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Found 15 results

  1. I was bored as all get out this past weekend so I decided it would be fun to take my modest skillset in audio mixing and resample and remix some sounds for reflex. I'm not done yet as there are other I need to complete as well as to polish up the ones in place, but this has proven to be a fun little spontaneous project. Wadda y'all think?
  2. Knee-Deep in 2v2

    Hello, I am sharing a work in progress I've been doing with KOKOS for the past month or so. The map is intended for 2v2 TDM and FFA, but initial tests indicate that it could be played by 6+ players as well. The most recent changes are related to item placement (yet again). The map offers several options or routes to each item of importance and this, in combination with the map layout, which allows you to know where each player is most of the time, allows for flexible approaches to games and items rather than one pre-set strategy, with hopes of preventing snowballing as well as random grabs. Opinions with arguments are welcome, as usual. Decoration-wise, there are few themes I'd like to test on this map before deciding on the most appropriate. This, however, will have to wait for some free time, which I lack at the moment. Considering this is my first attempt at a CPMA-style 2v2 TDM map, I'd like to thank everybody who helped me with testing, ideas, or plain work, starting with KOKOS, who has taught me a lot in the process, but also everyone from 2R2H, LuGiA, Saboo, Toni43, Irish, myT and everyone else. We've also decided to submit this map to the 2v2 TDM mapping competition. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=746017421 Have fun!
  3. See this is some sort of underwater complex idea of mine. irish you can currently not get the map //edits, comments: 12/18/2015 : Sheesh i haven't done anything this week besides some other things, like nothing and barely something.. Sorry whoever was looking forward to an update. some of the "work" i have done:
  4. Aztec remix for FFA

    Decided to go ahead and release this map into the wild. Had some pretty fun FFA matches with friends and they told me to release it how it is. Feedback is appreciated! screenshot - http://i.imgur.com/FYj1TRB.jpg DL link - http://www.dropbox.com/s/smjcnpndnz21afx/aztecffa.zip?dl=0
  5. Slaughterhouse [1v1]

    Looking for feedback on this map! Lightmap might be too dark but I'm not sure, and the overall details aren't completely finished yet. DOWNLOAD: Link MODE: Duel DESCRIPTION: Fast paced, high fragging duel. ITEMS: RA / MH / YA x2 All weapons except Rail / Electrobolt
  6. [Q3A] REFLEXGROUNDS [WIP]

    Check out my vision of Q3dm6... I call it "REFLEXGROUNDS" More info on my webpage
  7. [Eliteforce] Deltastation [WIP]

    WIP Preview download here: http://www.mediafire.com/download/wyn2d0jnbq9r701/SMR-Deltastation.rar Map is Work in progress, so yea there are some bugs.. I need help with weapon/pickup placement, check out existing placement in map preview...any comments or feedback would be helpful
  8. USE THE ABOVE UNLESS YOU NEED TO HAVE CUSTOM STREAKS SOUNDS - you can also give me sounds and I'll add them. Hey guys, I've been working on a killstreak announcer for myself, but might as well share it, credit goes to AliasedFrog for help with the expire timer. >>I have no rights to the soundfiles in use<< goes to 10 kills in a streak at the moment + melee humiliation -old now NOW WITH NEW FOOTAGE going through all the available soundsets. skip to 520 for unconventional sounds ______________________OF OLD VERSION https://youtu.be/zRTtOfoBqQU ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ readme ---------------------------------- Announcer WIP ver. 11.1 --------- 1. To install, drop the .pak anywhere -------- 2. make sure the widget is shown through the menu "visible checkmark" (the widget will show up as mgli_Announcer) 3.then type "saveconfig" in the console ----OR---- 2. type "ui_show_widget mgli_Announcer" in the console 3. then type "saveconfig" in the console ------------- to uninstall: hide the widget, or delete the .pak ----------- To change the soundset 1.go to widget options 3 OPTIONS INCLUDE: "Defaults" "Quake" "Excellent" "Halo" "Unreal" "Jackson" "Dank" and "Xonotic" at the moment ------------- To add custom streak sounds - .PAK file to a .zip file 1. rename the .pak file to .zip 1. take a .wav file that you want, and name it 2-8 (depending on the killstreak you want it to happen at) 2. Drop these files in "Announcer\CUSTOMFOLDERNAME" 3. set your CUSTOMFOLDERNAME in widget options 4. rename the .zip back to a .pak 5. Profit DOWNLOAD VERSION 12 https://www.dropbox.com/s/ghv1s0qpm46911o/Announcer12.zip?dl=0 OLD DLs https://www.dropbox.com/s/709s6a7vcpy259z/Announcer111.pak?dl=0 https://www.dropbox.com/s/zswc2uu3fayt1wn/WIPANNOUNCERv11.zip?dl=0 https://www.dropbox.com/s/5fm29d9vlncyl6s/AnnouncerWIP10.rar?dl=0 https://www.dropbox.com/s/9u3u2c5tn7tj55p/AnnouncerWIP9.rar?dl=0 https://www.dropbox.com/s/yg6626zl6z5fmnu/AnnouncerWIP8.1.rar?dl=0 https://www.dropbox.com/s/swztsr9h7qm49u2/AnnouncerWIP8.rar?dl=0 https://www.dropbox.com/s/jxpt62zob5azbqm/AnnouncerWIP7.rar?dl=0 https://www.dropbox.com/s/ab6i2cgdnkamqd9/AnnouncerWIP6.rar?dl=0 https://www.dropbox.com/s/hixrh2jr1vmi9wz/AnnouncerWIP5.rar?dl=0 https://www.dropbox.com/s/drdbd72zas3a7mb/AnnouncerWIP4.rar?dl=0 https://www.dropbox.com/s/i9vt8agaxcgifdv/AnnouncerWIP3.rar?dl=0 https://www.dropbox.com/s/ropj9bdmkpx1462/AnnouncerWIP2.rar?dl=0 https://www.dropbox.com/s/u6zsy6lfkwe1y76/AnnouncerWIP1.rar?dl=0
  9. DeFrag map #1

