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Found 122 results

  1. Quickfire greed tourney 1 - Quickfire (Low Frequency Remix) Steam Workshop: Reflex Files: Clean Version: Thanks to: @mazk1985, @Ammazzabanane, @tehace, @Kyto, @LuGia, @MaZZeL, @time, Lat, @Furioness, @def, @TheFatCheetah, @iolo, play3r, @Skaarj, @fht, @lolograde, @w96k, @Woeste Wessel, @matt_au, @king, @ZTK, @Profanum, @qhat and all playtesters The map is still considered WIP, but close to it's final state. All feedback is welcome! Some brushwork may change and some details and artwork will come...
  2. duel

    ###### [map: dp5] ##################################################################################### download (last update 12/13/2015) map is now in the steamworkshop -> mapname: furnace [dp5] gametype: duel description: movement heavy fast paced gameplay credits and thanks to: mazu, tehace, aliasedfrog, fht owner: def gameplay showcase PS: i welcome any feedback.
  3. Workshop - map page - direct screens -
  4. New duel map (also FFA) called "Bishop". 2xYA, 1xMH, 1xRA. Two atriums w/ roughly the same scale/dimensions as Use and Abuse (cpm3a). Thanks to @irish for some feedback and ideas. Comments/feedback is appreciated.
  5. The NA Dojo Duel Cup Date and Time: 4/2/2017 3:00pm EST Stream/s: Prize for 1st Place: $25 - dev Donations are welcome! Map Pool: Simplicity -by Tehace The Catalyst -by Tehace & promEUs Pocket Infinity -by Tehace 421 -by Ammaccabanane & Greed Furnace -by Def Picking is done by roll, lowest gets first ban (ban, ban, pick, pick, tie-breaker). This tournament is strictly for bringing the community together and to help one another to have fun and learn duel. If you have questions ask away in the discord or on this post. Please remember to play with good sportsmanship, good luck and have fun. Registration: Signup here on challonge! You must be in The Dojo Discord found here. This is done to help locate and match the players. Discord / Challonge / in-game name must be the same or similar. Competing: You will have to check-in on the Challonge bracket. If you fail to check-in on time, the Challonge website will remove you from the tournament. Check-ins will start a ½ hour before the tournament begins. The tournament is not affected by players signing up and missing the tournament. Feel free to sign-up for any tournaments regardless if you know you can make it or not. Tournament admins will announce when the bracket is final and the tournament has started in the The Dojo discord channel. When this is announced, refresh your Challonge bracket. An admin will contact you and your opponent and will give you an IP address to connect to. BE AUTONIMOUS - After you’ve completed your series, make sure to enter the scores on the Challonge bracket. If there is any disputes contact an admin immediately A connection test is highly recommended before starting a series. Ruleset: Play on the servers provided, or if agreed upon you may choose your own. Players are expected to behave in a reasonable and respectable manner. Players may be disqualified, suspended or possibly banned from future tournaments for not doing so. If you were to ever get disconnected in the middle of a match, you will automatically forfeit the current match. Opposing players may allow to restart the disconnected match if they agree to do so. Disconnections should be immediately reported to a tournament admin. The tournament is double elimination. All players will have the chance to compete in a minimum of two series. All series will be played in a best two out of three format. Grand finals will be a best of five. Map selection will begin with a roll in console, lowest roll wins first ban (Ban, Ban, Pick, Pick). After two stages are chosen the tie breaker will be the final stage left in the pool. If you have any questions or issues, contact a Reflex Dojo Admin in discord or on steam. Feel free to give your feedback, I want to make this tournament good for everyone involved. Steam info:
  6. New duel map, needs lots of testing. Nothing is set in stone, it probably needs lots of adjustments to spawns, item layout and possibly geometry. Some info: 2xYA 1xRA 1xIC 2xRL 1xPG 1xSG 1xGL 1xMH Also, thank you def, greed, ammaccabanana for the feedback and help!
  7. So three bugs with matchmaking. Version #1.0.4 1. 3 man duels. Queued like normal, 3 accepted and everyone had their pick/bans. Match in question: The_Catalyst_under_score_Ezormer_13Mar2017_231715_0markers.rep I was sent to In Queue state after the game went live. Received a loss. 2. Being moved from an ongoing game to spectator in another ongoing game. No replays exist of the matches. Confirmed reports of others having this issue as well. Received three losses from this bug personally. Counts as a loss for both parties. Wish I had more info to give on this one. 3. This is more of a potential bug and might be due to connection issues. Join queue, pops, pick/ban, then does not load map or connect to server. Stuck on the loading screen. Received 6 losses from this bug. Again sorry for lack of information on this one.
  8. duel

