Sign in to follow this  
Followers 0
Ohm sweet

fun map
biscuit

5 posts in this topic

Hello,

Download Biscuit

 

fSQRix6.png

Updated for 0.38! at last

-upper some areas according to new player model

-some minor changes

 

Updated for 0.36!

-removed stake

-centered ga exit and fast jumppad exit as well

-minor but major tweakings ... let's understand that statement...

 

LAST MAJOR UPDATE = Thanks to Mad_jihad, i've broken and destroyed all prefabs in the map.

Resulting gamestates amount=

BEFORE 4.579.643 :o :unsure:

>>  NOW 1.039.761 B) :D

Smooth loading time and good for online fun

 

 

Next update only when those meshes will have clip attribute available. well ... maybe :P

 

new version of the map is on the noobschleuder servers [server number 16 is the newest and very stable]

One more BIG thank you /Fragile :)

 

 

a nice map made with the help of many testers.

thanks to:

sensit1ve and Nemedian for playing, testing, bringing some ideas

/fragile for the feedback and the upload [of the first version] on the  Noobschleuder servers

finally OhhSeeBee for having pushed me in the right direction, giving more ways to escape and hunt.

without him the lovely open area was in the pit of forgotten worlds.

It was a hard time finding the right layout but the result worths the work I've put on it.

 

 

UPDATE: Easy way to bolt is now really easy !

seeing it was really too tight to get it in fight situation, I raised up the block above the bolt and put some angle on the upper one to avoid being blocked by the brushes.

UPDATE 2 : added some items suggested by quFIT. mainly life [25hp and one extra 50hp]

added one stake gun and one more shotgun [= 2]

Stake will be removed from 0.36 but it will come back one day, let's be confident.

Fixed teleport jump for the one under the stairs.

some ideas are great on the paper but real dick once you play :lol:

 

UPDATE 3: fixed floor below lava [which has disappeared from the previous update... leading to instant kill - falling out of the map]

the jumppad entry is now jumper friendly [raised up the height]

added a triple jump to go on the upper tiny corridor without rocket jump.

If you spot a player leading to this jumppad, you can embush him [I loved some fights in this sweet little corridor]

 

 

Some OLD screenshots [NEWER are on reflexfiles]

2022453280702015072600015.png

1903293280702015072600014.png

8732343280702015073100001.png

Last screenshot updated according to the last revision

 

this map works really great in ffa and ATDM , action everywhere for 10 players

have fun ;)

 

Edited by Ohm sweet
last update before 0.38

Share this post


Link to post
Share on other sites

hello, so long since the last update.

this is time for 0.36 update screenshots!

PLENTY! minor yada yada after for the brave ones ;)

Warm thank you to everyone who's enjoyed the map and gave me precious feedback. :wub:

UGgrtaV.png

FULL ALBUM: http://imgur.com/a/zUPiF

 

Result= some basic changes, for an even better gameplay

I'll not list em all today, these mods don't change anything , transparent tweaking.

the double jumppad is now a single one with a reversed ramp which lands the player silently on the highest platform box.

Why using an ugly noisy jumppad when a slide can do the job! smooth and cool!

actually, just too much vertices on HI and ultra settings, must resolve this asap...

 

coming soon

Edited by Ohm sweet
link

Share this post


Link to post
Share on other sites

updating for 0.38, some changes for player height and some other minor stuff

 

incomin...............> DONE

Edited by Ohm sweet
updated for 0.38
/fragile likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0