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Found 2 results

  1. Reflex 1.1.1 hotfixes

    Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player<inventory> cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) UI/Widgets Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
  2. With our 2 month anniversary just passing (May 3rd, 2015) we are still alive and steady as ever! I would like to throw out some HYPE updates that have been happening with our COMMISSION squad. 1) Sanetopia cup will be completed Sunday May 10th, 2015 -TUNE IN!!- 2) We got a new website! ( www.thecommission.us ) ALL THANKS to klyph0rd! Thank you so much sir. It is still under construction, but will be completed SOON! -STAY TUNED- 3) Idle #thecommission @ quakenet.org -NOW!- We would all like to thank our fans and we appreciate all the support! the commission lives on! * still no rivals sigh *
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