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Found 133 results

  1. Mapping question

    Howdy folks. Got a bit of a two sided question here. Working on a training/duel map from the older Q1 days and I couldn't see to be able to get a working door. Are there no working doors? Specifically team based doors (one team can go through and the other can not). Not being able to make a proper door (like I wanted) - I opted to using teleporters. But same issue, I could not find a teamclip function that would allow TeamA to go though and not TeamB (TF days). Anyone have any input on how to get either a door or a working teamclip? Thanks in advance, Z
  2. Game Mode Problems

    So with matchmaking on the way, I think it's a good time to start talking about gamemodes and the flaws surrounding them. Right now almost every mode is seriously broken in some way. Let's make a list of the problems. I'll split them into two categories: flaws/bugs and missing features. Note that this isn't really the place to dream up new modes, its more focused on fixing the ones we currently have. FFA flaws/bugs Joining players are automatically added to the game, causing afk joins while they load the map. Disconnecting players are lagged out instead of removing them, causing afks and hitbox/model disconnect no autoremove for afks, again causing afk players.. missing features Gonna include workshop sorting issues here, because finding good maps is pretty important to the pub ffa experience TDM flaws/bugs No teamsize or lock team options. 2v2 does not exist in the game, despite having a 2v2 mapping contest.. pause match/timeout missing features Team info widgets in default hud is really important to tdm weapon drop CTF flaws/bugs Teamsize/lock team Arena mutator removes flags from map missing features team info by default again would be really important here callvote timeout flagdrop/weapondrop/quaddrop scoring for non-cap events Race flaws/bugs Weapon movement is terrible with ping spectating deletes score no option to hide other players missing features checkpoints leaderboards persistant records ghosts to race against, of fastest player or personal best Duel flaws/bugs spectators count towards votes Occasionally the order of the people in queue is mixed up. (Xytaglyph's post for details) missing items at start is still a thing changing name moves up in queue missing features Forfeit option while preserving stats All things considered, duel is the most complete mode I think. Would love to hear some issues others have with it.
  3. Static Discharge

    About damn time I make a forum post for this map so people can leave their feedback in a more organized manner. OWL2 - STATIC DISCHARGE Static Discharge is a competitive oriented 1v1 (duel) map, made by @Owl, @Warlord Wossman and Myself. The map have been released quite a while ago. Feedback is encouraged and highly appreciated! WORKSHOP LINK LEGACY WORKSHOP LINK
  4. Hey, i just played a duel vs. @Stalast and we both got stuck in the end-screen after our match. Regards
  5. prdm3-Ruin

    PRDM3 - RUIN prdm3-Ruin is a competitive combat oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK REFLEXFILES LINK (OUTDATED) The Reflexfiles will remain the same (high performance/no meshes version) But I won't keep it updated gameplay wise. Some screenshots to bait people into downloading
  6. ###### [map: dp4] ##################################################################################### download (last update 12/13/2015) http://reflexfiles.com/file/92/ map is on steam workshop now -> http://steamcommunity.com/sharedfiles/filedetails/?id=608404670 mapname: abandoned shelter [dp4] gametype: duel description: tech themed tactical duel map credits and thanks to: mazu, kovaak, necrophag1st, xzy, fht, baccart, wh1te, bjarke owner: def new theme update by fht is out! <3 optimized fps and added some gameplay changes: - removed rocket launcher box in mega room - big pillar in upper yellow room u can shoot through now - added a "window" in upper yellow room where u can drop down to the red teleporter / or rocket jump up in yellow room (this is experimental and might be removed again if its not working out. plz let me know what u think) gameplay showcase and some nostalgic cinematic <3 PS: i welcome any feedback
  7. Here are videos of me doing the maps raw blockings of the basic level layouts. There has been some doubt about wether I made the Quake 4 map remakes, this is to prove also that I did make them. Phrantic Placebo Effect Armouredcore Lab The Lost Fleet Disclaimer: Below features a map stealing cheap degenerate fuck. http://steamcommunity.com/sharedfiles/filedetails/?id=788195198&searchtext=monsoon Map built from my geometry and brushwork, doesn't have the quake 4 geometry because it's stolen work and thus identical to my release, instead of the quake 4 release. @Joe http://steamcommunity.com/profiles/76561198151022705 http://forums.reflexarena.com/index.php?/profile/2782-joe/ Chat transcript showing crazy madness from verbal freak joe. Proof of my map not being 100% identical to work of Lukin because it's all handmade and not a porting. Main Atrium 8units vs 48units RA Room 680units vs 752units. RL Pad 440units vs 376units RL Stairs 132units vs 72units YA Hallway 832units vs 760units See joe, you were wrong as I told you.
  8. [akumacpm1a] ALL THE RAGE

