really important here callvote timeout flagdrop/weapondrop/quaddrop scoring for non-cap events Race flaws/bugs Weapon movement is terrible with ping spectating deletes score no option to hide other players missing features checkpoints leaderboards persistant records ghosts to race against, of fastest player or personal best Duel flaws/bugs spectators count towards votes Occasionally the order of the people in queue is mixed up. (Xytaglyph's post for details) missing items at start is still a thing changing name moves up in queue missing features Forfeit option while preserving stats All things considered, duel is the most complete mode I think. Would love to hear some issues others have with it.
  12. PRDM9 - SANCTUM Sanctum is a competitive oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK Some screenshots to bait people into playing
  13. About damn time I make a forum post for this map so people can leave their feedback in a more organized manner. OWL2 - STATIC DISCHARGE Static Discharge is a competitive oriented 1v1 (duel) map, made by @Owl, @Warlord Wossman and Myself. The map have been released quite a while ago. Feedback is encouraged and highly appreciated! WORKSHOP LINK LEGACY WORKSHOP LINK
  14. Here are videos of me doing the maps raw blockings of the basic level layouts. There has been some doubt about wether I made the Quake 4 map remakes, this is to prove also that I did make them. Phrantic Placebo Effect Armouredcore Lab The Lost Fleet Disclaimer: Below features a map stealing cheap degenerate fuck. http://steamcommunity.com/sharedfiles/filedetails/?id=788195198&searchtext=monsoon Map built from my geometry and brushwork, doesn't have the quake 4 geometry because it's stolen work and thus identical to my release, instead of the quake 4 release. @Joe http://steamcommunity.com/profiles/76561198151022705 http://forums.reflexarena.com/index.php?/profile/2782-joe/ Chat transcript showing crazy madness from verbal freak joe. Proof of my map not being 100% identical to work of Lukin because it's all handmade and not a porting. Main Atrium 8units vs 48units RA Room 680units vs 752units. RL Pad 440units vs 376units RL Stairs 132units vs 72units YA Hallway 832units vs 760units See joe, you were wrong as I told you.
  15. duel

    Did a custom port of this, remade map from scratch with slightly larger proportions. Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=785669013
  16. I made my first map. I made it for duel, but I'm planning to release a FFA and TDM version as well.
  17. duel

    [sp2] The Core 2x RL, 1x RA, 1x YA, 2x GA This map is a high tech, sci-fi powerplant where you can blow each other the f*** up. It's intended for 1v1 but also has FFA and TDM modes enabled. The map has a lot of jumps, teleports, and is based around fighting on two levels. The map draws some inspiration from some of my favorite AFPS maps including Phrantic and The Catalyst. That's not really important but I thought maybe some people might see a few parallels and find it interesting I'll consider feedback as long as it's not too drastic and doesn't alter the overall playstyle of the map. Please let me know if you find any clipping issues impacting gameplay or other problems and I'll fix them as quick as I can. Thanks for checking out The Core! If you like it you can also check out my other map - [sp1] Suspension EDIT: Forgot to mention I have a clean version saved in my private stash so if anyone is having performance problems or just would like an un-arted version let me know and I can upload the clean one.
  18. My new 1v1 map. Was trying to go for a fast paced, trappy map. Enjoy and please like and subscribe if you like it http://steamcommunity.com/sharedfiles/filedetails/?id=757728884 I'm considering maybe adding a 3rd teleporter or changing weapon spawn locations but not quite sure where so if anyone has any suggestions for that I would appreciate it. Other than that this map has been considerably modified already so I'm open to feedback but I'll need to carefully consider things at this point. Thanks!
  19. ---------------------- 421 (clean) ---------------------- (duel map by @Greed and I) After receiving a few complaints about map performance we decided to make parallely to the original version of the map a clean version for all the people who had troubles running the map and all the ones that prefer clean visuals to pretty ones (and yes im in this group unbelievebly lulz). steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=738402036 original version: http://steamcommunity.com/sharedfiles/filedetails/?id=738400540 original tread: Its pretty shitty boys but hf
  20. Hey! Figured I'd post this level here for some feedback! I've been building quake levels on and off fairly seriously since about 2004, but I've had a decently long hiatus lately, but Reflex looks really fun so I decided to give it a shot here with a map. It's called Traveler 2 and it's a sequel to an old qw level of mine called Traveler. Would love some feedback, and replays of you playing! The graphics aren't quite done yet, and gameplay is still to be fiddled with a bit. It's a 1v1 demi-space map, so watch out for the void. Stick to the YA's if you're afraid of falling down http://steamcommunity.com/sharedfiles/filedetails/?id=725096328
  21. map

