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Found 11 results

  1. This map is made to put heavy emphasis on flicks and reactions while also minimizing camping. It is only made for instagib. It has no pickups at all. 16 spawns, 8 for each team. Note that this isn't meant to be a balanced map or competitive. It is only made to get your arm going. https://steamcommunity.com/sharedfiles/filedetails/?id=887336565
  2. InstaGib Factory

    Hello, I wanted some instagib in Reflex for some time now. And I finally started to take steps forward to that. Made first Instagib Map and bought server dedicated to InstaGib. Server: Located in france, IP: 37.187.158.76:23972 Any feedback is appreciated
  3. AEpyraR2 (r78), a sunny, fun FFA/Instagib map with Egyptian style architecture, using meshes. Description: A pyramid with jump shaft, faces a temple with tall obelisk. A set of jumppads (layout reminiscent of q3dm17), ledges, and bridges connect these structures. Technically this is a space map. Many parts of the map have been clipped off to keep the map fluid, and also to reduce the number of places where folks can camp. This was done with instagib in mind. The jump pads are very high arced, again with instagib in mind. The intent is to add as much "bounce" to the map as possible. Items: 3x Rocket Launcher, 3x Shotgun, 2x Chain Gun, 1x Ion Cannon, 1x Bolt Rifle, 1x Stake Launcher 5H x40, 25H x6, 50H x5, 100H x1 5A x16, 25A x4, 100A x1 1x Quad Damage 9x Spawn PointsDownload: http://reflexfiles.com/file/409 Any feedback on the map or general comments are appreciated. Thanks. Update: revision r78 Updated the map to better work with the new Reflex version 0.38.The map now uses the new map info fields: author, long map name, min./max. players...The no longer existent editor_nolight texture references have been removed from the .map file. These caused warning spam on the in-game console.New .preview file added.Update: revision r77 In the east of the map, the clipping at the base of the trees ended up being difficult to read in-game. Refined the clipping and then added railings to make clear where you can move and where not.The pyramid flanks now are clipped, letting you slide down the sides again.Some of the fog clipping has been fixed.The RG bridges now uses red meshes on the flank.Update: revision r75 Based on AEpyraR r39... now using Reflex 0.36.4 meshes to add detail.Layout was slightly compacted, boundaries of map have been better delineated.Arena floor now defined by stepping stones.The pyramid now has a back side, and no longer is cut off.Added significant amounts of extra greenery.Light compile time was very high: 128 min.
  4. sick_02_insta [ instagib map ]

    This is an instagib version of my Reflex map sick_02. Please let me know what you think. http://reflexfiles.com/file/403
  5. Instagib

    Hi, is there an ETA for instagib? I asked a long time ago and got the answer that you will implement it. Of course I am not a dev, but I guess implementing it wouldn't be all too complicated. This is by far my favorite game mode, I'd love playing it in Reflex! Marc
  6. instaGib & iCTF

    There are a couple of other topics about this but a bit outdated. Any news/info on when we can expect the instaGib mode/mutator? Since the editor has been updated (afaik?), any ETA on CTF maps? I know instagib is either loved or hated in the aFPS community ("omg it killed warsaw", but did it kill quake? No. Did it kill UT? No.)
  7. Check it out: http://gfycat.com/UnkemptThickEasternglasslizard As you can see we use lava, teleporters, spawners and bolt rifles to make an Instagib system!
  8. AEtimeR (r54), a fun, FFA / TDM / Instagib map map in futuristic style. Description: Panoramic view from ledges, central double cross structure, railgun tower, acceleration pad double tube, transparent floors. Rounded off corners and floors. A few trees and vines added. Items: 2x Shotgun, 1x Grenade Launcher, 1x Chain Gun 1x Rocket Launcher, 1x Ion Cannon, 1x Bolt Rifle 1x Stake Launcher 5x 5H, 6x 25H, 5x 50H, 1x 100H 14x 5A, 0x 25A, 2x 50A, 1x 100A 1 x Quad Damage 10x Spawn Points Download: http://reflexfiles.com/file/90 Info: Massive amount of patches approximated by brushwork. Experiment to see how that looks in Reflex. Should yield a thus far unique look to the game. Any feedback on the map or general comments are appreciated. Thanks.
  9. AEpyraR (r38), a sunny, fun FFA/Instagib map with Egyptian style architecture. Description: A pyramid with jump shaft, faces a temple with tall obelisk. A set of jumppads (layout reminiscent of q3dm17), ledges, and bridges connect these structures. Technically this is a space map. Many parts of the map have been clipped off to keep the map fluid, and also to reduce the number of places where folks can camp. This was done with instagib in mind. The jump pads are very high arced, again with instagib in mind. The intent is to add as much "bounce" to the map as possible. Items: 3x Rocket Launcher, 3x Shotgun, 2x Chain Gun, 1x Ion Cannon, 1x Bolt Rifle, 1x Stake Launcher 5H x40, 25H x6, 50H x5, 100H x1 5A x16, 25A x4, 100A x1 1x Quad Damage 9x Spawn PointsDownload: http://reflexfiles.com/file/78 Any feedback on the map or general comments are appreciated. Thanks. Update: Revision r39 The Stake Gun was replaced by another Chain Gun.Many of the texture rotation alignments where fixed.Fixed a few brush-work issues.Using the new Reflex logo mesh now.Configured the skybox sun to be at 13°°.
  10. Will the game be getting an instagib game mode, and more importantly- will there be the ability to disable self inflicted damage? Oh and lastly, is there any chance of some sort of setting to turn on the dodge/jump/whatever ability (Look at Warsow for reference) I mean I understand not as default, but possibly as an option? I ask this because personally I have the most fun in arena shooters when on instagib and having the ability to gain huge speeds and jump all across the map, here however the second you land you kinda' end up losing quite a bit of momentum. No bunny hopping forever. Oh actually that reminds me, will it be possible to just hold down space bar in the future?
  11. I cannot imagine otherwise, but as I had so much fun with instagib I just wanted to make sure: Will there be instagib?
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