    Did a custom port of this, remade map from scratch with slightly larger proportions. Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=785669013
  9. Tequila-Sunrise

    I made my first map. I made it for duel, but I'm planning to release a FFA and TDM version as well.
  10. [sp2] The Core

    [sp2] The Core 2x RL, 1x RA, 1x YA, 2x GA This map is a high tech, sci-fi powerplant where you can blow each other the f*** up. It's intended for 1v1 but also has FFA and TDM modes enabled. The map has a lot of jumps, teleports, and is based around fighting on two levels. The map draws some inspiration from some of my favorite AFPS maps including Phrantic and The Catalyst. That's not really important but I thought maybe some people might see a few parallels and find it interesting I'll consider feedback as long as it's not too drastic and doesn't alter the overall playstyle of the map. Please let me know if you find any clipping issues impacting gameplay or other problems and I'll fix them as quick as I can. Thanks for checking out The Core! If you like it you can also check out my other map - [sp1] Suspension EDIT: Forgot to mention I have a clean version saved in my private stash so if anyone is having performance problems or just would like an un-arted version let me know and I can upload the clean one.
  11. amgt2 - 421

    ---------------------- 421 ~Fortune~ ---------------------- (duel map by @Greed and I) Suh duds? here is a map that litterally took us twelve decades to finish, witch means roughly 10 brushes per minute. steamworkshop link (with screens): http://steamcommunity.com/sharedfiles/filedetails/?id=738400540 clean version: http://www.reflexfps.net/forums/index.php?/topic/3987-amgt2-421-clean/#comment-31956 Special thanks for (m)oral support to these two german and swiss sexy playboys @def, @fht ( ͡° ͜ʖ ͡°) Very many thanks to @Pill_, @Brancaleone, PhunkMazterK, @Luft, @Terifire And also thanks to everyone else helping: @memphis, @Warlord Wossman, @Kyto, @LuGia, @LKSR, @zajfy, Xortion, psalmiak, helltiger, @NeuerGolf, @promEUs, @sandbox, and probably a lot of other people im forgetting, if so im sorry brah. any kind of feedback is very appreciated given the map is most likely far from perfect, and not finished yet! We hope you enjoy playing the map, gl hf guys <3 Known issues: some clips are still kinda meh or missing some brushes are still devgreys, thats the counterpart of doing a map with ~17000 brushes and having to basically colour them all after you are done with the main polish ic position is really strong atm rail is really strong atm cycles are hard to break ~~~~~~ Some screens ~~~~~~
  12. 'THE Bad Place' - : ( Firstly I'd like to thank some people for their help: Kovaak helped me immeasurably with the revision of this map, spending many hours with me with his uncompromising eye for quality. His superior experience in both qw and dm4 enabled a much closer feel to the original map than my first version: tele targets and trigger points were moved, pickup locations modified, overall scale revised, visuals altered. https://www.youtube.com/user/KovaaK http://www.twitch.tv/kovaak_of_qw Zita for his 1on1 help and feedback at times, plus his excellent build guide which taught me a lot, please help him out by voting up his edit guide on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=338725123 Shpuld for his outrageously helpful map scaling script: Without this neat little tool it could have taken me an extra week and a half to arrive at what we thought was the best scale for this remake. His thread should be stickied in my opinion. Original thread: This will be the last build of this map I release until ammo packs are released in game, once that happens the dynamics will change a lot. I've been pleasantly surprised at how well this map plays out in duel, and with allowances for the obvious differences due to the differing core game mechanics: how much it feels like the qw version. Of course if I want the best dm4 experience, I'm going to load up ezQuake every time, this version is a mimic that will never replace what qw has to offer, but nevertheless I believe it offers a good quality experience in reflex as reflex is right now. Changes from first revision: Teleporter activation points and targets moved. Items repositioned for more fluid experience. Map rescaled to 9:8, remake:original. The 1:1 version was far too fast and small, even in comparison to the original experience, the jumps possible in this version would have diminished the requirement for strategy. Carnage added for non 1v1 gametypes. Some corridors slightly restricted to force ammo pickups once packs are released for reflex. Ledges leading out from ammo room lowered slightly to mimic original. Items: Armour 2 x light 1 x medium 1 x heavy Health 1 x 100 7 x 25 1 x 5 Weapons 1 x burstgun 1 x shotgun 1 x grenade launcher 1 x plasma rifle 2 x rocket launcher 1 x ion cannon Powerups 1 x Carnage (not 1v1) Video: http://www.twitch.tv/kovaak_of_qw/c/5510968 https://mega.co.nz/#!o1xWmCYK!F443nGiDvLpJ6oijsWUjlBvii-lNwDatcCQcAUV5WOg
  13. amgt2 - 421 (clean)

