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Found 209 results

  1. Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 4 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 18:00 CEST (17:00 to 18:00 for checkin) --- 16:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [JP] 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC 23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://reflex.fun/ruleset.html#Playing Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog Custom Ruleset Duel Tournament [EU] Information : Date : 09/07/2017 Starting time : 18:00 CEST (17:00 to 18:00 for checkin) --- 16:00 UTC Stream : https://www.twitch.tv/arenafps (Gilanguar + Delementary) Bracket : http://challonge.com/7fbmgb95 Sign-up : http://challonge.com/tournaments/signup/OFddSVQMqq Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% + 1 Supporter Short Sword from @Jaguar : 25% : 18.75%4th : 6.25% Current total : 400€ You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU or JP tournament : guillaumeaj@yahoo.fr Donators : -Ramagan : 10€ -danfel : 10€ -lolograde : 80€ -hello! : 10€ -beat0n : 40€ -Anon : 10€ -uaedude : 118€ -Kyto : 12€ -FlabCaptain : 25€ -chortas : 10€ -FrAgGy : 14€ -tripats : 10€ -Pakho : 10€ -erad : 31€ -Alva : 10€ Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Please use the same nickname on challonge and discord ! Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : Winner's bracket matches will be BO3, grand final will be double BO3 (if needed). Loser's bracket mathes will be BO1, except the last two matches which will be BO3. Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks) BO1 : Drop(W)-Drop(L)-Drop(L)-Drop(W) - The map remaining is the map to be played Servers/non EU players : No unauthorized spectators will be allowed on the servers. Servers will be provided, most likely DE, NL and one Dallas server. (Players from different regions than EU are allowed, they'll however have to play on EU servers if facing an EU opponent, EU vs NA will be played on a London server, if the EU player has a higher ping than the NA player on the London server, a German server will be used) In case of a ping/server disagreement, a DE server will be used. Good Luck ! Admins : DazedSpartan Ramagan
  2. Heyyo, welcome to the EHT series of duel maps. This post is for me to put updates on maps previously released and maybe post new ones, without having to clog the forums for every new map. Any and all feedback on the maps would be greatly appreciated :D. EHT-01 - Backside of the TV: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 EHT-02 - Integrity Issues: http://steamcommunity.com/sharedfiles/filedetails/?id=933857442 EHT-03 - Mist Tide: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382 Cheers
  3. Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 4 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 18:00 CEST (17:00 to 18:00 for checkin) --- 16:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [JP] 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC 23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://reflex.fun/ruleset.html#Playing Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog Custom Ruleset Duel Tournament [AU] Information : Date : 23/07/2017 Starting time : 05:00 PM AEST (04:00 to 05:00 PM for checkin) --- 07:00 UTC Stream : https://www.twitch.tv/ztkfps Bracket : http://challonge.com/z9f89t9w Sign-up : http://challonge.com/tournaments/signup/nIzNIHkU42 Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% : 25% : 18.75%4th : 6.25% Current total : $31 USD You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU, JP or AU tournament : guillaumeaj@yahoo.fr Donators : -Ramagan : $10 -Jankygoatsmugla : $10 -hello! : $11 Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Please use the same nickname on challonge and discord ! Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : All matches will be BO3, grand final will be double BO3 (if needed). Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser Servers/non AU players : No unauthorized spectators will be allowed on the servers. Servers will be provided, located in Sydney. (Players from different regions than AU are allowed, they'll however have to play on AU servers if facing an AU opponent) In case of a ping/server disagreement, a Sydney server will be used. Good Luck ! Admins : ZTK Ramagan