    Hello, im a beginner in this system. (2 times played and 1 time opened map editor ) I long time play quake 3 and quake live, and i really love strafe jumping and wanna to create maps for this awesome game, cause there strafing is goodest tha quake after finishing this map, will think about some bigger. vid. ------------ FINISHED! This is my first work, and i was maded by myself skill. (can be hard, can be easy..) place files from archive in your game directory, for example: Steamsteamappscommonreflexfpsbaseinternalmaps --- some pix: Video. (i hace cutted a few parts, cause not from 1-st time doned the strafing ) Rate and have fun! UltraKill
  10. mazut3 - Rear Entrance

    Here is another conversion of old 1v1 map with several changes. Base is hcmcpm18 which is something like 7 years old map already but I liked it enough to rebuild it for Reflex. Using slightly more simplified naming and reverting other maps to same format later. Actually this map had partially inspired me with mazut1 burnace. Map: Reflexfiles Dropbox Map info: Changelog: Screens: (see reflex files page) Video: soon Feedback, ideas and suggestions are appreciated, thanks!
  11. Okay so I've been working on a bit of a reimagining of Halo 2's midship map based on the Halo 5 Beta's rendition, now I need testers and it would be greatly appreciated if you guys would help test the balance for this. Also I know I went way overboard with "accent" colours, I'll try to learn to tone it down... xD Edit: Oh and if anyone would like to help test my Steam name is Marshmallow Vinyl, add me and we can give it a go, be warned... I'm not exactly the best at this.
  12. mazutourney2 - Dacapoda

    So I tried chronokun's converter and it worked amazing, thank you! So I recreated my older map hcmhxn8 for reflex with few alterations and probably going to change it a lot more if I get some ideas. Feedback and suggestions are welcome. Credits: Impulse(balance and good suggestions) Map & Screenshots: http://reflexfiles.com/file/63 Map Legacy version: soon. (you know my soons, see you in 2 years) Map info: Video: (thanks Tehace) Changelog: This map is being used in Def's tournament.
  13. mazutourney1 - Burnace

    Here is my first 1v1 map for Reflex based on rather crazy concept and I have no idea whatsoever if this will work decently. Seem to have some issues about gameplay but can't think of any easy solutions to fix it. Single atrium, but fairly large and open. RA is some kind of hub on lowest floor connected to upper floors with jump pads. Currently lightmap is what it is, dark and ugly(at least this map should have proper nolight work on it). LATEST MAP: https://dl.dropboxusercontent.com/u/3240726/reflex/maps/mazutourney1_b2.zip || http://reflexfiles.com/file/30 (extract directly to reflex root, contains map, probe, light) MAP INFO: SCREENS(b1): VIDEO(b1): CHANGELOG: Funstuff:
  14. mazudm1 - Dark Amn

    My first TDM/FFA map for Reflex. This is heavily a remake version of my older cpm map called hcmhxn5 from few years back. Since there ain't button and door functions this version has some alterations compared to original. Since game has improved this doesn't feel heavy at all anymore. Feedback *still* appreciated! Map b3: http://reflexfiles.com/file/57 (extract to reflex folder to apply) Map b2(old): https://dl.dropboxusercontent.com/u/3240726/reflex/maps/mazudm1_b2.zip (extract to reflex folder to apply) Map b1( too old): https://dl.dropboxusercontent.com/u/3240726/reflex/maps/mazudm1_b1.map Mapinfo: Screens b2(old, newer screens at reflex files link) version: Video b3(entire ffa experience): Changelog: Enjoy!
  15. [WIP] BLDM1

    Spent 7+ hours this Saturday creating a new original map. Had a blast making it, thanks to everyone who stopped by especially NerhyCongDer who helped with much of the design and item placement. BLDM1 A map created by Bloodymist and NerhyCongDer Medium sized arena designed with dueling in mind. However; it should be suitable for up to four players without feeling too crowded. For More images of the map check out: http://imgur.com/a/D5kak *outdated New image: http://imgur.com/WbMDoXf? bldm1.map: New Version!
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