    ---------------------- 421 (clean) ---------------------- (duel map by @Greed and I) After receiving a few complaints about map performance we decided to make parallely to the original version of the map a clean version for all the people who had troubles running the map and all the ones that prefer clean visuals to pretty ones (and yes im in this group unbelievebly lulz). steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=738402036 original version: http://steamcommunity.com/sharedfiles/filedetails/?id=738400540 original tread: Its pretty shitty boys but hf
  14. Pleased to finally announce a season of duel for AU/NZ Reflex players. That's right - a SEASON. You know it's gonna be lit. Consisting of FOUR midweekly duel cups with some of the best and freshest maps out, players will find themselves entering a fierce competition with the aim of qualifying for the Championship, and all the glory and street cred (and money!) that comes with it. The Season boasts a serious prizepool. You can donate to the Championship pool through the following paypal: donate@reflexfps.net.au. Currently at 300 or smth for the whole season! No amount is too big or too small, really appreciate any help to grow our scene and keep it hungry. Big thanks to the donators of the championship prize pool: Stral ZTK remm qhat Dacra Please read the following carefully, especially with regard to the championship qualification which operates off a points system. Midweekly cups take place on the following Wednesdays: 10th August, 17th August, 31st August, 7th September. It is to these cups the following rules apply. MAP POOL: Aerowalk, Use and Abuse, Quickfire, Tephra, Ruin, Static Discharge, Furnace SIGNUPS: http://reflexau.challonge.com/tournaments/signup/NFM3zFDG6n BRACKET: http://reflexau.challonge.com/seasoncup4/ BROADCAST: http://twitch.tv/ZTKFPS with ur boi bringing u the goods. @ZTKFPS if ur the tweeting type. START TIME: 7PM GMT+10, check-ins open 30 minutes prior. Midweekly Cup Details: Championship Information and Qualifier Info Championship Qualification Standings, Point Allocations etc: 10th Aug Results: http://reflexau.challonge.com/seasoncup1/standings 17th Aug Results: http://reflexau.challonge.com/seasoncup2/standings 31st Aug Results: http://reflexau.challonge.com/seasoncup3/standings 7th Sept Results: http://reflexau.challonge.com/seasoncup4/standings Below will be rankings from each individual cup in a nicely presented table, followed by an updated cumulative total. The top EIGHT players from the cumulative total encompassing all 4 midweekly cups will progress to the Championship ODC with B1G PR1ZES, full Bo3 Double Elim Bracket etc. The possibility of points being the same between participants due to tournament format, the following contingency plan exists to try cover issues. Distribution: 1st = 25, 2 = 18, 3 = 15, 4 = 12, 5 = 10, 7 = 8, 9 = 4, 13 = 2. Clashes will be deterimined as Formula One dictates ie: In the event of any ties for position, the player with superior tourney results (based on descending order, from number of wins to numbers of second-places down etc) will gain precedence. Qualification Standings https://docs.google.com/spreadsheets/d/1AsIYGEq7WcQvssOs_qqA0ouPt9CKQEybJgR87A3pWk8/edit?usp=sharing Top 8 players will be added to private discord to sort date for championships. FEEDBACK: At the end of this whole process, development is key. All decisions with regards to this cup have reasons behind them to varying soundness and I, ZTK, am more than happy to discuss them with you and the community as a whole. There will be opportunities for feedback on everything from map pool, format, broadcast etc to be discussed with the goal being to continuously improve upon the past event.
  15. ###### [map: dp9] ##################################################################################### map is now in the steamworkshop -> http://steamcommunity.com/sharedfiles/filedetails/?id=646130014 mapname: shadowfalls [dp9] gametype: duel description: advanced gameplay credits and thanks to: fht (full art design), terifire, gaiia, dokosten, bjarke owner: def gameplay showcase
  16. sp1 - Suspension - 1v1