    Hey. Me first map, I've worked on a lot. Any feedback are appreciated. Enjoy the map. Here some screenshots :
  9. I'll be starting a Duel guide series on youtube, mostly aimed at current and upcoming duelers that want to improve. Feel free to provide feedback on the videos and suggest topics you want to cover, the first few videos will be about the basics, I'll probably go into the more advanced stuff as the series goes on. Playlist 1. Introduction 2. Fundamentals 3. Movement Thank you for watching !
  10. PRDM9 - SANCTUM Sanctum is a competitive oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK Some screenshots to bait people into playing
  11. Hey! Figured I'd post this level here for some feedback! I've been building quake levels on and off fairly seriously since about 2004, but I've had a decently long hiatus lately, but Reflex looks really fun so I decided to give it a shot here with a map. It's called Traveler 2 and it's a sequel to an old qw level of mine called Traveler. Would love some feedback, and replays of you playing! The graphics aren't quite done yet, and gameplay is still to be fiddled with a bit. It's a 1v1 demi-space map, so watch out for the void. Stick to the YA's if you're afraid of falling down
  12. duel

    This is a small 1v1 map that I recently updated. I've worked on a lot, but have no idea how it actually plays. Any feedback on the look, flow, or general gameplay of the map would certainly be appreciated. Fun progress screenshots! :
  13. 1x RA 2x YA 1x GA 1x MH Art is very simple, I have no passion for art. The random numbers on the walls are some of the scores from duels during testing. Feedback Always Appreciated. Enjoy.
  14. The background image is a vectorized screenshot of Ruin made by @promEUs Reflex-RU Cup #7 We hadn't any cup for a while. Russian guys, who came to reflex from cpm, had decided to come back to "roots" and renamed our old Reflex-Ru channel to Promode-Ru channel. After a few months I and some ru reflex folks recreated the Reflex-Ru Channel and now we have a "bit" less players than before. Our tournaments are small and quite noobish, but we're looking forward to make them regular. We're looking for the ways to involve new russian players to our community. The last tournament was at September 2016. I was a bit off from reflex community, but went back after a few months when saw changing the reflex channel to promode. We decided to stay with previous map-pool and change the platform from challonge to [good system of donations + this platform is used only by russians]. Sorry for my broken english. Also we need english-speaking caster to stream our event to english-speaking guys who would watch this. Brackets: Ru-Cup #7 [] <--- Current Ru-Cup #6 [] Ru-Cup #5 [] Ru-Cup #4 [] Ru-Cup #3 [] Ru-Cup #2 [] Ru-Cup #1 [] Date: 25.02.2017 16:00 msk gmt+3 Streams: @chortas [ /] [Ru] @Jaguar [] [En] System: double elimination bo3, Loser Bracket bo1, Loser Bracket Final bo3, grandfinal bo5 Ruleset: Competitive Map-pool: The Catalyst [t7], Static Discharge, Pocket Infinity [t2], Ruin, Simplicity [dm13] Picking the map: /roll 100; DE: W: Roll winner L: Roll loser bo3 - Drop[L]-Drop[W]-Pick[W]-Pick[L]-Decider bo1 - Drop[W]-Drop[L]-Drop[L]-Drop[W]-Decider Finals bo5 - Pick[W] (This map won't be played and is won by the WB Winner)-Pick[L]-Pick[W]-Pick[L]-Decider Servers: Moscow Reflex Ru #1, #2 servers Prize-pool: ~ $20 Thanks for the donations to: @sesen @Furioness @pupz_ @w96k You can donate to prize pool anytime, would appreciate that. To do that, contact @w96k in discord or use goodgame's donation system. Click to "Пополнить" and choose Paypal option to donate. U should register to be in the list of donators, but u can donate as anon as well. Reflex-Ru Discord channel: Reflex-RUIf you decided to learn Russian
  15. Howdy folks. Got a bit of a two sided question here. Working on a training/duel map from the older Q1 days and I couldn't see to be able to get a working door. Are there no working doors? Specifically team based doors (one team can go through and the other can not). Not being able to make a proper door (like I wanted) - I opted to using teleporters. But same issue, I could not find a teamclip function that would allow TeamA to go though and not TeamB (TF days). Anyone have any input on how to get either a door or a working teamclip? Thanks in advance, Z
  16. So with matchmaking on the way, I think it's a good time to start talking about gamemodes and the flaws surrounding them. Right now almost every mode is seriously broken in some way. Let's make a list of the problems. I'll split them into two categories: flaws/bugs and missing features. Note that this isn't really the place to dream up new modes, its more focused on fixing the ones we currently have. FFA flaws/bugs Joining players are automatically added to the game, causing afk joins while they load the map. Disconnecting players are lagged out instead of removing them, causing afks and hitbox/model disconnect no autoremove for afks, again causing afk players.. missing features Gonna include workshop sorting issues here, because finding good maps is pretty important to the pub ffa experience TDM flaws/bugs No teamsize or lock team options. 2v2 does not exist in the game, despite having a 2v2 mapping contest.. pause match/timeout missing features Team info widgets in default hud is really important to tdm weapon drop CTF flaws/bugs Teamsize/lock team Arena mutator removes flags from map missing features team info by default again would be really important here callvote timeout flagdrop/weapondrop/quaddrop scoring for non-cap events Race flaws/bugs Weapon movement is terrible with ping spectating deletes score no option to hide other players missing features checkpoints leaderboards persistant records ghosts to race against, of fastest player or personal best Duel flaws/bugs spectators count towards votes Occasionally the order of the people in queue is mixed up. (Xytaglyph's post for details) missing items at start is still a thing changing name moves up in queue missing features Forfeit option while preserving stats All things considered, duel is the most complete mode I think. Would love to hear some issues others have with it.
  17. About damn time I make a forum post for this map so people can leave their feedback in a more organized manner. OWL2 - STATIC DISCHARGE Static Discharge is a competitive oriented 1v1 (duel) map, made by @Owl, @Warlord Wossman and Myself. The map have been released quite a while ago. Feedback is encouraged and highly appreciated! WORKSHOP LINK LEGACY WORKSHOP LINK
  18. Hey, i just played a duel vs. @Stalast and we both got stuck in the end-screen after our match. Regards
  19. PRDM3 - RUIN prdm3-Ruin is a competitive combat oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK REFLEXFILES LINK (OUTDATED) The Reflexfiles will remain the same (high performance/no meshes version) But I won't keep it updated gameplay wise. Some screenshots to bait people into downloading
  20. ###### [map: dp4] ##################################################################################### download (last update 12/13/2015) map is on steam workshop now -> mapname: abandoned shelter [dp4] gametype: duel description: tech themed tactical duel map credits and thanks to: mazu, kovaak, necrophag1st, xzy, fht, baccart, wh1te, bjarke owner: def new theme update by fht is out! <3 optimized fps and added some gameplay changes: - removed rocket launcher box in mega room - big pillar in upper yellow room u can shoot through now - added a "window" in upper yellow room where u can drop down to the red teleporter / or rocket jump up in yellow room (this is experimental and might be removed again if its not working out. plz let me know what u think) gameplay showcase and some nostalgic cinematic <3 PS: i welcome any feedback
  21. Here are videos of me doing the maps raw blockings of the basic level layouts. There has been some doubt about wether I made the Quake 4 map remakes, this is to prove also that I did make them. Phrantic Placebo Effect Armouredcore Lab The Lost Fleet Disclaimer: Below features a map stealing cheap degenerate fuck. Map built from my geometry and brushwork, doesn't have the quake 4 geometry because it's stolen work and thus identical to my release, instead of the quake 4 release. @Joe Chat transcript showing crazy madness from verbal freak joe. Proof of my map not being 100% identical to work of Lukin because it's all handmade and not a porting. Main Atrium 8units vs 48units RA Room 680units vs 752units. RL Pad 440units vs 376units RL Stairs 132units vs 72units YA Hallway 832units vs 760units See joe, you were wrong as I told you.
  22. duel