    ---------------------- 421 ~Fortune~ ---------------------- (duel map by @Greed and I) Suh duds? here is a map that litterally took us twelve decades to finish, witch means roughly 10 brushes per minute. steamworkshop link (with screens): http://steamcommunity.com/sharedfiles/filedetails/?id=738400540 clean version: http://www.reflexfps.net/forums/index.php?/topic/3987-amgt2-421-clean/#comment-31956 Special thanks for (m)oral support to these two german and swiss sexy playboys @def, @fht ( ͡° ͜ʖ ͡°) Very many thanks to @Pill_, @Brancaleone, PhunkMazterK, @Luft, @Terifire And also thanks to everyone else helping: @memphis, @Warlord Wossman, @Kyto, @LuGia, @LKSR, @zajfy, Xortion, psalmiak, helltiger, @NeuerGolf, @promEUs, @sandbox, and probably a lot of other people im forgetting, if so im sorry brah. any kind of feedback is very appreciated given the map is most likely far from perfect, and not finished yet! We hope you enjoy playing the map, gl hf guys <3 Known issues: some clips are still kinda meh or missing some brushes are still devgreys, thats the counterpart of doing a map with ~17000 brushes and having to basically colour them all after you are done with the main polish ic position is really strong atm rail is really strong atm cycles are hard to break ~~~~~~ Some screens ~~~~~~
  22. Pleased to finally announce a season of duel for AU/NZ Reflex players. That's right - a SEASON. You know it's gonna be lit. Consisting of FOUR midweekly duel cups with some of the best and freshest maps out, players will find themselves entering a fierce competition with the aim of qualifying for the Championship, and all the glory and street cred (and money!) that comes with it. The Season boasts a serious prizepool. You can donate to the Championship pool through the following paypal: donate@reflexfps.net.au. Currently at 300 or smth for the whole season! No amount is too big or too small, really appreciate any help to grow our scene and keep it hungry. Big thanks to the donators of the championship prize pool: Stral ZTK remm qhat Dacra Please read the following carefully, especially with regard to the championship qualification which operates off a points system. Midweekly cups take place on the following Wednesdays: 10th August, 17th August, 31st August, 7th September. It is to these cups the following rules apply. MAP POOL: Aerowalk, Use and Abuse, Quickfire, Tephra, Ruin, Static Discharge, Furnace SIGNUPS: http://reflexau.challonge.com/tournaments/signup/NFM3zFDG6n BRACKET: http://reflexau.challonge.com/seasoncup4/ BROADCAST: http://twitch.tv/ZTKFPS with ur boi bringing u the goods. @ZTKFPS if ur the tweeting type. START TIME: 7PM GMT+10, check-ins open 30 minutes prior. Midweekly Cup Details: Championship Information and Qualifier Info Championship Qualification Standings, Point Allocations etc: 10th Aug Results: http://reflexau.challonge.com/seasoncup1/standings 17th Aug Results: http://reflexau.challonge.com/seasoncup2/standings 31st Aug Results: http://reflexau.challonge.com/seasoncup3/standings 7th Sept Results: http://reflexau.challonge.com/seasoncup4/standings Below will be rankings from each individual cup in a nicely presented table, followed by an updated cumulative total. The top EIGHT players from the cumulative total encompassing all 4 midweekly cups will progress to the Championship ODC with B1G PR1ZES, full Bo3 Double Elim Bracket etc. The possibility of points being the same between participants due to tournament format, the following contingency plan exists to try cover issues. Distribution: 1st = 25, 2 = 18, 3 = 15, 4 = 12, 5 = 10, 7 = 8, 9 = 4, 13 = 2. Clashes will be deterimined as Formula One dictates ie: In the event of any ties for position, the player with superior tourney results (based on descending order, from number of wins to numbers of second-places down etc) will gain precedence. Qualification Standings https://docs.google.com/spreadsheets/d/1AsIYGEq7WcQvssOs_qqA0ouPt9CKQEybJgR87A3pWk8/edit?usp=sharing Top 8 players will be added to private discord to sort date for championships. FEEDBACK: At the end of this whole process, development is key. All decisions with regards to this cup have reasons behind them to varying soundness and I, ZTK, am more than happy to discuss them with you and the community as a whole. There will be opportunities for feedback on everything from map pool, format, broadcast etc to be discussed with the goal being to continuously improve upon the past event.
  23. https://www.twitch.tv/fractaljaguar Please share! And if you can pop in to help me test the stream and the quality, I'd appreciate it
  24. Reflex Australia - Duel Cup #4 Well it's that time again, where Aussies and Kiwis (and some others!) battle it out for all the glory! Prize pool currently at $100 $125 AUD and growing. Split to be determined. To donate to the prize pool: PayPal - donate@reflexfps,net.au What: Reflex duel cup When: Sunday 26th June 2pm AEST (GMT+10) Where: Australian Reflex servers based in Sydney and Perth. You also must be on Reflex Australia Discord to facilitate matches Who: Australian, NZ or Singaporean/surrounding players who can ping well to the Perth servers. Why: Rollicking good fun - prizes money and so forth How: Sign up at http://reflexau.challonge.com/reflexau4 Format: Double elimination BO3 all the way through to the BO5 final. Maps: Static Discharge, The Missing Link, Ruin, Furnace, Tephra Banning: High seed bans, low seed bans, low seed picks, high seed picks, play Stream/Cast: 95% confirmed to be on http://twitch.tv/zlive with Shpuld and Phylum casting the matches! Should be a great time for all, so get donating and set your clocks for GMT+10 this Sunday! Current Donators: FlabCaptain - $20 USD; Stral.au - $100 AUD; Cheers - remm
  25. Quickfire greed tourney 1 - Quickfire (Low Frequency Remix) Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=684976774&searchtext= Reflex Files: http://reflexfiles.com/file/553 Clean Version: http://steamcommunity.com/sharedfiles/filedetails/?id=800002536 Thanks to: @mazk1985, @Ammazzabanane, @tehace, @Kyto, @LuGia, @MaZZeL, @time, Lat, @Furioness, @def, @TheFatCheetah, @iolo, play3r, @Skaarj, @fht, @lolograde, @w96k, @Woeste Wessel, @matt_au, @king, @ZTK, @Profanum, @qhat and all playtesters The map is still considered WIP, but close to it's final state. All feedback is welcome! Some brushwork may change and some details and artwork will come...