  4. Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 4 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 18:00 CEST (17:00 to 18:00 for checkin) --- 16:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [JP] 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC 23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://reflex.fun/ruleset.html#Playing Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog Custom Ruleset Duel Tournament [NA] Information : Date : 16/07/2017 Starting time : 11:00 AM PDT, 02:00 PM EDT. Checkin starts 1 hour before the starting time. --- 18:00 UTC Stream : https://www.twitch.tv/Delementary Bracket : http://challonge.com/ih4htd36 Sign-up : http://challonge.com/tournaments/signup/VkjAQ7icXd Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% : 25% : 18.75%4th : 6.25% Current total : $160 USD You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU or JP tournament : guillaumeaj@yahoo.fr Donators : -uaedude : $125 -erad : $35 Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Please use the same nickname on challonge and discord ! Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : Winner's bracket matches will be BO3, grand final will be double BO3 (if needed). Loser's bracket mathes will be BO1, except the last two matches which will be BO3. Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks) BO1 : Drop(W)-Drop(L)-Drop(L)-Drop(W) - The map remaining is the map to be played Servers/non NA players : No unauthorized spectators will be allowed on the servers. Servers will be provided, Dallas, Chicago, New Jersey. (Players from different regions than NA are allowed, they'll however have to play on NA servers if facing an NA opponent, EU vs NA will be played on a NJ server or Chicago server (if the NA player is west NA)) In case of a ping/server disagreement, a Chicago server will be used. Good Luck ! Admins : DazedSpartan Ramagan
  5. Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary. I'll be hosting 4 tournaments on this ruleset : 09/07/2017 : Custom Ruleset Duel Tournament [EU] 18:00 CEST (17:00 to 18:00 for checkin) --- 16:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [JP] 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC 16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC 23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region ! How to play on the ruleset : http://reflex.fun/ruleset.html#Playing Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog Custom Ruleset Duel Tournament [JP] Information : Date : 16/07/2017 Starting time : 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC Stream : https://www.twitch.tv/ztkfps Bracket : http://challonge.com/3u4drrf8 Sign-up : http://challonge.com/tournaments/signup/aNH0xuHbFE Map pool : -The Catalyst -Furnace -Pocket Infinity -Ruin -Simplicity Prize pool distribution : : 50% : 25% : 18.75%4th : 6.25% Current total : 38$ USD You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU or JP tournament : guillaumeaj@yahoo.fr Donators : -Ramagan : 10$ -Alva : 28$ Rules : General : Join https://discord.gg/KkmVPWp on discord for communication Please use the same nickname on challonge and discord ! Be autonomous, contact your opponent, play your match, report the score on discord. Unsporting behaviour may be penalised. Match system : All matches will be BO3, grand final will be double BO3 (if needed). Map picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks) Servers/non JP players : No unauthorized spectators will be allowed on the servers. Servers will be provided, servers will be located in Tokyo. (Players from different regions than JP are allowed, they'll however have to play on JP servers if facing an JP opponent, Singapore servers may be used if it's a match up between 2 Singapore players) In case of a ping/server disagreement, a Tokyo server will be used. Good Luck ! Admins : ZTK Ramagan
  6. Hi guys, I've recently finished the layout of my duel map "wdm_rumble". I would really much appreciate advices and if someone wants to test the map out he'll be welcome Pictures:
  7. I wrote a steam guide on how to publish a map without a lightmap, bypassing the in-game publish restrictions. Here's a link to it: http://steamcommunity.com/sharedfiles/filedetails/?id=892726203
  8. http://steamcommunity.com/workshop/filedetails/?id=923562270 A week or so ago, I roughly finished converting to CTF, my old-ish duel map High Rise (http://steamcommunity.com/sharedfiles/filedetails/?id=661471601 - many thanks to lumpp for helping me with ironing out this duel map, much of which has still held true in this new CTF version). It's had a few updates in the past week or so, to just try and clean things up a bit. Seems to have gained a bit of attention mostly over on the noobschleuder server, probably my most well received (or only) non-race map. So I thought I'd open a post up here to advtertise it a little, but more than that, so that there is a place to discuss its problems for me to fix should I need to in the not too distant future. It's hopefully best in 4v4, but 3v3 seems to go well, one person mentioned it's a bit of a clusterfuck in 5v5 but I think that might be ok for non-competitive pub games. This map has given me a little hope that ctf can still be enjoyed and played in public, and perhaps I may think about converting other duel maps into ctf, rather than making fresh designs from scratch.
