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Found 8 results

  1. CoCA 1.2 - Cup of Clan Arena

    Edit: The tournament is over! Congratulations to team Owl & Sharq, who placed first after all of the round robin games! Also thanks to Siro & Pattah for showing up last minute, there would not have been as many games without them! Here are the VODs of the matches that decided the winner: game 1: https://www.twitch.tv/videos/182246500?t=44m33s game 2: https://www.twitch.tv/videos/182246500?t=53m47s CUP OF CLAN ARENA 1.2 A casual 2v2 clan arena tournament! Game mode tdm, mutators Arena, ruleset competitive Who Anyone can join with or without a team. PM either me (Sharqosity#0314) or fragile (/fragile#0514) on Discord to sign up, and tell us your team name and partner. Don't worry if you don't have a teammate! You will be paired with someone on the day of the tournament. What Best of 3: The map pool is still flexible - tell us your suggestions for what would be fun! When This Saturday, the 14th at 9 PM CEST Where The tournament is open to anyone, but will be played on EU servers; feel free to join if you are from any other region and don't mind playing on high ping. Links Bracket http://noobschleuder.challonge.com/fxx2ey0h Discord Server https://discord.gg/JErsCCp Noobschleder Replay Stuff (player rankings) http://62.75.159.85/replays/showglicko.php
  2. Ishdm12 - Angarr's Gate

    Angarr's Gate FFA/CA map by Irish & promEUs [Workshop Link] Screenshots slightly outdated, will be fixed SOON tm
  3. sick_05_Facility

    Ever wonder where all the slime in Reflex comes from? This is the place, Facility. http://reflexfiles.com/file/415 Large map with lots of fun jumps. FFA / CA / TDM 1RA 1YA 1GA 1Mega 1Carnage Big ups to Co-Author Visitor who put in WORK on this map, couldn't have done it without you. And a big thanks to everyone who helped make and test this map, it was a lot of fun. Sorry I couldn't remember all your tags to put on here.
  4. [MAP] Agrabah

    Another community map, however I ended up doing most of it. Download & Screenshots: http://reflexfiles.com/file/71
  5. Hi, We try to gather at present a "french speaker" community, Vil1 Clan, with the Clan Arena mode for principal axe but open of all the other way on Reflex. We already made 3 CA maps, one complet creation, and two classics revisited specially for "promode" : ra3map11 (Overkill) and ra3map10 (Jupiter Rising). This is just the beginning of a project of a Vil1maps pack. We have a server and can use a TS3. If you are interested : invitation on Steam to "Vil1>Addictus". Have fun.
  6. Juniper (Duel/FFA/CA)

    Updated 11/26/2014 Map FTP: juniper.zip Screenshots: here Inspired by maps such as ''The Edge'', ''Asylum'', a nod at ''Campgrounds'' with megahealth placement. Reflexified to the extremes. Haven't been able to test it with others. The map is still in development item placement, and possible structural additions and/or adjustments. Any tips are welcomed!!! Currently Contains: All weapons but the Stake gun. 1 RA 2 YA 1 GA 6 Armor shards 1 MH 2 Orange health 4 Yellow health 6 Green Health 2 two-way teleporters 1 one-way teleporter to the highest ground.
  7. lo2se_ca

    I've been working on a CA inspired map lately would be great to get some feedback from it as it's hard getting things nailed down when you play alone. I've added pickups so map can be used for TDM or FFA aswell. > Version 0.2 < (updated 2014-11-21) There's still a lot to polish and fix, but would like some feedback before going into those stages.
  8. So, I've been thinking about modes a bit lately and I thought I might think out loud and get some community feedback. I'm hoping this can become a regular thing during Early Access, as long as everyone can behave themselves and not rage Anyway, Arena modes. The core of these modes is "Players spawn with all weapons, a bunch of ammo and a decent amount of armor and then proceed to kill each other until there is no one left". There's no weapons to gather and no items to time -- it's purely a test of your combat skills. The Arena modes we currently have planned are Arena Free For All (3-10 players, no teams), Arena Team Deathmatch (3-10 players, teams) and Arena 1v1 (2 players). Traditionally, these modes are round based with each round lasting until a single player is left. This isn't something I've personally ever been a big fan of but the design of Reflex isn't all about my personal preferences. We could remove the rounds though and simply respawn players when they are fragged. This would make the pace of these modes more in-line with other modes and players wouldn't be forced to float around the map dead, waiting for the round to end. You would lose the thrill of being the last one alive though. This buzz could be replaced by changing the scoring to reward kill streaks -- players get +1 points for each frag they make without dying. You'd also lose the occasional satisfaction of taking out an entire enemy team yourself. Powerups are another thing that is missing from these modes. They would have no place in A1v1 but could work in AFFA and ATDM if they were spawned every 3 rounds or so, especially considering that all of our powerups will be designed to have a counter-powerup (For example, Carnage does 4x damage but Resist reduces all damage taken by 75%). Remember, this is a discussion, not a design decision. The idea is to challenge the existing ideas about Arena modes and see if we can improve on them. Any ideas or feedback is welcome, except for one thing -- we won't be implementing both styles. Too many game modes will dilute the playerbase and make it more difficult to find a game.
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