Post your WIP screenshots!

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Started doing some art for my map. Will try to keep it as bright as possible without dyn. lights etc. so people don't need to r_lm_clear.

Jaguar likes this

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I started a new 1v1 map, and was looking to get some feedback. 

The idea is to have a small map with gameplay focused on the courtyard area. Everything funnels players back into this area, but I think there is enough jumps/ escape routes to not make it too unforgiving. However, I'm new to Reflex, so I wanted to see if people thought the layout is too small? The last (Edit: First) image shows an overview of the layout, minus the top most balconies. 

Any other feedback is welcome, specially regarding pickup placements. 





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