goochie

Post your WIP screenshots!

371 posts in this topic

risk_ya.png

 

Started doing some art for my map. Will try to keep it as bright as possible without dyn. lights etc. so people don't need to r_lm_clear.

Jaguar likes this

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I started a new 1v1 map, and was looking to get some feedback. 

The idea is to have a small map with gameplay focused on the courtyard area. Everything funnels players back into this area, but I think there is enough jumps/ escape routes to not make it too unforgiving. However, I'm new to Reflex, so I wanted to see if people thought the layout is too small? The last (Edit: First) image shows an overview of the layout, minus the top most balconies. 

Any other feedback is welcome, specially regarding pickup placements. 

 

Reflex3.jpg

Reflex2.jpg

Reflex1.jpg

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I am working on a multi-stage strafe race map. 5 / 6 stages are done.

Design is meant to be very simple and clean, but i am still unsure if i should use colored water for the ground to get area lighting in colors.

 

fe_s1.jpg


fe_s2.jpg


fe_s3.jpg


fe_s4.jpg


fe_s6.jpg

Owl, Stalast, Greed and 4 others like this

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