  9. Simply we voted for Static and instead got Fusion, FUSION CARL! Often enough (similar cases with wrong maps) to get annoyed. http://steamcommunity.com/sharedfiles/filedetails/?id=915714203 https://reflexmm-149202.appspot.com/matchstats?replay={470F646A-16FD-44B3-8E03-F41C3F221B4A}
  10. Quickfire greed tourney 1 - Quickfire (Low Frequency Remix) Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=684976774&searchtext= Reflex Files: http://reflexfiles.com/file/553 Clean Version: http://steamcommunity.com/sharedfiles/filedetails/?id=800002536 Thanks to: @mazk1985, @Ammazzabanane, @tehace, @Kyto, @LuGia, @MaZZeL, @time, Lat, @Furioness, @def, @TheFatCheetah, @iolo, play3r, @Skaarj, @fht, @lolograde, @w96k, @Woeste Wessel, @matt_au, @king, @ZTK, @Profanum, @qhat and all playtesters The map is still considered WIP, but close to it's final state. All feedback is welcome! Some brushwork may change and some details and artwork will come...
  11. duel

    ###### [map: dp5] ##################################################################################### download (last update 12/13/2015) map is now in the steamworkshop -> http://steamcommunity.com/workshop/filedetails/?id=608417285 mapname: furnace [dp5] gametype: duel description: movement heavy fast paced gameplay credits and thanks to: mazu, tehace, aliasedfrog, fht owner: def gameplay showcase PS: i welcome any feedback.
  12. Yo. Recently played race server. Was voted some map with 500mb size. U know, it's take time (feels same long as soon^tm in this context). So, what about add some compression? Like pure map (lighting to be correct) is 586mb, zipped 491mb, rarred 381. Here for sure some simple to use and free library that u can integrate to client. So, add to publishing process compression. Sounds nothing hard, but giving feeliable good feature.
  13. Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=900335975 map page - http://thc333.com/reflex/#fifteenth direct screens - http://thc333.com/reflex/thct1/index.html
  14. New duel map (also FFA) called "Bishop". 2xYA, 1xMH, 1xRA. Two atriums w/ roughly the same scale/dimensions as Use and Abuse (cpm3a). Thanks to @irish for some feedback and ideas. Comments/feedback is appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=877564151
  15. Hi guys, it's my first reflex map. I noticed that there's not so many DM maps out there and I decided to make deathmatch map. I playtested it with decent amount of players. Have fun! PS: Comments and critiques will be appreciated. Steam Workshop link Name: Instant Momentum [WRDM1] Type: DM Description: This is tight close-combat deathmatch map. Author: Ubuska Thanks for playtesting and ideas: D-X, w96k, Thoughcrayfish Screenshots:
  16. The NA Dojo Duel Cup Date and Time: 4/2/2017 3:00pm EST Stream/s: https://www.twitch.tv/dev_vg Prize for 1st Place: $25 - dev Donations are welcome! http://paypal.me/thedojobydev Map Pool: Simplicity -by Tehace The Catalyst -by Tehace & promEUs Pocket Infinity -by Tehace 421 -by Ammaccabanane & Greed Furnace -by Def Picking is done by roll, lowest gets first ban (ban, ban, pick, pick, tie-breaker). This tournament is strictly for bringing the community together and to help one another to have fun and learn duel. If you have questions ask away in the discord or on this post. Please remember to play with good sportsmanship, good luck and have fun. Registration: Signup here on challonge! You must be in The Dojo Discord found here. This is done to help locate and match the players. Discord / Challonge / in-game name must be the same or similar. Competing: You will have to check-in on the Challonge bracket. If you fail to check-in on time, the Challonge website will remove you from the tournament. Check-ins will start a ½ hour before the tournament begins. The tournament is not affected by players signing up and missing the tournament. Feel free to sign-up for any tournaments regardless if you know you can make it or not. Tournament admins will announce when the bracket is final and the tournament has started in the The Dojo discord channel. When this is announced, refresh your Challonge bracket. An admin will contact you and your opponent and will give you an IP address to connect to. BE AUTONIMOUS - After you’ve completed your series, make sure to enter the scores on the Challonge bracket. If there is any disputes contact an admin immediately A connection test is highly recommended before starting a series. Ruleset: Play on the servers provided, or if agreed upon you may choose your own. Players are expected to behave in a reasonable and respectable manner. Players may be disqualified, suspended or possibly banned from future tournaments for not doing so. If you were to ever get disconnected in the middle of a match, you will automatically forfeit the current match. Opposing players may allow to restart the disconnected match if they agree to do so. Disconnections should be immediately reported to a tournament admin. The tournament is double elimination. All players will have the chance to compete in a minimum of two series. All series will be played in a best two out of three format. Grand finals will be a best of five. Map selection will begin with a roll in console, lowest roll wins first ban (Ban, Ban, Pick, Pick). After two stages are chosen the tie breaker will be the final stage left in the pool. If you have any questions or issues, contact a Reflex Dojo Admin in discord or on steam. Feel free to give your feedback, I want to make this tournament good for everyone involved. Steam info: http://steamcommunity.com/id/hhhdev/
  17. New duel map, needs lots of testing. Nothing is set in stone, it probably needs lots of adjustments to spawns, item layout and possibly geometry. Some info: 2xYA 1xRA 1xIC 2xRL 1xPG 1xSG 1xGL 1xMH http://steamcommunity.com/sharedfiles/filedetails/?id=888460764 Also, thank you def, greed, ammaccabanana for the feedback and help!