    Did a custom port of this, remade map from scratch with slightly larger proportions. Enjoy!
  23. I made my first map. I made it for duel, but I'm planning to release a FFA and TDM version as well.
  24. duel

    [sp2] The Core 2x RL, 1x RA, 1x YA, 2x GA This map is a high tech, sci-fi powerplant where you can blow each other the f*** up. It's intended for 1v1 but also has FFA and TDM modes enabled. The map has a lot of jumps, teleports, and is based around fighting on two levels. The map draws some inspiration from some of my favorite AFPS maps including Phrantic and The Catalyst. That's not really important but I thought maybe some people might see a few parallels and find it interesting I'll consider feedback as long as it's not too drastic and doesn't alter the overall playstyle of the map. Please let me know if you find any clipping issues impacting gameplay or other problems and I'll fix them as quick as I can. Thanks for checking out The Core! If you like it you can also check out my other map - [sp1] Suspension EDIT: Forgot to mention I have a clean version saved in my private stash so if anyone is having performance problems or just would like an un-arted version let me know and I can upload the clean one.
  25. map

    ---------------------- 421 ~Fortune~ ---------------------- (duel map by @Greed and I) Suh duds? here is a map that litterally took us twelve decades to finish, witch means roughly 10 brushes per minute. steamworkshop link (with screens): clean version: Special thanks for (m)oral support to these two german and swiss sexy playboys @def, @fht ( ͡° ͜ʖ ͡°) Very many thanks to @Pill_, @Brancaleone, PhunkMazterK, @Luft, @Terifire And also thanks to everyone else helping: @memphis, @Warlord Wossman, @Kyto, @LuGia, @LKSR, @zajfy, Xortion, psalmiak, helltiger, @NeuerGolf, @promEUs, @sandbox, and probably a lot of other people im forgetting, if so im sorry brah. any kind of feedback is very appreciated given the map is most likely far from perfect, and not finished yet! We hope you enjoy playing the map, gl hf guys <3 Known issues: some clips are still kinda meh or missing some brushes are still devgreys, thats the counterpart of doing a map with ~17000 brushes and having to basically colour them all after you are done with the main polish ic position is really strong atm rail is really strong atm cycles are hard to break ~~~~~~ Some screens ~~~~~~