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Found 5 results

  1. Post screenshots of your in-development HUDs and get feedback! If you are posting a complete HUD please provide a download link :> I'll get us started with a little something I made: I wanted a HUD that I can clearly see in my peripheral vision, something without small numbers that I would have to actively look at to see what the values were. Download: https://www.dropbox.com/s/ilqmewgxwzbpbiq/SP-HUD%20RFX.zip?dl=0
  2. This is the feedbackpage for all of my maps, since i did not want to open a thread every single time. So tell me what you have on your mind - suggestions, advice, general feedback, etc. This is the place to do it. //hades - http://steamcommunity.com/sharedfiles/filedetails/?id=849065658 //kronos - http://steamcommunity.com/sharedfiles/filedetails/?id=748809761 //atlas - http://steamcommunity.com/sharedfiles/filedetails/?id=768731169 //ares - http://steamcommunity.com/sharedfiles/filedetails/?id=774142239 //minerva - http://steamcommunity.com/sharedfiles/filedetails/?id=626520371 //isengard - http://steamcommunity.com/sharedfiles/filedetails/?id=828498657
  3. I was wondering if there could be individual sliders for both horizontal and vertical mouse movement. Right now, it feels like the Y sensitivity is way lower than the X sensitivity, moreso than I would like it to be.
  4. Hi, this is my first map and i need some help for testing, balance etc. It's a duel map but mybe good for 2v2 tdm or ffa (not a small map) thx hp: 1xmega, 2x50, 7x25. 5x5 armor: 1xred, 1yellow, 1green, 13xshard weapons: 1rail, 1lg, 1stake, 1pg, 2gl, 2rl, 2sg Update: -Renamed to harmless_dm1 -removed 1ga -added quad -relocated some shard and 25 hp -changed mega room size File: https://www.dropbox.com/s/pc5f3o25rq4ie6z/harmless_dm1.zip?dl=0 Screenshots:
  5. So here is the result of around 40 hours of messing with the map editor (it's really fun even though very user unfriendly atm) my very first Reflex map "A Dark Place". The design is taken from an old project of mine for another Arena FPS that never got out of blockout-stage, so this is pretty much a Reflex original! The map is medium-sized and intended for duel, though it could be playable in small FFA or maybe even 2vs2 TDM but there is no quad and I am not planning on including it. The main areas of action are the two big rooms in the map where Red Armor and Mega Health respectively are located. Another highly contested area is the Yellow Armor room where players will find not only the YA but one of two Rocket Launchers as well as two 25 HP bubbles. the area on the opposite side from the YA Room is intended as a safe zone for a player who is out of control, it contains a Green Armor, 5 Shards (making 75 armor in total) and the Plasma Rifle as well as a Shot Gun and 75HP in form of one 50HP and one 25 HP bubble. There are several trick-jumps implemented into the map, especially the MH can be approached and stolen from many different directions (keep an eye out for steal attempts if you are the one in control!). Be wary of traps like the RA spawn location, the Rail Gun chamber and the pool around the RL in the YA Room they can cost you your life! Quick Facts: Armors: 1xRA, 2xYA, 1xGA, 8xShards Health: 1xMH, 1x50HP, 5x25HP, 5x5HP Weapons: 2xRL, 2xSG, 1xPG, 1xGL, 1xLG, 1xRG Spawns: 11 Teleporters: 2 Jumppads: 2 Channel Log Keep in mind that the map is still in beta phase, changes can happen if need be. I appreciate every kind of feedback on the map as I want to create a truly great and original map for Reflex duel. Screenshots on imgur: Images Download: Link