    My new 1v1 map. Was trying to go for a fast paced, trappy map. Enjoy and please like and subscribe if you like it http://steamcommunity.com/sharedfiles/filedetails/?id=757728884 I'm considering maybe adding a 3rd teleporter or changing weapon spawn locations but not quite sure where so if anyone has any suggestions for that I would appreciate it. Other than that this map has been considerably modified already so I'm open to feedback but I'll need to carefully consider things at this point. Thanks!
  17. https://www.twitch.tv/fractaljaguar Please share! And if you can pop in to help me test the stream and the quality, I'd appreciate it
  18. Reflex Australia - Duel Cup #4 Well it's that time again, where Aussies and Kiwis (and some others!) battle it out for all the glory! Prize pool currently at $100 $125 AUD and growing. Split to be determined. To donate to the prize pool: PayPal - donate@reflexfps,net.au What: Reflex duel cup When: Sunday 26th June 2pm AEST (GMT+10) Where: Australian Reflex servers based in Sydney and Perth. You also must be on Reflex Australia Discord to facilitate matches Who: Australian, NZ or Singaporean/surrounding players who can ping well to the Perth servers. Why: Rollicking good fun - prizes money and so forth How: Sign up at http://reflexau.challonge.com/reflexau4 Format: Double elimination BO3 all the way through to the BO5 final. Maps: Static Discharge, The Missing Link, Ruin, Furnace, Tephra Banning: High seed bans, low seed bans, low seed picks, high seed picks, play Stream/Cast: 95% confirmed to be on http://twitch.tv/zlive with Shpuld and Phylum casting the matches! Should be a great time for all, so get donating and set your clocks for GMT+10 this Sunday! Current Donators: FlabCaptain - $20 USD; Stral.au - $100 AUD; Cheers - remm
  19. 2016-04-24 | [AU] Duel Cup

    edit: This has been moved to the 24th of April at 1pm AEST (3am GMT). Sorry about the confusion -- the main admin had some important IRL stuff come up. Short notice, but we're running another Aussie Duel Cup this Sunday on Sunday April 24th! Stream details and prizes TBA, other details here, challonge here, direct signup link here. We'll be playing all of the matches on Australian servers (I think -- maybe NZ too?), so please only sign up if you get a reasonable ping to our remote island. update: There's now a $150 prize pool to be split across the top 3, plus 8 extra copies of Reflex for random participants update2: stream @ https://www.twitch.tv/zlive
  20. Duel videos with commentary

    Lately I've been streaming some Reflex duels where I comment what I'm doing and thinking. People have told me this is pretty useful for learning how to play Reflex, or arenafps games in general. I'll be posting some of my own videos here, but if you feel like you have something useful to share, please do so.
  21. Not your personal hug box, check your flaws and shortcomings at the spawnpoint. Currently in testing, available on the workshop. Features: 1xRA 2xYA 1xMH & a full weapon set.
  22. [dp6] the gravesite

    ###### [map: dp6] ##################################################################################### download (last update 07/26/2015) map is now in the steam workshop -> http://steamcommunity.com/workshop/filedetails/?id=608448000 Or http://phgp.tv/maps/dp6-gravesite/ mapname: the gravesite [dp6] gametype: duel, 2v2 description: egyptian themed heavy movement map credits and thanks to: mazu owner: def and fht feedback welcome!
  23. [dp8] - unforgiving

    ###### [map: dp8] ##################################################################################### download (last update 12/13/2015) http://reflexfiles.com/file/349 map is on steam workshop now -> http://steamcommunity.com/workshop/filedetails/?id=608470411 mapname: unforgiving [dp8] gametype: duel description: advanced fast paced gameplay credits and thanks to: fht, memphis, wh1te, draqu, jukebox, warlord wossman owner: def Up on follwing servers: all servers that run 0.38+ plz dont expect good gameplay :-D PS: i welcome any feedback.
  24. prdm1 - Ashur

    ​​ ​prdm1 -​​ duel / 2v2 map REFLEXFILES LINK Big thanks to Warlord Wossman for being my daily consultant​ ​And a thanks to all the players who helped playtest it! SCREENSHOTS
  25. Battle Zone

    I rebuilt my old Quake/Quake 3 map Battle Zone for Reflex, feel free to test it. All feedback is welcome Its a small 1on1 map with intense gameplay, or play 4 players FFA for total mayhem! http://steamcommunity.com/sharedfiles/filedetails/?id=653838512 http://reflexfiles.com/file/549
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