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Found 2 results

  1. I started this new thread here in reference to Kovaaks "we need to talk..." discussion. This thread is all about the idea of finding and play-testing a new mode, utilising the tools that we already have available to us (just like how we botched in instagib before it was a mutator); therefore trying not to waste developers time with ideas that could be unsuccessful. Having said that, I don't think it would be unreasonable to put forward an argument to the devs towards implementing a perhaps hidden test feature / ruleset / mutator should it be paramount to get a working beta environment going for a new mode, so long as enough interest is gathered. Right! So in the other forum post, in my opinion I saw three viable ideas that could be playtested right now. Using 'capture-pits' as a means to force the map to be played in each specific way. I have quickly modified Promeus' map Skytemples to cater for the three variants: Capture - represents attackers having to get to the enemy (defenders) base and take that flag back to the attackers base, similar to regular CTF. http://s000.tinyupload.com/index.php?file_id=58718908736903488391 Push - This is where the attackers take a flag and push it into the enemy's base, like UT4's mode "FlagCap" http://s000.tinyupload.com/index.php?file_id=41061708048871532109 zRush - This represents Kovaaks suggested mode where any one member of the attacking team must simply get to the defending teams flag. http://s000.tinyupload.com/index.php?file_id=94094345603529066356 I have ALSO converted and uploaded to steam an old map of mine that I felt useless for current ctf, and so was binned long ago, a bit large perhaps especially for zergRush. I have placed extra placed flags that are blocked off with a glass brush, so anyone can simply and quickly convert it to a Push or zRush type mode. http://steamcommunity.com/sharedfiles/filedetails/?id=804370302 If anyone has some other ideas and modes that can be manifested in Reflexes current state, I would love to see your idea in .map form if it isn't too difficult to portray. p.s. For the maps I have converted and linked here to work in their most basic form with the least amount of effort from the devs, it would need perhaps a mutator that makes the match a game of two halves. Think about that if you want to suggest a different mode, 'how can the devs make your mode testable in it's most basic form'
  2. So i've looked around the files of peoples maps, where i noticed none capture the flag programs, so i thought. "why not try it?" I've made something to work out, but it feels kinda small, which often is my dilemma. In that case there isn't any options to mark few stuff /areas to expand. I would like some opinions so far, also to improve my work. Things i'm working on (Right now): - the 4 rooms (one at each side of the flags) - What i should do with the middle teleporter at each spawns - Ground 0 http://reflexfiles.com/file/203
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