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Found 5 results

  1. The Sane Asylum [thct5 remix]

    After multiple requests, I have returned to finish updating tehace's thct5 - The Sane Asylum with a more modern, clean look; in the vein of the [Clean] version of thct7 - Catalyst. This project started as an archival project during the switch from ReflexFiles to the Steam workshop in an effort to bring old maps up to snuff with the then-standard of map design. I picked this map not because it had any serious competitive play rates, but because it was always a personal favorite and I didn't want it to be lost in the transition or forgotten to history. Thanks to both tehace for permission to update the map and to /fragile for providing some late game feedback. You can find it here on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=634733433
  2. thct5 - The Sane Asylum

    map page - http://thc333.com/reflex/#eighth direct screens - http://thc333.com/reflex/thct5/ phgp - http://phgp.tv/maps/thct5-sane-asylum/ browser preview http://reflex.abusing.me/webView/#/dl/thct5.map Currently on: wallen GER host - 146.0.32.143:24552 PHGP stream host - 146.0.32.143:21735 uploaded to f3already + my PL/FR hosts will try to poke newborn to put it on tp hosts as well. Presenting you The Sane Asylum, the community made map with a lot of supervisors ;0 sane - naming supervisor gls - item balance supervisor Mazu - movement supervisor + skyscraper cleaner jjjuho - strong position supervisor arkcoss - visual design supervisor wallen - trying to jump to RL supervisor dnl - roof supervisor bjarke - no idea supervisor +really good tester byce - clip supervisor The basic of the map started as a marriage of cpm3 and znt2dm3, the concepts are somewhat similar but they're not copy/paste, they were used as a base but we did iterate and improve on them as the gameplay evolved with the introduction of very different elements and concepts. We were struggling a lot with the MH room but we have finally sorted it out and thanks to jjuho the RA room fights are more interesting due to introduction of level differences in ledges. It is a 2 room maps but everybody that joined and played it thought its bigger probably due to the fact that you have a bit more connections than usually and the map is more vertical in gameplay especially in the RA room (jjuho had to add himself a roof to finally get to the conclusion that its not too big). Nothing is final though as we might improve it as we see the map being played by more people. Once we had several good games on the prototype version we proceeded with the styling, together with arkcoss we made another minimalistic style that took us one day to complete, due to this approach the map is relatively small and load fast while still looking decently (WARNING the lightmap building process might take a while as we havent added nolight to anythning else than the back of skyscrapers yet).
  3. thct4 - paradiso del mar

    map page - http://thc333.com/reflex/#seventh direct screens - http://thc333.com/reflex/thct4/index.html Just as a headsup http://www.phgp.tv/news/paradiso-del-mar/ I'll upload the usual stuff tomorrow official soundtrack
  4. map page - http://thc333.com/reflex/#sixth direct screens - http://thc333.com/reflex/thct3/index.html Simple duel map with kind of circular flow, open with lost of connections / cut-outs. If you are able to make stair jumps coming with speed you might like this map even more. Originally the map did not have RG but people whined about it and seeing how RL is the most dominant weapon nowadays anyway I've added it but it might change in the future depends on where we end up being with the balance. Currently zero nolight have been used I'll update the map with it sometime later but thats the reason why LM is that big and I have fair amount of brushes that it going to take a bit for a proper nolight ;0 prototype stage (without RG) more videos incoming, thanks to all the people that helped out testing mazu, cremator, flowie, jjuho, wallen to name a few + all those random peeps that keeps joining and getting their ass kicked on a new map
  5. map page - http://thc333.com/reflex/#sixteenth direct screens - http://thc333.com/reflex/thct2/index.html http://thc333.com/reflex/thct2styledark.zip http://thc333.com/reflex/thct2a.zip
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