Sign in to follow this  
Followers 0
irish

wip
atlantis // last update 12/18/2015

4 posts in this topic

See this is some sort of underwater complex idea of mine.

irish

 

you can currently not get the map

//edits, comments:

12/18/2015 : Sheesh i haven't done anything this week besides some other things, like nothing and barely something.. Sorry whoever was looking forward to an update.

some of the "work" i have done:

S1566d8e3e6766f2be5c.jpg

 

pUlseEater, xero and Skytoon like this

Share this post


Link to post
Share on other sites

This map is quite cool! The architecture is really well done!

I'm a great fan of experimental maps that can shake up the gameplay. There are a lot of carefully placed ramps that make moving through the vertical areas a blast. Nice work!

 

However, using water that much for a tdm game might not work that well. Going into the water severely hurts your manoeuvrability and you'll be a sitting duck for others. 

In maps like ctf-monolith, there is a bit of water to get the RC. As a player you have to make a cost/benefit analyses: "Will you risk being an easy target for getting the rocket launcher?" In play, I expect that not al lot of people will dare enter the water in this map.

 

I think this map could have more potential as a ctf map. I imagine a lot of people rushing to get into the water, having great difficulty to both retrieve and transport the flag. It could force players to employ tactics to get the flag. I like the idea of a long fight over one flag, but I can imagine that not a lot of people would share that sentiment.

Share this post


Link to post
Share on other sites

really really cool map man, reminds me of bioshock's rapture :D movement is great with a lot of tiny tricks to jump around and the whole design is already shaping up to be grat, tho i must say the whole in_water pickups are quite not worth the time spent given the speed loss and the possible hp loss to just water (not considering the being an ez target part).

i also noticed that the weapon distribution is kinda unbalanced imo, for example the upper rl with jp to rail and tp to shaft is kind of a big deal considering how spread out the other weapons are.

anyway, keep the good work! nice job man.

 

the map would be perfect if there was a in_water straif tecnique D:

 

Edited by Ammazzabanane
irish likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0