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Found 4 results

  1. I'll be starting a Duel guide series on youtube, mostly aimed at current and upcoming duelers that want to improve. Feel free to provide feedback on the videos and suggest topics you want to cover, the first few videos will be about the basics, I'll probably go into the more advanced stuff as the series goes on. Playlist 1. Introduction 2. Fundamentals 3. Movement Thank you for watching !
  2. CTF Voice comms guide: In general: - When calling out when an item will spawn, use the amount of seconds left rather than the respawn time, since players use different clock directions (counting up vs counting down) - Keep it short and concise, most of the time people will get what you mean through the context of the game. For instance, if you start yelling "HIGH HIGH HIGH" just after your flag was taken, your team will most likely understand that the enemy flag carrier is trying to escape through the high route. - Call out Powerup times example: Quad in 20 seconds - Call out the position of enemy attackers example: one high entrance - Call out where the enemy flag carrier is going example: low, plasma side example: crossed (meaning he crossed mid and went into the enemy base) - Call out when you do significant damage to the enemy flag carrier/powerup carrier (think 80 damage or more) example: railed quad example rocketed flag - Call out when you kill the enemy flag/powerup carrier example: quad down at our entrance - Call out the position of enemies when your team has the flag example: three mid high - Call out when you take a powerup example: got quad - Call out when you're low on health and armor with flag/powerup, so a teammate can come to you to take it over after you suicided example: got quad but I'm low, come take it - Call out to the flag/powerup carrier which items he can take freely example: upper ya up for flag/quad - Call out when (and where!) you need help when carrying the flag (especially during a cross cap) example: need help at flag room - Call out the position of the enemy flag carrier during a cross cap example: enemy flag carrier high at rl Attackers: - Call out when enemy armors respawn, ideally you wanna be there with both attackers to steal it example: upper ya in 10 seconds - Call out when you're ready to attack the flag (in other words, when you have at least 100 armor and preferably a rocket launcher) example: ready to attack High defender: - Call out when enemy attackers are going for an attack on the flag example: incoming high lg side - Call out whether or not the certain base areas have enemies in them when your team has the flag example: high clear Flag defender: - Call out where the enemy flag carrier is going example: flag at high yellow - Call out when you're away from flag to restack example: leaving flag [...] back at flag Don't: - state the obvious example: returned the flag (your team should know this through the hud) - mix up the priorities example: saying the enemy base yellow will be up in 10 seconds when your team is battling a quad in your flag room - rage in voice comms example: how does this fucking faggot noob hit these lucky airrockets FUCK (we don't need to know when you died) example: shit they're already up 8 and it's still 10 minutes left (motherfucker we know that just play) - brag in voice comms (the most commonly broken) example: DID YOU SEE THAT SICK FUCKING AIRSHOT RETURN YOU CUNT I'M SENDING THAT TO CRAZYAL Tell me if you think I missed something. Location callouts with screenshots for the most popular maps coming soon.
  3. Are you stuck in the past? Are you incapable of adapting? Does change scare you? Then you sound like the kinda guy who wants to use the same sensitivity value in Reflex as in Quake 3. Luckily for you, after messing around with mouse-sensitivity.com extensive research, our scientists have managed to isolate the secret they don't want you know to allow you to use the same sensitivity value in Reflex and Quake 3. For only $49.99 A find of this magnitude belongs to all of humanity, so here it is for free: put 3.839733 in the post-x and post-y multipliers in the advanced mouse settings I know what you're thinking, you're thinking "but pill I have 1337 config hax, I don't use a default m_yaw or m_pitch in Quake." We too had this problem and while at first our scientists were stumped, after many long nights bend over the table, pounding away at the problem, we devised a scientific formula: ([m_yaw or m_pitch value here] / 0.022) * 3.839733 In all seriousness, the reason I did this is because whenever I mess around with my sensitivity, I find it hard to connect the numbers in Reflex with the resulting physical cm/360. In Quake I knew certain values by heart and I knew how much of a difference a 0.2 increase would make compared to a 0.5 increase, so this way, I know what I'm doing when I'm changing things. I also suspect a lot of people coming over from quake/source will like this as well.
  4. Hello! I'd like to play in fast paced shooters for a long time. I've started with Quake Live, now I've got Reflex. But I have the same issues as always. I'm really silly with movements. Of course I looked up for guides(from Kovaak and others), did some practice and pure playing, although I'm still very bad at all. Here is a demo video, where I'm trying some movements. Can you watch it please and give me some guidance?