  18. So three bugs with matchmaking. Version #1.0.4 1. 3 man duels. Queued like normal, 3 accepted and everyone had their pick/bans. Match in question: The_Catalyst_under_score_Ezormer_13Mar2017_231715_0markers.rep I was sent to In Queue state after the game went live. Received a loss. 2. Being moved from an ongoing game to spectator in another ongoing game. No replays exist of the matches. Confirmed reports of others having this issue as well. Received three losses from this bug personally. Counts as a loss for both parties. Wish I had more info to give on this one. 3. This is more of a potential bug and might be due to connection issues. Join queue, pops, pick/ban, then does not load map or connect to server. Stuck on the loading screen. Received 6 losses from this bug. Again sorry for lack of information on this one.
  19. duel

    Hey. Me first map, I've worked on a lot. Any feedback are appreciated. Enjoy the map. http://steamcommunity.com/sharedfiles/filedetails/?id=883120094 Here some screenshots :
  20. I'll be starting a Duel guide series on youtube, mostly aimed at current and upcoming duelers that want to improve. Feel free to provide feedback on the videos and suggest topics you want to cover, the first few videos will be about the basics, I'll probably go into the more advanced stuff as the series goes on. Playlist 1. Introduction 2. Fundamentals 3. Movement Thank you for watching !
  21. PRDM9 - SANCTUM Sanctum is a competitive oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK Some screenshots to bait people into playing
  22. Hey! Figured I'd post this level here for some feedback! I've been building quake levels on and off fairly seriously since about 2004, but I've had a decently long hiatus lately, but Reflex looks really fun so I decided to give it a shot here with a map. It's called Traveler 2 and it's a sequel to an old qw level of mine called Traveler. Would love some feedback, and replays of you playing! The graphics aren't quite done yet, and gameplay is still to be fiddled with a bit. It's a 1v1 demi-space map, so watch out for the void. Stick to the YA's if you're afraid of falling down http://steamcommunity.com/sharedfiles/filedetails/?id=725096328
  23. duel

    This is a small 1v1 map that I recently updated. I've worked on a lot, but have no idea how it actually plays. Any feedback on the look, flow, or general gameplay of the map would certainly be appreciated. Right now I'm not sure about the red armor room: I think it's too easy for the out of control player to sneak the armor from the cold storage hallway and then run back without being punished. http://steamcommunity.com/sharedfiles/filedetails/?id=850688407 Fun progress screenshots! :
  24. http://steamcommunity.com/sharedfiles/filedetails/?id=883323737 1x RA 2x YA 1x GA 1x MH Art is very simple, I have no passion for art. The random numbers on the walls are some of the scores from duels during testing. Feedback Always Appreciated. Enjoy.
  25. This is the feedbackpage for all of my maps, since i did not want to open a thread every single time. So tell me what you have on your mind - suggestions, advice, general feedback, etc. This is the place to do it. 2v2 sanguine keep http://steamcommunity.com/sharedfiles/filedetails/?id=894642062 isengard - http://steamcommunity.com/sharedfiles/filedetails/?id=828498657 FFA hades - http://steamcommunity.com/sharedfiles/filedetails/?id=849065658 kronos - http://steamcommunity.com/sharedfiles/filedetails/?id=748809761 atlas - http://steamcommunity.com/sharedfiles/filedetails/?id=768731169 ares - http://steamcommunity.com/sharedfiles/filedetails/?id=774142239 minerva - http://steamcommunity.com/sharedfiles/filedetails/?id=626520371